Named item effect 命名物品效果
- For item groups, see this article.
关于物品组,请参见本文。
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Item effects are usually given a name to identify their behavior. These effects are sometimes restricted to be Unique, meaning they can only be gained once.
物品效果通常会被赋予一个名称以识别其特性。这些效果有时会被限制为唯一(UNIQUE),意味着它们只能获得一次。
- An isolated unique named effect only appears on one item and can only be gained once from multiple equipments of that same item.
孤立的唯一命名效果仅出现在一个物品上,并且即使装备多个相同物品也只能获得一次该效果。 - A shared unique named effect can only be gained once from all the different items that grant it.
共享的唯一命名效果只能从所有授予它的不同物品中获取一次。
The table below lists all named effects, a short description of their behavior and all items that grant it. Named effects that may grant seemingly similar effects but do not share a name can grant their respective effects as intended (e.g. and
cleansing effects). Tier 3 Boots are not considered different items to their Tier 2 counterpart for the sake of isolated effects.
下表列出了所有命名效果、它们的行为简介以及授予这些效果的所有物品。具有看似相似效果但名称不同的命名效果可以按预期授予各自的效果(例如,
水银之靴和
米迦勒的祝福的
净化效果)。对于孤立效果而言,三级鞋子不被视为与其二级对应物不同的物品。
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共享效果编辑 | 编辑源代码
The table below lists all shared item effects along with their description and item sources. For isolated effects, see further down.
下面的表格列出了所有共享的物品效果,以及它们的描述和来源物品。关于孤立效果,请查看下文。
| Name 伤害 | Effect 效果 | Items 物品 |
|---|---|---|
| Annul 取消 | Grants the user a spell shield that blocks the next hostile ability.
为使用者提供一个法术护盾,可以阻挡下一个敌对技能。 |
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| Arcane Cache 奥术缓存 | Stores .
控制守卫库存 |
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| Awe 敬畏 | Grants a stat based on mana.
基于法力值授予属性。 |
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| Cleave 分裂斩击 | Basic attacks deal damage to enemies near the target.
基础攻击对目标周围的敌人造成伤害。 |
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| Energized 充能攻击 | Gain stacks from moving and attacking, up to a maximum amount. At full stacks, the next basic attack consumes them all to grant it an additional effect on-hit.
通过移动和攻击获得充能层数,最多达到最大数量。当充满层数时,下一次基础攻击会消耗所有层数,并在命中时附加额外效果。 |
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| Eternity 永恒 | Restores mana based on damage taken and restores health based on mana spent.
根据承受的伤害恢复法力,并根据消耗的法力恢复生命值。 |
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| Glory 荣耀 | Gains stacks from kills/assists up to a maximum amount and loses some of those upon death. Grants ability power per stack.
从击杀/助攻中获得层数,最多达到一定数量,死亡时会失去部分层数。每层提供法术强度。 |
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| Grievous Wounds 重伤效果 | Damage against champions inflicts them with 对敌方英雄造成伤害会使其陷入几秒钟的 |
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| Helping Hand 助力之手 | Basic attacks deal bonus damage against minions.
对小兵的基础攻击造成额外伤害。 |
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| Immolate 焚烧 | Deals damage to nearby enemies over time.
对周围敌人持续造成伤害。 |
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| Lifeline 生命线 | Grants a shield for a few seconds which mitigates damage that would reduce the user below a health threshold.
短暂获得护盾,可以防止伤害将生命值降至阈值以下。 |
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| Manaflow 法力之流 | Grants bonus mana from basic attacks on-hit and/or whenever affecting an ally/enemy with an ability, up to a cap.
基于基础攻击或者使用技能影响友军/敌人时,获得额外法力值,并设有上限。 |
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| Quicksilver 水银 | Removes all crowd control debuffs (except 移除使用者身上的所有控制效果(除了 |
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| Spellblade 法术之刃 | After casting an ability, the next basic attack within a period of time deals bonus damage on-hit.
施放技能后,在一定时间内,下次基础攻击会造成额外的攻击伤害。 |
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| Synchrony 同步 | Gain bonus movement speed while out-of-combat.
脱离战斗时获得额外移动速度。 |
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| Thorns 荆棘 | Deals damage to enemies that basic attack the user on-hit and inflicts them with 对基础攻击使用者的敌人造成伤害,并且如果攻击者是一个英雄,则在命中时对其施加 |
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| Time Stop 时间停止 | Puts the user into stasis for a few seconds, granting them untargetability and invulnerability but also rendering them unable to perform any actions.
使用者进入停滞状态几秒钟,获得无法被选取和无敌的效果,但同时也无法执行任何操作。 |
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| Voidborn 虚空子嗣 | Grants .
获得 |
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| Ward 守卫 | Grants a number of charges that are refreshed whenever returning to the spawn. Charges can be consumed to place wards.
每次返回出生点时,会刷新一定数量的充能。充能可以用于放置视野守卫。 |
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分组共享效果 | 编辑源代码
The following shared item effects interact with each other.
以下共享物品效果会相互作用。
| Group 分组 | Name 伤害 | Effect 效果 | Items 物品 |
|---|---|---|---|
| Jungle Companions / Evolution Buff 丛林伙伴 / 进化增益 |
Jungle Companions 丛林伙伴 | Summon a pet to assist you in combat against jungle monsters.
召唤一个宠物来帮助你对抗丛林怪物。 |
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| Gustwalker's Gait / Mosstomper's Courage / Scorchclaw's Slash 行者之履/苔行者的勇气/灼爪斩击 |
Upon your pet reaching its final evolution, consumes the item to grant the respective buff.
