Damage over time 持续伤害
Damage over time (DoT) is a term used to describe damage from an ability or effect that is dealt over an extended period of time rather than occurring immediately. A DoT will deal damage that occurs at its individually specified intervals. An instance of damage at a given interval is known as a Tick. Ticks occur at many different rates: every second (1), every half-second (0.5), or every quarter-second (0.25), and occasionally every half of a quarter-second (0.125). All DoTs follow their own individually specified tickrate.
持续伤害(DoT)是指一种能力或效果,其造成的伤害是在延长的时间段内逐步产生,而非立即发生的。持续伤害会按照特定的时间间隔造成伤害。在给定间隔发生的每次伤害被称为"伤害跳数"。伤害跳数可以有多种频率:每秒(1)、每半秒(0.5)、每四分之一秒(0.25),有时甚至每半个四分之一秒(0.125)。所有持续伤害都遵循自身特定的跳数频率。
Damage over time can trigger spell effects, usually through the
persistent damage or
persistent area damage source type. Although some may use
periodic damage or
area damage.
持续伤害可以触发法术效果,通常通过
持续伤害或
持续区域伤害源类型。尽管有些可能使用
周期性伤害或
区域伤害。
Contents 目录
Types of DoTs[edit | edit source]
DoT 类型编辑 | 编辑源
Target-Sourced DoTs[edit | edit source]
目标来源 DoT 编辑 | 编辑源
Target-Sourced DoTs deal damage over time using a debuff on the target that will continuously damage it for as long as it persists. This type of DoT is usually not removable once it has been applied. The debuff used to apply this type of DoT may or may not be capable of stacking but almost always is capable of being refreshed if a new instance of the debuff is applied.
目标来源 DoT 通过对目标施加一个持续性的减益效果,只要该效果存在就会持续造成伤害。这种类型的 DoT 一旦被应用通常就无法移除。用于施加这种类型 DoT 的减益效果可能可以叠加,也可能不可以叠加,但几乎总是可以通过重新施加新的减益效果来刷新持续时间。
- Champion abilities 英雄技能
Brand's
Blaze
布兰德的
火焰灼烧
Briar's
Crimson Curse
布莱尔的
血之诅咒
Cassiopeia's
Noxious Blast
卡西奥佩娅的
毒性爆发
Darius'
Hemorrhage
德莱厄斯的
出血
Fizz's
Seastone Trident
菲兹的
Gangplank's
Trial by Fire
普朗克船长的
Hwei's
Spiraling Despair
慧的
绝望漩涡
Lillia's
Dream-Laden Bough
莉莉娅的
沉梦之枝
Malzahar's
Malefic Visions
玛尔扎哈的
恶性幻象
Maokai's
Sapling Toss
茂凯的
Milio's
Fired Up!
米利奥的
Naafiri's
Darkin Daggers
纳菲里的
Nautilus'
Titan's Wrath
诺提勒斯的
Nidalee's
Bushwhack
奈德丽的
Skarner's
Threads of Vibration
斯卡尔纳的
振动之线
Smolder's
Super Scorcher Breath
斯莫德的
超级烈焰吐息
Talon's
Blade's End
刀锋末日
Teemo's
Toxic Shot and
Noxious Trap
的
和
Trundle's
Subjugate
的
Twitch's
Deadly Venom
致命毒素
- Items 物品
Blackfire Torch
Corrupting Potion
Death's Dance (self damage)
死亡之舞(自身伤害)
Fated Ashes
命运之灰
Liandry's Torment
莉安达的折磨
Scorchclaw Pup
灼爪幼崽
- Summoner Spells 召唤师技能
Ignite
点燃
- Neutral Buffs 中立增益效果
Crest of Cinders
余烬之冠
Aspect of the Dragon
龙之力量
Tether-Sourced DoTs[edit | edit source]
基于牵引源的持续伤害效果(编辑 | 编辑源)
Tether-Sourced DoTs are DoTs that are applied when an ability deals damage over time to any
tethered targets. If the tether breaks, the DoT is removed immediately.
