Passive 被动技能
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A passive effect is an effect that is applied as a part of a larger action, or is present throughout the game. They grant added bonuses, some of which directly increase base stats, and may require activation or a condition to be met.
被动效果是作为更大行动的一部分自动应用,或在整个游戏过程中持续存在的效果。它们可以提供额外的加成,有些直接增加基础属性,并可能需要激活或满足特定条件。
Passive abilities are champion abilities with only passive components.
被动技能是仅包含被动组件的英雄技能。
Contents 目录
Acquisition[edit | edit source]
获取目标编辑 | 编辑源
There are currently three different ways to acquire passive effects in the game.
目前在游戏中获得被动效果有三种不同的方式。
- Champion abilities: Each innate ability has a passive effect, but some champions have an additional ability (or abilities) that grants a boost passively (ex.
Neeko's
Shapesplitter).
冠军技能:每个固有技能都有被动效果,但一些英雄还有额外的技能(或多个技能),可以被动提供增益效果(例如
妮可的
变形者)。 - Items: When purchased, these items will grant the wearer increased stats and effects while owned. These passive effects may change as through the build path, but usually remain consistent (ex.
Fated Ashes).
物品:购买后,这些物品会在拥有期间为佩戴者提供增加的属性和效果。这些被动效果可能会随着装备路径发生变化,但通常保持一致(例如
命运之灰)。 - Global map effects: These include the
Howling Abyss Aura and
Awesome Buff of Awesomely Awesome Buffing. This passive effect applies to all players from the start to the end of the game.
全局地图效果:这些包括
寒冰大峡谷光环和
超棒增益效果。这种被动效果从游戏开始到结束都会应用于所有玩家。
Types[edit | edit source] 类型编辑 | 编辑源代码
There are several different types of passive effects, aside from the usual defensive, offensive or utility. These mainly are:
除了常规的防御性、攻击性或实用性被动效果外,还存在几种不同的被动效果类型。主要包括:
Constant passives[edit | edit source]
恒定被动编辑 | 编辑源代码
These effects are persistent throughout the game no matter what action is taken. They include innate abilities, and both
Howling Abyss Aura and
Awesome Buff of Awesomely Awesome Buffing passive bonuses.
这些效果在游戏过程中会持续生效,无论采取何种行动。它们包括固有能力,以及
嚎叫深渊光环和
超赞增益的被动增益。
Restrained passives[edit | edit source]
受限被动效果编辑 | 编辑源代码
These are in effect until a certain action is taken that temporarily disables them.
这些效果会一直存在,直到某个特定行动暂时禁用它们。
Gangplank's
Trial by Fire
普朗克船长的
Stacking passives[edit | edit source]
可叠加被动效果编辑 | 编辑源代码
These passives have an effect which increases each time a certain action is performed.
这些被动效果会在每次执行特定操作时增强其效果。
Jax's
Relentless Assault
贾克斯的
无情突袭
Kayle's
Zeal buff
凯尔的
热血增益
Guinsoo's Rageblade
狂风之力魔刃
Aura passives[edit | edit source]
光环被动效果编辑 | 编辑源代码
These passives have a small area of effect that affect allies and/or foes.
这些被动技能具有小范围的区域效果,可以影响友军和/或敌人。
Nunu & Willump's
Call of the Freljord
努努与威鲁普的 弗雷尔卓德之召
Abyssal Mask
深渊面具
Frozen Heart
冰霜之心
Buffing passives[edit | edit source]
增益型被动技能编辑 | 编辑源代码
These passives increase stats such as Attack damage.
