Cooldown  冷却时间

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Cooldown (abbreviated as CD) is an attribute of champion abilities, items, summoner spell and runes. It is the amount of time before a champion ability, item, summoner spell or rune can be used again after activation. When an ability, item, summoner spell or rune is in this state, it is considered to be "on cooldown". Cooldown is directly affected by ability haste, item haste and summoner spell haste which will lessen the amount of time an ability, item or summoner spell, respectively, is unusable after activation.
冷却时间(缩写为 CD)是英雄技能、物品、召唤师技能和符文的一个属性。它是指在激活后,英雄技能、物品、召唤师技能或符文再次可用之前需要等待的时间。当一个技能、物品、召唤师技能或符文处于这种状态时,被认为是"处于冷却中"。冷却时间直接受到技能急速、物品急速和召唤师技能急速的影响,这些因素会减少技能、物品或召唤师技能在激活后不可用的时间。

Cooldown champions[edit | edit source]
冷却时间(英雄)编辑 | 编辑源代码

Similar to Mana, Cooldown limits ability use. For some champions, cooldowns are the only limitation to their ability usage. These are:
法力值类似,冷却时间限制了技能的使用。对于某些英雄来说,冷却时间是他们唯一的技能使用限制。这些英雄包括:

Types of Cooldown[edit | edit source]
冷却类型编辑 | 编辑源代码

There are several different types of Cooldowns, and each type primarily works in the same way but may or may not be affected by ability haste.
存在几种不同类型的冷却时间,每种类型基本工作方式相同,但可能会或可能不会受到技能急速的影响。

Normal Cooldowns[edit | edit source]
普通冷却时间编辑 | 编辑源代码

Normal Cooldowns are the most basic form of cooldowns. Abilities or Items that have normal cooldowns get reduced by the respective haste. The cooldown associated with runes is considered a normal cooldown, but ability haste that affects runes doesn't exist, except for the cooldown reduction from An icon representing Arcane Comet Arcane Comet.
普通冷却时间是最基本的冷却时间形式。具有普通冷却时间的技能或物品可以通过相应的技能急速来缩减。与符文相关的冷却时间被视为普通冷却时间,但影响符文的技能急速并不存在,除了来自 An icon representing Arcane Comet 奥术彗星的冷却时间减少之外。

Static Cooldowns[edit | edit source]
静态冷却时间编辑 | 编辑源代码

Static Cooldowns are cooldowns that can not be reduced by any means of ability haste, unless it has a way to reduce itself or by an associated effect.
静态冷却时间是无法通过任何法术急速方式缩短的冷却时间,除非它本身有减少冷却时间的方式,或受到关联效果的影响。

On-Target Cooldowns[edit | edit source]
目标专属冷却时间(编辑 | 编辑源)

On-Target Cooldowns are cooldowns that limit how many times an effect can affect the same target within a defined period. After using an effect with an on-target cooldown on an enemy, the effect can be used on other targets if the normal or static cooldown is over, but not on the same target again until the on-target cooldown is over.
目标专属冷却时间是限制某个效果在特定时间内对同一目标生效次数的冷却机制。当对敌方目标使用具有目标专属冷却时间的效果后,如果普通冷却时间或静态冷却时间已结束,则可以对其他目标再次使用该效果,但在目标专属冷却时间结束之前,不能对原目标再次使用。

Recharge[edit | edit source]
充能编辑 | 编辑源代码

Recharge is not technically a cooldown but is usually affected by ability haste. An effect with a recharge will cost a charge to cast. The effect stores multiple charges up to a maximum, and generates one after the recharge is complete (e.g. An icon representing Ashe Ashe's An icon for Ashe's ability Hawkshot Hawkshot).
重新充能在技术上不算冷却时间,但通常会受到技能急速的影响。带有重新充能效果的技能会消耗一个充能使用。该效果可以存储多个充能,直至最大数量,并在重新充能完成后生成一个充能(例如 An icon representing Ashe 艾希的 An icon for Ashe's ability Hawkshot 鹰眼射击)。

Effects Similar to Cooldowns[edit | edit source]
类似冷却时间的效果(编辑 | 编辑源代码)

Interrupted Durations[edit | edit source]
中断持续时间(编辑 | 编辑源代码)

An Interrupted Duration happens when a champion activates an effect but is interrupted by another effect. Effects like this are interrupted by combat usually (e.g. An icon representing Garen Garen's An icon for Garen's ability Perseverance Perseverance). Interrupted Durations act like Cooldowns, and can sometimes trigger a cooldown, but they are not cooldowns.
当英雄激活一个效果但被另一个效果打断时,会发生中断持续时间。这类效果通常由战斗打断(例如盖伦的坚韧效果)。中断持续时间表现得像冷却时间,有时甚至会触发冷却,但它们并不是真正的冷却时间。

Channels[edit | edit source]
频道编辑 | 编辑源

When a champion Channels an ability, they are usually required to wait an amount of time until the channel is complete. Although the champion must wait an amount of time, Channels are not a Cooldown.
当一个英雄使用通道技能时,通常需要等待一定时间直到通道完成。尽管英雄必须等待一段时间,但通道并不是冷却。

Abilities without a Cooldown[edit | edit source]
无冷却技能编辑 | 编辑源代码

Some champion abilities do not have a cooldown and rely on a different condition. As long as the champion has the resources required to use the ability, they can use the ability forever. Note that most passive and innate abilities don't have a cooldown but aren't listed here for brevity's sake.
一些英雄技能没有冷却,而是依赖于其他条件。只要英雄具备使用该技能所需的资源,他们就可以无限使用该技能。请注意,大多数被动和固有技能没有冷却,但为了简洁起见,这里不会列出这些技能。

Abilities without a Cooldown[edit | edit source]
没有冷却时间的技能编辑 | 编辑源代码