当一个技能对任何被系在一起的目标造成持续伤害时,就会产生系链型持续伤害(Tether-Sourced DoTs)。如果系链被打断,持续伤害会立即消失。
- Champion abilities 英雄技能
Fiddlesticks'
Bountiful Harvest
费德提克的
丰收
Malzahar's
Nether Grasp
玛尔扎哈的 虚空禁锢
Nocturne's
Unspeakable Horror
诺克萨斯的
难以言喻的恐惧
Area-Sourced DoTs[edit | edit source]
区域型持续伤害(编辑 | 编辑源)
Area-Sourced DoTs deal damage over time to targets with a designated area. The damage stops if a target leaves the designated area; However, some DoTs use a short-duration debuff that continuously reapplies to targets inside the affected area and then lingers momentarily after a target leaves the area. There are two sub-types for this type of DoT: Location-Sourced Area DoTs and Unit-Sourced Area DoTs.
区域型持续伤害会对指定区域内的目标造成持续伤害。当目标离开指定区域时,伤害会停止;然而,某些持续伤害会使用短暂的减益效果,会持续作用于区域内的目标,并在目标离开区域后短暂地保留。这种类型的持续伤害有两个子类型:基于位置的区域持续伤害和基于单位的区域持续伤害。
Location-Sourced Area DoTs[edit | edit source]
基于位置的区域持续伤害(DoT)编辑 | 编辑源
Location-Sourced Area DoTs apply refreshing debuffs that damage or inflict status effects to enemies within a designated location. Most, if not all effects, will end immediately upon a target leaving the source's location. Enemies entering the location will begin receiving the effects of the DoT. Location DoTs must have an area with a fixed shape, however, the source's location is allowed to alter its location and the source's scale of affected area may vary so long as the original shape is unchanged.
基于位置的区域持续伤害会向指定位置内的敌人施加刷新的负面效果,对其造成伤害或施加状态效果。大多数,如果不是全部的效果,都将在目标离开源位置时立即终止。进入该位置的敌人将开始受到持续伤害的影响。基于位置的持续伤害必须具有固定形状的区域,但允许源的位置发生变化,并且源影响区域的规模可能会变化,只要原始形状保持不变。
- Champion abilities 英雄技能
Anivia's
Glacial Storm
艾妮维亚的
冰霜风暴
Aurelion Sol's
Singularity
奥瑞利安·索尔的
奇点
Cassiopeia's
Miasma
卡西奥佩娅的
瘴气
Corki's
Valkyrie
考基的
女武神冲击
Galio's
Winds of War
加里奥的
正义旋风
Gangplank's
Cannon Barrage
赏金猎人的
加农炮轰炸
Hwei's
Molten Fissure
慧的
熔岩裂隙
Malzahar's
Null Zone
玛尔扎哈的
虚空领域
Mel's
Solar Snare
梅尔的
烈日陷阱
Miss Fortune's
Make It Rain
厄运小姐的
天降横祸
Morgana's
Tormented Shadow
莫甘娜的
折磨之影
Nasus'
Spirit Fire
幽灵之火
Rammus'
Soaring Slam
飞跃冲击
Rumble's
The Equalizer
均衡打击
Singed's
Poison Trail
的
Shyvana's
Flame Breath during
Dragon's Descent
处于
状态
Udyr's
Wingborne Storm,
Awaken recast
,
重复施法
Viktor's
Arcane Storm
维克托的
奥术风暴
- Items 物品
Malignance
恶性膨胀
Unit-Sourced Area DoTs[edit | edit source]
单位源区域持续伤害(DoT)编辑 | 编辑源代码
Unit-Sourced Area DoTs deal damage over time to targets within a given direction or as an aura, with the source being the unit inflicting or being afflicted by the DoT.