这些被动技能可以提高攻击伤害等属性。
Hecarim's
Warpath
赫卡里姆的
战路
Sterak's Gage
斯塔拉克的振奋盾
Abilities with Passives[edit | edit source]
带被动效果的技能编辑 | 编辑源代码
Aside from innate abilities, some champions have passive effects on their basic or ultimate abilities. These may either be on their own, or alongside a separate active effect. These include:
除了固有能力外,一些英雄的基础或终极技能还具有被动效果。这些被动效果可以单独存在,也可以与另一个主动效果同时存在。包括:
Aatrox's
Umbral Dash
亚托克斯的
暗影突袭
Akshan's
Going Rogue
阿克山的"匿名行动"
Amumu's
Tantrum
阿姆木的发脾气
Anivia's
Frostbite
艾妮维亚的
寒霜之咬
Ashe's
Ranger's Focus
艾希的
游侠焦点
Bel'Veth's
Endless Banquet
贝尔薇丝的
无尽盛宴
Blitzcrank's
Static Field
布利茨的
静电力场
Corki's
Missile Barrage
科基的
导弹狂轰
Darius'
Apprehend
德莱厄斯的
无情猛夹
Dr. Mundo's
Blunt Force Trauma
蒙多医生的
Ekko's
Parallel Convergence and
Chronobreak
艾克的
平行聚合与
时空倒转
Elise's
Skittering Frenzy and
Spider Form / Human Form
伊莉丝的
狂躁突袭和
蜘蛛形态/人形态
Fiddlesticks'
Terrify
稻草人的
恐惧术
Fiora's
Grand Challenge
菲奥拉的
壮志决斗
Fizz's
Seastone Trident
菲兹的
Galio's
Shield of Durand
加里奥的
双重盾墙
Garen's
Courage
盖伦的
勇气
Gnar's
Hyper and
GNAR!
格纳尔的
狂暴和
变身!
Gwen's
Snip Snip!
格温的
剪剪!
Illaoi's
Tentacle Smash
伊莱欧的
触手猛击
Irelia's
Vanguard's Edge
先锋之刃
Ivern's
Brushmaker
艾翁的
Jarvan IV's
Demacian Standard
德玛西亚标准 (贾维斯四世)
Janna's
Zephyr and
Eye of the Storm
珍娜的
飓风和
风暴之眼
Jax's
Grandmaster-at-Arms
武术大师 (杰克斯)
Jayce's
Lightning Field
电能领域 (杰斯)
Jhin's
Deadly Flourish and
Captive Audience
致命华彩和
Kalista's
Sentinel and
Rend
哨兵和
穿刺 (卡莉丝塔)
Karthus'
Defile
卡尔萨斯的
死亡领域
Kassadin's
Nether Blade and
Force Pulse
卡萨丁的
虚空之刃和
力场脉冲
Kayle's
Starfire Spellblade
凯尔的
星火秘术
Kayn's
Umbral Trespass
暗影入侵
Kennen's
Electrical Surge
凯南的
电力激荡
Kha'Zix's
Taste Their Fear,
Evolved Reaper Claws, and
Void Assault
卡兹克的
尝试恐惧、
进化收割利爪以及
虚空突袭
Kindred's
Wolf's Frenzy
的
Kled's
Violent Tendencies
克莱德的
暴力倾向
Kog'Maw's
Caustic Spittle
腐蚀唾液
Lillia's
Blooming Blows
莉莉娅的
绽放之击
Lucian's
Relentless Pursuit
卢锡安的
无情追击
Malphite's
Thunderclap
墨菲特的
Malzahar's
Void Swarm
玛尔扎哈的
虚空蜂群
Master Yi's
Highlander
易大师的
高地人
Miss Fortune's
Strut
厄运小姐的
优雅步伐
Mordekaiser's
Indestructible and
Death's Grasp
不朽护盾和
Morgana's
Tormented Shadow
莫甘娜的
折磨之影
Naafiri's
The Call of the Pack
纳菲里的 狼群之唤
Neeko's
Shapesplitter
妮可的
Nidalee's
Pounce
奈德丽的
Nilah's
Formless Blade
妮莱的
无形之刃
Nocturne's
Shroud of Darkness and
Unspeakable Horror
暗影帷幕和
Olaf's
Ragnarok
诸神黄昏
Orianna's
Command: Protect
奥莉安娜的
Pantheon's
Grand Starfall
宏伟星落
Poppy's
Steadfast Presence
Qiyana's
Terrashape
契约亚的
地形变换
Quinn's
Heightened Senses
高度感知
Rek'Sai's
Void Rush
雷克塞的
虚空突袭
Rell's
Ferromancy: Mount Up and
Full Tilt
莱尔的
和
Rengar's
Battle Roar and
Thrill of the Hunt
雷葛尔的
和
Ryze's
Overload and
Realm Warp
瑞兹的
和
Sejuani's
Permafrost
塞拉妮的
冰封凝固
Sett's
Haymaker
色雷斯的
重拳出击
Shaco's
Two-Shiv Poison
小丑沙科的
双刃毒药
Shen's
Shadow Dash
上官敏的
Shyvana's
Dragon's Descent
龙血女王希瓦娜的
Sion's
Soul Furnace
塞恩的
灵魂熔炉
Syndra's
Unleashed Power
辛德拉的
Tahm Kench's
Thick Skin
的
Taric's
Bastion
塔里克的
保护壁垒
Teemo's
Move Quick and
Toxic Shot
提莫的
和
Thresh's
Flay
锤石的
寒冬之啮
Tristana's
Explosive Charge
特兰德的
爆裂炸弹
Tryndamere's
Bloodlust
特朗德迈尔的
Twisted Fate's
Stacked Deck
厄运术士的
堆叠牌组
Urgot's
Purge
厄加特的
清洗
Varus'
Blighted Quiver
瓦罗斯的
枯萎箭袋
Vayne's
Silver Bolts
薇恩的
Vel'Koz's
Life Form Disintegration Ray
维科兹的
生命体分解射线
Vi's
Denting Blows
蔚的
坚定打击
Viego's
Blade of the Ruined King
维埃戈的
Warwick's
Blood Hunt
沃里克的
Xin Zhao's
Crescent Guard
赵信的
半月护卫
Yuumi's
You and Me!
