Sight  视野

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An icon representing Quinn Quinn using An icon for Quinn's ability Heightened Senses Heightened Senses. Note the An icon representing Krug Krug camp at the top left, normally not visible from her position.
An icon representing Quinn 奎因使用 An icon for Quinn's ability Heightened Senses 高度警觉。请注意左上角的 An icon representing Krug 石像鬼营地,从她的位置通常是看不到的。

Sight icon Sight is a property of all units and certain abilities, summoner spells, and items in League of Legends that represents a team possessing vision over an area. Inversely, the area of the map in which a team does not have sight over is known as the Fog of War, a fundamental hallmark of the Real-time strategy genre, which is visually represented as a dark shroud over the map.
视野是英雄联盟中所有单位以及某些技能、召唤师技能和物品所具有的属性,代表一个团队对某个区域的视线覆盖。相反地,地图上团队无法看到的区域被称为战争迷雾,这是即时战略类游戏的一个基本特征,在视觉上表现为地图上的黑暗遮罩。

Most importantly, possessing sight is necessary in order to observe the location and moving direction of any non-allied unit in the game. In addition to terrain features, units can conceal themselves via stealth effects. In turn, stealth manipulation can be countered by revealing effects with varying degrees of effectiveness. Therefore gaining and denying sight is one of the most fundamental parts of strategy.
最重要的是,拥有视野是观察游戏中任何非己方单位的位置和移动方向所必需的。除了地形特征,单位还可以通过隐身效果隐藏自身。相应地,隐身操作可以通过具有不同效果强度的显形效果来抵消。因此,获取和剥夺视野是战略中最基本的部分之一。

Players can issue a Select order (default: Left Mouse Button MB1 / left-click) on a visible unit to view their target frame at the top left of the screen, which includes their score stats and inventory. The scoreboard's views of enemy champions also update for an ally only when they gain sight of the enemy.
玩家可以对可见单位发出选择指令(默认: Left Mouse Button 鼠标左键/左键点击)来查看屏幕左上角的目标框,其中包括该单位的得分统计和物品栏。只有当队友获得敌方视野时,记分板上的敌方英雄视图才会更新。

Sight ranges[edit | edit source]
视野范围编辑 | 编辑来源

All non-neutral units' presence in the game innately awards sight to them and their allied team, up to a specific radius that depends on the unit's classification:
所有非中立单位在游戏中天然地为他们自己和他们的盟友提供视野,视野范围取决于单位的分类:

  • 1350: champions, pets, An icon representing Super minion super minions, and turrets
    1350: 英雄,宠物, An icon representing Super minion 超级兵和 防御塔
  • 1200: An icon representing Melee minion melee, An icon representing caster minion caster, and An icon representing Siege minion siege minions
    1200: An icon representing Melee minion 近战小兵, An icon representing caster minion 法师小兵和 An icon representing Siege minion 攻城小兵
  • 900: Totem Wards, Stealth Wards, Control Wards, and Effigies
    900:图腾守卫、隐形守卫、控制守卫和雕像
  • 500: Farsight Wards
    500:洞察守卫
  • Disabled wards do not grant vision.
    禁用的守卫不会提供视野。
  • All champion summoned units have a vision radius, unless otherwise stated.
    除非另有说明,所有英雄召唤的单位都有视野半径。
  • Champion and item abilities do not always grant sight and those that do often have differing applications of the mechanic to one another.
    英雄和物品技能并不总是能够提供视野,即便能够提供视野,它们之间的运用方式也往往各不相同。

The sight radius of a unit starts from its center, and neutral and enemy units become visible to it when their center enters its radius. In other words, it is measured center-to-center.
单位的视野半径从其中心开始,当中立或敌对单位的中心进入该半径时,它们就变得可见。换言之,这是通过中心到中心的方式测量的。

Blocking sight[edit | edit source]
阻挡视野

There are two obstacles that block regular sight, regular impassable terrain (which is always opaque to vision granted by units, structures and most items and abilities) and brush (which is opaque towards vision when viewed from the outside inwards and not the reverse). Such barriers will also block vision of any areas that are directly behind them from the sight-granting unit. Units that can directly observe an area around these obstacles are commonly described as having line of sight towards that area.
有两种障碍物会阻挡常规视野,一种是常规不可通行地形(对单位、建筑物和大多数物品及技能授予的视野始终是不透明的),另一种是 草丛(从外部向内观察时对视野是不透明的,反之则不然)。这些障碍物还会阻挡直接位于它们背后区域的视野。能够直接观察这些障碍物周围区域的单位通常被描述为具有该区域的视线。