单位源区域持续伤害(Area DoTs)会对特定方向或光环范围内的目标造成持续性伤害,伤害源是施加或承受持续伤害的单位。
- Champion abilities 英雄技能
Alistar's
Trample
阿利斯塔的
Amumu's
Despair
阿木木的
绝望
Annie's
Summon Tibbers
安妮的
召唤提伯斯
Aurelion Sol's
Breath of Light
奥瑞利安·索尔的
光之吐息
Bel'Veth's
Royal Maelstrom
贝尔薇丝的
皇家旋涡
Corki's
Gatling Gun
库奇的
机关枪
Dr. Mundo's
Heart Zapper
蒙多医生的
心脏电击器
Fiddlesticks'
Crowstorm
费德提克的
鸦群风暴
Garen's
Judgment
盖伦的
制裁
Hecarim's
Spirit of Dread
赫卡里姆的
恐惧之灵
Hwei's
Spiraling Despair
黑薇的
绝望螺旋
Jayce's
Lightning Field
杰斯的
电场
Karthus'
Defile
卡尔萨斯的
死亡领域
Katarina's
Death Lotus
卡特琳娜的
死亡莲华
Kennen's
Slicing Maelstrom
凯南的
雷霆风暴
Lucian's
The Culling
卢锡安的
绝杀扫射
Miss Fortune's
Bullet Time
赏金猎人的
子弹时间
Mordekaiser's
Darkness Rise
莫德凯撒的
Nasus'
Fury of the Sands
沙之狂怒
Nilah's
Apotheosis
妮莱的
升华之力
Ornn's
Bellows Breath
奥恩的
风箱之息
Pantheon's
Aegis Assault
潘森的
神盾突袭
Rell's
Magnet Storm
雷尔的
磁暴
Renekton's
Dominus
雷尼克顿的
统治
Rumble's
Flamespitter
兰博的
火焰喷射器
Samira's
Inferno Trigger
莎米拉的
炼狱引爆
Shyvana's
Burnout
希瓦娜的
Swain's
Demonic Ascension
斯瓦因的
Udyr's
Wingborne Storm
乌迪尔的
风之翼暴风
Vel'Koz's
Life Form Disintegration Ray
维科兹的
生命体分解射线
Vladimir's
Sanguine Pool
血池
Wukong's
Cyclone
悟空的
旋风
- Items 物品
Bami's Cinder
巴米之烬
Hollow Radiance
虚空辐射
Sunfire Aegis
日炎之盾
Unending Despair
无尽绝望
Zeke's Convergence
极境汇聚
| General | Abilities (Casting resource) · Basic attack · Combat status · Cooldown · Damage (Ability damage · Physical · Magic · True · Damage modifier) · Experience · Kill (Death · Assist · Execution) · Strategies · Unit radius (Collision · Selection · Size) |
|---|---|
| Targeting Types | Auto (Passive · Self) · Direction · Location · Unit · Proximity · Vector |
| Unit types | Champion · Minion · Monster · Pets · Structures (Turret · Inhibitor · Nexus) · Jungle plants · Wards |
| Effect types | Ability effects · Attack effects (On-hit) · Area of effect · Damage over time · Grievous Wounds · Heal · Redirected damage · Shield |
| Ability types | Attached · Aura · Blink · Buff · Channel · Crowd control · Dash · Debuff · Invulnerability · Pet · Projectile · Sight · Spell shield · Stealth · Tether · Untargetability |
Many effects are triggered whenever you deal an instance of persistent damage. For example:
Rylai's Crystal Scepter,
Liandry's Torment and
Luden's Companion.
Omnivamp and
Physical vamp (where applicable) heal for a percentage of damage dealt.
Arcane Comet's cooldown is reduced by 5% whenever you deal an instance of persistent damage.
Effects triggered by damage sub-types will occur (e.g.
The Black Cleaver on instances of
Physical damage and
Morellonomicon on instances of
Magic damage).
In situations where
persistent damage and
area damage would have conflicting outputs, the conflict is resolved by choosing the weakest possible outcome.
Physical vamp and
Spell vamp (where applicable) heals with one-third effectiveness, as with area damage.
Arcane Comet's cooldown is reduced by 5%, as with persistent damage, per target affected.
Counter Strike reduces the damage dealt by 25%, as with area damage.
Default damage does not interact with most other effects, such as
Conqueror stacking,
Luden's Companion or
Arcane Comet. The main exception is:
Omnivamp and
Physical vamp (where applicable) heal for a percentage of damage dealt.
Effects triggered by damage subtypes will still occur in spite of the damage's non-reactive nature (e.g.
The Black Cleaver on instances of
Physical damage and
Morellonomicon on instances of
Magic damage).
Area damage is the damage type dealt by most area of effect abilities, as well as a select few basic attacks, items and runes. Area damage is not exclusive to being applied by purely
physical,
magic or
true damage, and instead can be dealt by any of the three damage sub-types.
- Spell vamp heals with one-third effectiveness.
