Missile 导弹
This page is under construction. For the still-current iteration of this page, see: Projectile
本页面正在建设中。要查看当前版本的页面,请参见:弹道
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A Missile is a type of entitiy in League of Legends. They are created by spell casts, for instance by most ranged champions' basic attacks.
导弹是英雄联盟中的一种实体类型。它们通常由法术释放创建,例如大多数远程英雄的基础攻击。
Missiles are not units.
导弹不是单位。
Behavior[edit | edit source]
行为编辑 | 编辑源代码
Missiles have the following properties:
导弹具有以下属性:
Width 宽度
note that on the wiki we're currently using full width (equivalent to a circle's diameter), while Riot is using halfwidth in data (equivalent to a circle's radius)
请注意,目前在维基上我们使用的是全宽度(相当于圆的直径),而拳头公司在数据中使用的是半宽度(相当于圆的半径)
Range 范围
The maximum distance a missile travels before it destroys itself.
导弹可以行进的最大距离,在达到此距离后将自动销毁
Uncut Range 未切断范围
Usually the same as range, but some missile achive their normal range only because they get destroyed early. Note that these missiles will have the center-range check at their uncut range's distance, so they can hit targets with center outside their usual 'range'.
通常与范围相同,但某些飞弹仅因提前被销毁而达到其正常范围。请注意,这些飞弹将在其未切断范围的距离处进行中心范围检查,因此可以击中中心位于其通常"范围"之外的目标。
Speed 速度
The speed at which a missile travels. Missiles may have a minimum and maximum, as well as initial value for this if they have acceleration.
飞弹移动的速度。飞弹可能具有最小值和最大值,如果有加速度,还可能有初始值。
Acceleration 加速度
Some missiles change their speed during their travel time, which is what this governs.
一些导弹在飞行过程中会改变其速度,这就是该属性所管理的内容。
Path 路径
Some missiles just go in a straight line, some are homing onto a target, some use some different spline.
有些导弹沿直线飞行,有些导弹会追踪目标,还有一些使用不同的样条曲线。
Height 高度
Certain missiles follow ground height, others just gain their height relative to their caster's height at their creation.
某些导弹会遵循地面高度,而其他导弹则在创建时相对于施法者的高度获得高度。
Gravity 重力
Some missiles will fly up into the air and/or come down, the speed of which is defined by this.
一些导弹会飞向空中并/或下落,其速度由此决定。
Caster 施法者
Missiles know who created them.
导弹知道是谁创造了它们。
Sight 视野
Some missiles reveal the area they're passing through.
一些导弹会揭示它们经过的区域。
Destructiblity 可被摧毁性
Many missiles are destructible by effects such as Windwall, however others, primarily those that carry only VFX, are not.
许多法术飞弹可以被风墙等效果摧毁,但另一些飞弹,尤其是那些仅带有视觉特效的飞弹,是不可摧毁的。