Damage over time  持续伤害

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Damage over time (DoT) is a term used to describe damage from an ability or effect that is dealt over an extended period of time rather than occurring immediately. A DoT will deal damage that occurs at its individually specified intervals. An instance of damage at a given interval is known as a Tick. Ticks occur at many different rates: every second (1), every half-second (0.5), or every quarter-second (0.25), and occasionally every half of a quarter-second (0.125). All DoTs follow their own individually specified tickrate.
持续伤害(DoT)是指一种能力或效果,其造成的伤害是在延长的时间段内逐步产生,而非立即发生的。持续伤害会按照特定的时间间隔造成伤害。在给定间隔发生的每次伤害被称为"伤害跳数"。伤害跳数可以有多种频率:每秒(1)、每半秒(0.5)、每四分之一秒(0.25),有时甚至每半个四分之一秒(0.125)。所有持续伤害都遵循自身特定的跳数频率。

Damage over time can trigger spell effects, usually through the persistent damage or persistent area damage source type. Although some may use periodic damage or area damage.
持续伤害可以触发法术效果,通常通过 持续伤害或 持续区域伤害源类型。尽管有些可能使用 周期性伤害或 区域伤害。

Types of DoTs[edit | edit source]
DoT 类型编辑 | 编辑源

Target-Sourced DoTs[edit | edit source]
目标来源 DoT 编辑 | 编辑源

Target-Sourced DoTs deal damage over time using a debuff on the target that will continuously damage it for as long as it persists. This type of DoT is usually not removable once it has been applied. The debuff used to apply this type of DoT may or may not be capable of stacking but almost always is capable of being refreshed if a new instance of the debuff is applied.
目标来源 DoT 通过对目标施加一个持续性的减益效果,只要该效果存在就会持续造成伤害。这种类型的 DoT 一旦被应用通常就无法移除。用于施加这种类型 DoT 的减益效果可能可以叠加,也可能不可以叠加,但几乎总是可以通过重新施加新的减益效果来刷新持续时间。

Champion abilities  英雄技能
Items  物品
Summoner Spells  召唤师技能
Neutral Buffs  中立增益效果

Tether-Sourced DoTs[edit | edit source]
基于牵引源的持续伤害效果(编辑 | 编辑源)

Tether-Sourced DoTs are DoTs that are applied when an ability deals damage over time to any tethered targets. If the tether breaks, the DoT is removed immediately.
当一个技能对任何被系在一起的目标造成持续伤害时,就会产生系链型持续伤害(Tether-Sourced DoTs)。如果系链被打断,持续伤害会立即消失。

Champion abilities  英雄技能

Area-Sourced DoTs[edit | edit source]
区域型持续伤害(编辑 | 编辑源)

Area-Sourced DoTs deal damage over time to targets with a designated area. The damage stops if a target leaves the designated area; However, some DoTs use a short-duration debuff that continuously reapplies to targets inside the affected area and then lingers momentarily after a target leaves the area. There are two sub-types for this type of DoT: Location-Sourced Area DoTs and Unit-Sourced Area DoTs.
区域型持续伤害会对指定区域内的目标造成持续伤害。当目标离开指定区域时,伤害会停止;然而,某些持续伤害会使用短暂的减益效果,会持续作用于区域内的目标,并在目标离开区域后短暂地保留。这种类型的持续伤害有两个子类型:基于位置的区域持续伤害和基于单位的区域持续伤害。

Location-Sourced Area DoTs[edit | edit source]
基于位置的区域持续伤害(DoT)编辑 | 编辑源

Location-Sourced Area DoTs apply refreshing debuffs that damage or inflict status effects to enemies within a designated location. Most, if not all effects, will end immediately upon a target leaving the source's location. Enemies entering the location will begin receiving the effects of the DoT. Location DoTs must have an area with a fixed shape, however, the source's location is allowed to alter its location and the source's scale of affected area may vary so long as the original shape is unchanged.
基于位置的区域持续伤害会向指定位置内的敌人施加刷新的负面效果,对其造成伤害或施加状态效果。大多数,如果不是全部的效果,都将在目标离开源位置时立即终止。进入该位置的敌人将开始受到持续伤害的影响。基于位置的持续伤害必须具有固定形状的区域,但允许源的位置发生变化,并且源影响区域的规模可能会变化,只要原始形状保持不变。

Champion abilities  英雄技能
Items  物品

Unit-Sourced Area DoTs[edit | edit source]
单位源区域持续伤害(DoT)编辑 | 编辑源代码

Unit-Sourced Area DoTs deal damage over time to targets within a given direction or as an aura, with the source being the unit inflicting or being afflicted by the DoT.
单位源区域持续伤害(Area DoTs)会对特定方向或光环范围内的目标造成持续性伤害,伤害源是施加或承受持续伤害的单位。

Champion abilities  英雄技能
Items  物品