- Many items effects are triggered whenever you deal an instance of area damage (i.e. ability effects).
- For example:
Rylai's Crystal Scepter,
Liandry's Torment and
Luden's Companion. - Compared to single target spell damage, area damage does not trigger
Muramana.
- For example:
Arcane Comet's current cooldown is reduced by 10% whenever you deal an instance of area damage to a champion.- Area damage is reduced by 25% versus
Jax's
Counter Strike. - Many champion summoned units such as
Elise's
Spiderlings,
Yorick's
Mist Walkers, and
Naafiri's
Dune Hounds take reduced damage from area damage.
Effects triggered by damage subtypes will occur (i.e.
physical,
magic or
true).
| Innate: |
| At three stacks, |
Ablaze: While afflicted with Ablaze, the target is continually dealt magic damage equal to a portion of their maximum health. |
| Innate: |
| Innate: Briar's |
| If a target affected by her bleed dies, Briar heals for the remaining amount. |
| COOLDOWN: 3.5 |
| Active: She gains |
| Innate: |
| Darius becomes empowered with |
Hemorrhage: Deal physical damage to the target over a few seconds. For each stack, this damage is increased. Noxian Might: Darius gains |
| COOLDOWN: 7 / 6 / 5 / 4 / 3 |
| Passive: |
| Active: Fizz empowers his next basic attack to deal bonus magic damage, and has an additional effect based on fatality. |
| STATIC CD: 15 |
| Innate: Every few seconds, |
| Whenever a |
| COOLDOWN: 140 / 115 / 80 |
| Active: |
| After the duration ends or when the target dies, the aura explodes to deal magic damage to all enemies within. |
| COOLDOWN: 11 / 10 / 9 / 8 / 7 |
| Active: |
| If the target dies while infected, they spread Malefic Visions onto the closest nearby enemy and Malzahar restores a portion of |
| COOLDOWN: 18 / 17 / 16 / 15 / 14 |
| Active: |
| When a Sapling expires, it deals magic damage to nearby enemies based on their maximum health and |
| A Sapling placed in |
| COOLDOWN: 9 / 8.5 / 8 / 7.5 / 7 |
| Active: |
| Recast: Naafiri mimics the first cast's effects. |
| If the target is already bleeding, they are also |
| COOLDOWN: 12 |
| Active: |
Pain of Wrath: The target suffers magic damage over time, half dealt immediately and the other half dealt after a brief time. |
| Innate: |
| COOLDOWN: 5.5 / 5 / 4.5 / 4 / 3.5 |
| Active: |
Super Scorcher Breath becomes empowered with new effects based
|
Super Scorcher Breath applies |
| Innate: Each time |
| His next basic attack against an enemy with maximum stacks consumes them all to deal physical damage over a short time. The target cannot gain new stacks over this duration. |
| RECHARGE: 35 / 30 / 25 |
| Active: |
| Teemo periodically stocks a charge of Noxious Trap, up to a cap. |
| Mushrooms can be destroyed by enemy |
| COOLDOWN: 120 / 100 / 80 |
| Active: |
| Half of the damage and stealing is applied instantly, and the other half is applied over a few seconds. The armor and magic resist will remain stolen for a few seconds afterwards. |
| Innate: |
Deadly Venom: For each stack, the target is continually dealt true damage. This effect is considered a |
A tether is an effect that applies a bind buff on both the source and the target(s), which then creates the actual tether that requires both to remain in close proximity so any accompanying effects (damage, crowd control, heals, buffs, etc) can apply.
Generally, a bind with an enemy will break along with the tether, whereas a bind with an ally will last indefinitely and automatically reapply the tether when within range.