Sight can be removed in three ways:
视野可以通过三种方式移除:

  • The withdrawal of any sight-granting units or spells from the vicinity. When units are slain, the sight they grant to the allied team is lost.
    从周围撤走任何授予视野的单位或法术。当单位被击杀时,他们授予给友军队伍的视野也会丢失。
  • The expiration of a debuff or spell which reveals a unit and/or area.
    使单位和/或区域的显示效果到期的减益效果或法术的失效。
  • Directly though the nearsight debuff (which currently only exists with An icon representing Graves Graves' An icon for Graves's ability Smoke Screen Smoke Screen, An icon representing Nocturne Nocturne's An icon for Nocturne's ability Paranoia Paranoia, and An icon representing Quinn Quinn's An icon for Quinn's ability Blinding Assault Blinding Assault). Note that despite looking as such, An icon representing Rek'Sai Rek'Sai's An icon for Rek'Sai's ability Burrow Burrow does not cause her to undergo nearsight, since she conserves allied vision.
    通过 近视距离减益效果直接发生(目前仅存在于 An icon representing Graves 格雷福斯的 An icon for Graves's ability Smoke Screen 烟幕、 An icon representing Nocturne 诺克斯的 An icon for Nocturne's ability Paranoia 恐慌和 An icon representing Quinn 奎因的 An icon for Quinn's ability Blinding Assault 致盲突袭)。请注意,尽管看起来如此,但 An icon representing Rek'Sai 雷克塞的 An icon for Rek'Sai's ability Burrow 钻地并不会使她受到近视效果,因为她会保留友军的视野。

Forms of sight[edit | edit source]
视野形式编辑 | 编辑来源

Standard sight[edit | edit source]
标准视野编辑 | 编辑来源

A ward granting standard sight over the area.
一个提供标准视野的守卫。

This is the most common form of vision that is able to reveal Fog of War and units altogether.
这是最常见的能够同时揭示战争迷雾和单位的视野形式。

By default, when an ally uses a unit-targeted spell, including basic attacks, on an enemy unit from inside Fog of War, a 300-unit radius of Fog of War is revealed for the enemy team centered on the attacker which grants vision for 2 seconds after the attack completes.
默认情况下,当队友在战争迷雾内对敌方单位使用 单位目标法术(包括普通攻击)时,以攻击者为中心的 300 单位半径范围内的战争迷雾将被揭示,并在攻击完成后提供 2 秒的视野。

True sight[edit | edit source]
真实视野编辑 | 编辑源

A unit revealing a stealthed trap. A pink eye symbol above a unit indicates they have true sight vision.
一个单位 显示 隐形陷阱。单位上方出现粉色眼睛符号表示它们拥有真实视野。

This is a unique form of sight that is able to see units concealed in stealth, who are usually undetectable when under standard sight (such as wards and standard sight debuffs). All sources of true sight currently in the game also provide standard sight - otherwise, true sight follows the same rules as standard sight. True sight cannot bypass sight blocked by nearsight. All turrets and some abilities and items and a few others possess a form of true sight, mostly by revealing debuffs.
这是一种独特的视野形式,能够看到被 隐形隐藏的单位,这些单位在标准视野下通常是不可见的(如 眼位和标准视野减益)。游戏中目前所有真实视野来源也提供标准视野 - 否则,真实视野遵循与标准视野相同的规则。真实视野无法穿透被 近视阻挡的视野。所有 防御塔和一些技能、物品以及其他少数来源都具有真实视野,主要通过显示减益效果来实现。

Obscured vision[edit | edit source]
隐藏视野编辑 | 编辑源

A silhouette of a unit observed behind a wall, indicating a form of obscured vision.
通过墙壁观察到的单位轮廓,表明存在某种 被遮蔽的视野。

