Damage modifier  伤害修正系数

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Damage modifiers refer to damage instances that are modified by a percentage or flat value, causing the damage dealt to be increased or decreased. Buffs or debuffs usually affect the damage dealt or taken by a unit, while damaging abilities and spells can modify their damage dealt under certain conditions.
伤害调节器指的是通过百分比或固定值修改的伤害实例,导致造成的伤害增加或减少。增益或减益通常会影响单位造成或承受的伤害,而伤害性能力和法术可以在特定条件下调整其造成的伤害。

It is important to note that damage modifiers do not add bonus damage but affect all of the damage dealt by an instance. Damage modifiers may also only affect specific damage sub-types (physical, magic, or true).
需要注意的是,伤害调节器并不会增加额外伤害,而是影响伤害实例的全部伤害。伤害调节器可能仅影响特定的伤害子类型(物理、魔法或真实伤害)。

Buffs or debuffs that modify damage are granted by abilities, items, runes, and summoner spells.
修改伤害的增益或减益可以通过能力、物品、符文和召唤师技能来获得。

Damage dealt modifier[edit | edit source]
伤害输出修正器编辑 | 编辑源代码

These are buffs that allow the champion that has them to deal increased or decreased physical, magic, and situationally true damage. The raw value from the attack or ability is increased or decreased by the modifier and then applied to the target. All damage modifiers stack multiplicatively.
这些是增益效果,允许拥有它们的英雄对物理 、魔法 和特定情况下的真实伤害 造成增加或降低的伤害。攻击或技能的原始伤害值会根据修正器增加或降低,然后作用于目标。所有伤害修正器 会以乘法叠加的方式生效。

Increasing damage dealt[edit | edit source]
增加伤害(已编辑)| 编辑源代码

Champion abilities[edit | edit source]
英雄技能编辑 | 编辑源代码

Items[edit | edit source]  物品编辑 | 编辑源代码

Runes[edit | edit source]  符文编辑 | 编辑源

Neutral buffs[edit | edit source]
中立增益效果编辑 | 编辑源代码

Flat bonus damage[edit | edit source]
扁平伤害加成编辑 | 编辑源码

While technically not damage modifiers, these abilities are included for completeness.
尽管严格来说这些并不属于伤害修正,但为了完整性仍将其包括在内。

Champion abilities[edit | edit source]
英雄技能编辑 | 编辑源代码

Items[edit | edit source]  物品编辑 | 编辑源代码

  • An icon for the item Doran's Shield Doran's Shield (Unlike most sources of bonus damage, this is added after damage modifier calculations)
    An icon for the item Doran's Shield 多兰之盾(与大多数额外伤害来源不同,这是在伤害修正计算之后添加的)
  • An icon for the item Doran's Ring Doran's Ring (Unlike most sources of bonus damage, this is added after damage modifier calculations)
    An icon for the item Doran's Ring 多兰之戒(与大多数额外伤害来源不同,这是在伤害修正计算之后添加的)

Decreasing damage dealt[edit | edit source]
减少所造成的伤害编辑 | 编辑源代码

Champion abilities[edit | edit source]
英雄技能编辑 | 编辑源代码

Summoner Spell[edit | edit source]
召唤师技能编辑 | 编辑来源

Damage received modifier[edit | edit source]
收到的伤害修饰符编辑 | 编辑源代码

These are buffs or debuffs that allow the champion that have them to receive increased or decreased magic or physical damage from autoattacks, abilities and item's actives. The final value from the attack or ability is increased or decreased by the modifier and then directly applied to the target's health.
这些是增益或减益效果,允许拥有它们的英雄从普通攻击、技能和物品主动效果中受到增加或减少的魔法或物理伤害。最终的攻击或技能数值会被修饰符增加或减少,然后直接作用于目标的生命值。

Armor and magic resistance damage reduction percentage count as one source of damage received modifier against physical and magical damage respectively. For example, a champion with 300 armor has 75% damage reduction from physical damage.
护甲和魔法抗性的伤害减免百分比分别作为物理和魔法伤害的受到伤害修正来源。例如,拥有 300 点护甲的英雄将受到 75%的物理伤害减免。

Damage reduction from armor and magic resistance and from any other sources stack multiplicatively.
来自护甲、魔法抗性以及其他来源的伤害减免会按照乘法叠加。

Increasing damage received[edit | edit source]
增加受到的伤害

Champion abilities[edit | edit source]
英雄技能编辑 | 编辑源代码

Items[edit | edit source]  物品编辑 | 编辑源代码

Decreasing damage received[edit | edit source]
减少受到的伤害 edit | edit source

Champion abilities[edit | edit source]
英雄技能编辑 | 编辑源代码

Items[edit | edit source]  物品编辑 | 编辑源代码

Runes[edit | edit source]  符文编辑 | 编辑源

Summoner Spells[edit | edit source]
召唤师技能编辑 | 编辑源代码

Neutral buffs[edit | edit source]
中立增益效果编辑 | 编辑源代码

Damage immunity[edit | edit source]
伤害免疫编辑 | 编辑源代码

There are some instances in the game where a champion is immune to receiving any kind of damage (including true damage) for a short period of time (varying by effect).
游戏中存在一些情况,英雄在短时间内(根据效果不同)可以完全免疫接收任何类型的伤害(包括真实伤害)。

Champions[edit | edit source]
英雄编辑 | 编辑源代码

Items[edit | edit source]  物品编辑 | 编辑源代码

Flat Damage Reduction[edit | edit source]
固定伤害减免编辑 | 编辑源

Several champions have abilities that reduce damage by a flat amount. Some flat damage reductions are factored in after armor or magic resistance. This makes it significantly better the more resistances you have. In addition, periodic damage effects will have each tick of damage reduced. For example, An icon representing Malzahar Malzahar's An icon for Malzahar's ability Malefic Visions Malefic Visions ticks 8 times, so 1 flat damage reduction would reduce its total damage by 8.
一些英雄拥有能够按固定数值减少伤害的技能。部分固定伤害减免会在护甲或魔法抗性计算之后生效。这意味着在你拥有更多抗性时,固定伤害减免的效果会更加显著。此外,持续性伤害效果的每次伤害跳动都会被减少。例如, An icon representing Malzahar 玛尔扎哈的 An icon for Malzahar's ability Malefic Visions 恶性视界会跳动 8 次,因此 1 点固定伤害减免会降低其总伤害 8 点。

Flat damage reduction does not work against true damage.
固定伤害减免对真实伤害无效。

Pre-mitigation[edit | edit source]
预减免编辑 | 编辑源

Post-mitigation[edit | edit source]
减伤后编辑 | 编辑源代码