| COOLDOWN: 10 / 9.5 / 9 / 8.5 / 8 |
| Active: |
| If Fiddlesticks ends the channel without interruption, the last tick deals increased magic damage based on each target's missing health and the remaining cooldown is |
| COOLDOWN: 140 / 110 / 80 |
| Active: |
| Additionally, a Null Zone is opened beneath the target's location for a few seconds, which continually deals magic damage to enemies within. |
| COOLDOWN: 15 / 14 / 13 / 12 / 11 |
| Passive: |
| Active: Nocturne torments the target, forming a |
| If the tether is not broken after a short time, the target is briefly |
| COOLDOWN: 4 / 3 / 2 |
| Toggle: |
| Glacial Storm is deactivated when Anivia leaves it or gets hit by |
| COOLDOWN: 12 |
| Active: |
| After Singularity ends, it generates Stardust for each full second that enemy champions were inside, as well as for each enemy |
| COOLDOWN: 24 / 22 / 20 / 18 / 16 |
| Active: |
| COOLDOWN: 11 / 10 / 9 / 8 / 7 |
| Active: |
| Upon converging, the blasts form a tornado that continually deals magic damage to enemies within, based on each target's maximum health. |
| COOLDOWN: 160 / 140 / 120 |
| Active: |
| Gangplank can improve Cannon Barrage by purchasing upgrades in the shop with |
| COOLDOWN: 140 / 110 / 80 |
| Active: |
| Additionally, a Null Zone is opened beneath the target's location for a few seconds, which continually deals magic damage to enemies within. |
| COOLDOWN: 18 / 17 / 16 / 15 / 14 |
| Active: |
| COOLDOWN: 12 |
| Passive: Tormented Shadow's current cooldown is |
| Active: |
| Innate: |
| COOLDOWN: 5.5 / 5 / 4.5 / 4 / 3.5 |
| Active: |
Super Scorcher Breath becomes empowered with new effects based
|
Super Scorcher Breath applies |
| RECHARGE: 35 / 30 / 25 |
| Active: |
| Teemo periodically stocks a charge of Noxious Trap, up to a cap. |
| Mushrooms can be destroyed by enemy |
| COOLDOWN: 18 / 17 / 16 / 15 / 14 |
| Active: |
| COOLDOWN: 120 / 110 / 100 |
| Active: |
| COOLDOWN: 120 / 100 / 80 |
| Active: |
| While empowered, |
| COOLDOWN: 22 / 21 / 20 / 19 / 18 |
| Active: |
| Aegis Assault can be recast within this time, and does so automatically after the duration. The channel cannot be |
| Recast: Pantheon slams his shield in a cone, dealing physical damage to enemies hit. |
| COOLDOWN: 120 / 100 / 80 |
| Active: |
| COOLDOWN: 12 |
| Active: |
| During this time, her basic attacks deal additional magic damage to surrounding enemies and extend the duration, up to a cap. |
| COOLDOWN: 120 |
| Active: |
| Swain generates Demonic Energy while draining from at least one enemy |
| After a short time, Swain can cast |
Demonic Ascension: Swain becomes |
| STATIC CD: 8 |
Active: Swain emits a nova of soulfire that deals magic damage to nearby enemies and applies a |
| COOLDOWN: 6 |
| Storm Stance: |
| Awaken: Udyr unleashes the blizzard to seek out the enemy, prioritizing the target of Udyr's attacks. It also deals increased magic damage equal to a portion of their maximum health. |
| COOLDOWN: 100 / 90 / 80 |
| Passive - Researched: Applying 3 |
| Active: Life Form Disintegration Ray can be recast within the duration, and does so automatically afterwards. |
| Recast: Vel'Koz ends Life Form Disintegration Ray. |
| COOLDOWN: 28 / 25 / 22 / 19 / 16 |
| Active: |
| Enemies within the pool are continually |
| COOLDOWN: 130 / 110 / 90 |
| Active: |
| Cyclone can be recast within the duration, and does so automatically afterwards. |
| Recast: Wukong ends Cyclone. He cast Cyclone a second time within a period after the first cast has ended. |
| Ability haste: | +10 |
| Health: | +350 |
| Armor: | +50 |
| Passive: | Unique – Immolate: Taking or dealing damage activates this passive for 3 seconds. Deal 20 (+ 1% bonus health) magic damage every second to enemies within |
| Limitations: |
Limited to 1 Immolate item. |
| Recipe: |
英雄联盟内容
| Ability haste: 技能急速: | +10 |
| Health: 生命值: | +400 |
| Armor: 护甲: | +25 |
| Magic resistance: | +25 |
| Passive: 被动: | Unique – Anguish: Every 4 seconds after entering combat with champions, sap all enemy champions around you within 650 units to deal magic damage equal to 3% of your bonus health to them and |
| Limitations: 局限性: |
Limited to 1 Unending Despair. |
| Recipe: 配方: |