This is a form of detection that does not innately reveal units nor make them targetable in any sort of way. Instead, the unit's position is merely distinguished by their movement and actions or silhouette, revealing their position in the process. The unit is still not visible however, thus being unable to selected for unit-targeted attacks. Obscured vision exists in many effects, the most common ones being in An icon representing Rek'Sai Rek'Sai's An icon for Rek'Sai's ability Burrow Burrow and An icon for the item Oracle Lens Oracle Lens. It is unaffected by nearsight.
这是一种侦测形式,本身并不会显露或使单位可选为目标。相反,单位的位置仅通过其移动、动作或轮廓来识别,从而暴露其位置。然而,单位仍然不可见,因此无法被选择进行 针对性攻击。遮蔽视野存在于多种效果中,最常见的是 An icon representing Rek'Sai 雷克塞的 An icon for Rek'Sai's ability Burrow 钻地和 An icon for the item Oracle Lens 先知透镜。它不受 近视效果影响。

Unobstructed vision[edit | edit source]
无阻碍视野编辑 | 编辑源代码

A unit with unobstructed vision being able to see enemies behind walls.
一个具有 非遮挡视野的单位能够看到墙后的敌人。

This is a type of sight that permeates through terrain. It allows the unit to be able to see beyond their sight radius if otherwise obstructed by terrain, although they won't be able to see into brush unless they had sight of the inside. An icon representing Aurelion Sol Aurelion Sol's An icon for Aurelion Sol's ability Astral Flight Astral Flight, An icon representing Kayn Kayn's An icon for Kayn's ability Shadow Step Shadow Step, An icon representing Skarner Skarner's An icon for Skarner's ability Ixtal's Impact Ixtal's Impact, An icon representing Smolder Smolder's An icon for Smolder's ability Flap, Flap, Flap Flap, Flap, Flap, An icon representing Talon Talon's An icon for Talon's ability Assassin's Path Assassin's Path, An icon representing Zeri Zeri's An icon for Zeri's ability Spark Surge Spark Surge and An icon representing Zoe Zoe's An icon for Zoe's ability Portal Jump Portal Jump are the only abilities that benefit from unobstructed vision.
这是一种能够穿透地形的视野类型。它允许单位看到超出其视野半径的区域,即使被地形阻挡,但除非他们原本就能看到内部,否则无法看入 草丛。奥瑞利安·索尔的 An icon for Aurelion Sol's ability Astral Flight 星际飞行、 An icon representing Kayn 凯隐的 An icon for Kayn's ability Shadow Step 暗影步、 An icon representing Skarner 斯卡纳的 An icon for Skarner's ability Ixtal's Impact 伊克斯塔尔冲击、 An icon representing Smolder 火龙的 An icon for Smolder's ability Flap, Flap, Flap 拍打、拍打、拍打、 An icon representing Talon 塔隆的 An icon for Talon's ability Assassin's Path 刺客之路、 An icon representing Zeri 泽丽的 An icon for Zeri's ability Spark Surge 电能涌动以及 An icon representing Zoe 佐伊的 An icon for Zoe's ability Portal Jump 传送门跳跃是唯一受益于无阻碍视野的技能。

A unit with unobstructed vision becoming unable to see out of terrain while nearsighted.
当单位失去 无遮挡视野并处于 近视状态时。

Nearsight prevents unobstructed vision entirely; units lose the ability to see behind walls for the duration and if they would be inside terrain, their sight is completely restricted until they move out to open space.
近视会完全阻止无遮挡视野;单位失去穿越墙壁的能力,如果处于地形内,其视野将完全受限,直到移动到开阔空间。

Sources of standard sight[edit | edit source]
标准视野来源 | 编辑源

Standard sight over an area[edit | edit source]
区域标准视野 | 编辑源

Champion abilities  英雄技能
Items  物品
Summoner Spells  召唤师技能

Standard sight of a unit[edit | edit source]
标准视野 | 编辑源代码

Champion abilities  英雄技能
Items  物品
Summoner Spells  召唤师技能

Sources of true sight[edit | edit source]
真实视野的来源编辑 | 编辑源代码

True sight over an area[edit | edit source]
区域内的真实视野编辑 | 编辑源代码

Items  物品

Note that these items only grant true sight of wards and traps within the area.
请注意,这些道具仅能在区域内对守卫和陷阱提供真实视野。

Other  其他

True sight of a unit[edit | edit source]
真实视野

Champion abilties  英雄技能
Summoner Spells  召唤师技能