悠米的
你和我!
Zac's
Let's Bounce!
Zac 的
弹力冲击!
Zed's
Living Shadow
劫的
影分身
Zoe's
Spell Thief
佐伊的
法术窃取
| General | Abilities (Casting resource) · Basic attack · Combat status · Cooldown · Damage (Ability damage · Physical · Magic · True · Damage modifier) · Experience · Kill (Death · Assist · Execution) · Strategies · Unit radius (Collision · Selection · Size) |
|---|---|
| Targeting Types | Auto (Passive · Self) · Direction · Location · Unit · Proximity · Vector |
| Unit types | Champion · Minion · Monster · Pets · Structures (Turret · Inhibitor · Nexus) · Jungle plants · Wards |
| Effect types | Ability effects · Attack effects (On-hit) · Area of effect · Damage over time · Grievous Wounds · Heal · Redirected damage · Shield |
| Ability types | Attached · Aura · Blink · Buff · Channel · Crowd control · Dash · Debuff · Invulnerability · Pet · Projectile · Sight · Spell shield · Stealth · Tether · Untargetability |
| COOLDOWN: 16 / 15 / 14 / 13 / 12 |
| Passive: |
| Active: Neeko creates a |
| Recast: Neeko directs the clone to the target location. |
- +70 summoner spell haste.
- Restores 0.15% of maximum mana per second.
- Passively gains 5 experience per second.
- Reduces all outgoing heals by 50%. The healing reduction does not affect self-heals.
- Omnivamp and life steal against minions are reduced by 40%.
- While alive and within 1000 units of a dying enemy minion, gain
6 from it (unless you have last-hit it).
Melee champions gain 15 bonus magic resistance and their basic attacks deal 20% bonus damage against siege and super minions.
Melee champions now deal 20% bonus damage against structures, if they adaptively have more ability power. This buff is replaced by the generic time-based ARAM buff's bonus damage to structures once the latter exceeds 20%.
Ultra Rapid Fire is a
Featured Game Mode that takes place on
Summoner's Rift with the same objective as
Classic 5v5, except all
champions benefit from the
Awesome Buff of Awesomely Awesome Buffing that grants excessive ability haste and removes ability costs. The gameplay is explosive. The game mode can be played as
All Random or Blind pick depending on the year.
| STATIC CD: 15 |
| Innate: Every few seconds, |
| Whenever a |
| Innate: |
Relentless Assault: For each stack, Jax gains |
Innate:
|
| TARGET IMMUNITY: 10 |
| Innate: When |
| Call of the Freljord cannot be gained from the same enemy again for some time. |
Call of the Freljord: Gain |
| Innate: |
| COOLDOWN: 18 / 14 / 10 / 6 / 2 |
| Passive: Enemy |
| Active: Akshan briefly gains |
| Recast: Akshan ends Going Rogue. |
| COOLDOWN: 9 / 8 / 7 / 6 / 5 |
| Passive: |
| Active: Amumu releases his anger, dealing magic damage to nearby enemies. |
| COOLDOWN: 4 |
| Active: |
| If the target had been recently hit by |
| COOLDOWN: 1 |
| Passive: Every second basic attack on the same target deals bonus true damage and generates a stack that increases the damage. This can stack infinitely, and expires after a short time or upon switching targets. |
| Passive: |
| Active: |
True Form: Bel'Veth gains bonus Enhanced Void Coral Bonus: True Form is empowered with a longer duration and causes Void Remora to spawn from minions that die nearby. |
| COOLDOWN: 60 / 40 / 20 |
| Passive: While Static Field is ready, |
| Active: Blitzcrank detonates a powerful static charge that destroys |
Static Field: A stack detonates every second, dealing magic damage to the target. |
| RECHARGE: 20 |
| Active: |
| Corki stores missiles over time, and starts with maximum missiles when he respawns. |
| Every 3rd missile fired is a Big One: which fires farther and deals increased damage in a bigger explosion. |
| COOLDOWN: 9 / 8.25 / 7.5 / 6.75 / 6 |
| Passive: |
| Active: Dr. Mundo's next basic attack deals bonus physical damage, increased based on his missing health. If the target dies, their corpse is sent flying away in a line, dealing physical damage to enemies it passes through. |
| COOLDOWN: 22 / 20 / 18 / 16 / 14 |
| Passive: |
| Active: Ekko indicates the target location where a sphere will be created, which |
| If Ekko enters the sphere, it detonates, |
| COOLDOWN: 110 / 80 / 50 |
| Passive: |
| Active: Ekko enters |
| COOLDOWN: 6 |
| Passive: |
| Active: Elise and her Spiderlings gain |
| Skittering Frenzy will end early if Elise switches forms. |
| COOLDOWN: 3 |
| Passive: |
| Toggle: |
| Spider Form: Elise transforms into a spider, reducing her Human Form: Elise transforms back into |
Elise begins with one rank in Spider Form / Human Form, which has 4 ranks. |
| COOLDOWN: 15 / 14.5 / 14 / 13.5 / 13 |
| Passive: While |
| Active: Fiddlesticks screeches at the target enemy, |
| If the target has recently been feared by Fiddlesticks, Terrify will instead deal |
| COOLDOWN: 110 / 90 / 70 |
| Passive: |
| Active: |
| If Fiora triggers at least one Vital before the target |
| COOLDOWN: 7 / 6 / 5 / 4 / 3 |
| Passive: |
| Active: Fizz empowers his next basic attack to deal bonus magic damage, and has an additional effect based on fatality. |
| COOLDOWN: 18 / 17 / 16 / 15 / 14 |
| Passive: |
| Active: Galio |
| Recast: Galio |
| COOLDOWN: 22 / 19.5 / 17 / 14.5 / 12 |
| Passive: |
| Active: Garen reduces incoming damage for a few seconds. He also briefly gains a |
| Passive: |
| Gnar will gain the movement speed upon |
| COOLDOWN: 6.5 / 5.75 / 5 / 4.25 / 3.5 |
| Passive: |
| Active: Gwen snips in the target direction, dealing magic damage to enemies in a cone. She snips again for each Snippy stack she has. Gwen then makes a final snip that deals increased magic damage. |
| The center of each snip deals true damage instead and applies |
| COOLDOWN: 125 / 105 / 85 |
| Active: |
| After expanding, the blades form a spade-shaped perimeter around the enemy champion hit for a short time. Enemies that pass through the blades for the first time are dealt magic damage and |
| COOLDOWN: 12 / 11.5 / 11 / 10.5 / 10 |
| Passive: |
| Active: Jarvan IV plants a flag at the target location that deals magic damage to nearby enemies. |
| The flag lingers for a period, emitting an aura that grants |
| COOLDOWN: 16 / 15 / 14 / 13 / 12 |
| Passive: Whenever |
| Active: Janna can target an allied champion, |
| While the shield holds, the target gains |
| COOLDOWN: 110 / 100 / 90 |
| Passive: |
| Active: Jax swings his lantern around, dealing magic damage to nearby enemies. If this hits a champion, he gains bonus resistances. He applies his passive |
| COOLDOWN: 10 |
| Passive: |
| Active: Jayce surrounds himself with an electric field for a few seconds, continually dealing magic damage to nearby enemies. |
| COOLDOWN: 12 |
| Passive: Enemy champions that trigger a |
| Active: Jhin fires a shot in the target direction that deals physical damage to all enemies in a line until colliding with an enemy |
| Hitting a marked |
| RECHARGE: 24 / 21.5 / 19 / 16.5 / 14 |
| Passive - Beauty in Death: Killing an enemy champion summons a free Blooming Lotus Trap under them. |
| Active: |
| Jhin stocks a Lotus Trap every few seconds, holding up to two. |
| COOLDOWN: 16 / 15 / 14 / 13 / 12 |
| Passive: |
| Active: Neeko creates a |
| Recast: Neeko directs the clone to the target location. |