当你的宠物达到最终进化阶段时,消耗该物品以获得相应的增益效果。 | ||
| Shared Riches / Support Quest 共享财富/辅助任务 |
Shared Riches 共享财富 | Generates charges every few seconds. While there is an allied champion nearby and while holding a charge, killing minions executes them and grants gold to a nearby allied champion, and damaging enemy champions or structures grants gold.
每隔几秒生成充能。当附近有友军英雄且持有充能时,击杀小兵会直接处决并将金币奖励给附近的友军英雄,对敌方英雄或建筑造成伤害也会获得金币。 |
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| Support Quest 辅助任务 | Upgrades the item upon having gained enough gold from Shared Riches.
在通过共享财富获得足够金币后升级物品。 |
Isolated effects[edit | edit source]
独立效果编辑 | 编辑源
The table below lists all isolated item effects along with their description and item sources. For shared effects, see further up.
下表列出了所有独特的物品效果,包括它们的描述和来源物品。关于共享效果,请参见上文。
| Name 伤害 | Effect 效果 | Item 物品 |
|---|---|---|
| Anguish 痛苦 | Every few seconds in combat with champions, deal damage to enemy champions nearby and heal yourself for a percentage of the damage dealt.
在与敌方英雄战斗的几秒钟内,对附近的敌方英雄造成伤害,并以所造成伤害的百分比治疗自身。 |
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| Behold 凝视 | Increases the cap for common ward types.
提高普通守卫类型的数量上限。 |
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| Bitter Cold 寒冷刺骨 | Briefly slows enemies at low health damaged by abilities.
对被技能伤害且处于低血量的敌人短暂减速。 |
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| Blackout 停电 | Disables nearby wards and reveals wards and traps.
禁用附近的守卫,并显示守卫和陷阱的位置。 |
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| Blessing of the Mountain 山之祝福 |
Reduces incoming damage for a short duration upon taking damage, afterwards unleash a shockwave that slows nearby enemies.
在受到伤害时短暂减少 incoming damage,之后释放一个减速周围敌人的冲击波。 |
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| Boarding Party 登船战斗 | Nearby allied large minions gain bonus resistances and increased size.
附近的友军大型小兵获得额外防御属性并增加体型。 |
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| Boundless Vitality 无限生命力 | Increases the effectiveness of healing, shielding, and health regeneration.
提高治疗、护盾和生命恢复的效果。 |
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| Breaking Shockwave 破碎震荡波 | Slow enemies in a radius centered around you for a few seconds. For each champion slowed, gain bonus movement speed for a few seconds.
在你周围的一定范围内减缓敌人的移动速度持续几秒钟。每减缓一个敌方英雄,你就会获得额外的移动速度持续几秒钟。 |
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| Bring It Down 击落它 | Basic attacks grant a stack for a few seconds, up to a maximum amount. At full stacks, the next basic attack consumes them to deal bonus damage on-hit.
普通攻击会在几秒钟内累积层数,最多累积到一定数量。当达到满层数时,下一次普通攻击将消耗这些层数并造成额外的命中伤害。 |
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| Bullseye 神射手 | Damaging an enemy champion deals bonus damage. Attacks reduce the cooldown of this effect.
对敌方英雄造成伤害时会额外造成伤害。攻击会减少此效果的冷却时间。 |
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| Carve 雕琢 | Dealing damage to an enemy champion reduces their armor for a few seconds, stacking up to a maximum amount.
对敌方英雄造成伤害会在几秒内降低他们的护甲,最多可叠加至一定数量。 |
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| Cinderbloom 辛德布鲁姆 | Magic and true damage critically strikes low-health enemies.
对低血量敌人造成魔法和真实伤害的暴击。 |
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| Clawing Shadows 寒影利爪 | Hitting 3 basic attacks on an enemy champion within a short duration slows them for a few seconds.
在短时间内对一名敌方英雄造成 3 次普通攻击会使其在几秒钟内减速。 |
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| Colossal Consumption 巨大消耗 | Generates a stack over time on each nearby enemy champion, up to a maximum amount. Basic attacks against targets with full stacks consumes them to deal bonus damage and grant the user permanent bonus health.
随着时间的推移,对每个附近的敌方英雄生成层数,最多达到一定数量。对带有满层数的目标进行普通攻击会消耗这些层数,造成额外伤害并为使用者永久增加生命值。 |
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| Coordinated Fire 协同火力 | Slowing or immobilizing abilities against champions apply a mark for a few seconds. Allied champion damage against the mark consume it to deal bonus damage.
对敌方英雄造成减速或禁锢效果的技能会在几秒钟内为目标施加一个标记。盟友对标记目标造成伤害时将消耗该标记,并额外造成伤害。 |
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| Crescent 新月 | Deals damage in a radius centered around you.
在你为中心的范围内造成伤害。 |
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| Death 死亡 | Damage dealt that would leave an enemy champion below a health threshold causes the target to be executed.
对敌方英雄造成的伤害,如果会使其生命值低于特定阈值,则直接处决目标。 |
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| Desolate 荒芜 | Killing an enemy unit deals bonus damage near them.
击杀敌方单位时,在其周围造成额外伤害。 |
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| Devotion 虔诚 | Grants the user and nearby allies a shield for a few seconds.
为用户和附近的盟友提供几秒钟的护盾。 |
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| Do Something 执行某些操作 | Grants the buff.
授予 |
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| Dragonforce 龙之力 | Gain basic ability haste.
获得基础技能急速。 |
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| Dream Maker 造梦者 | Every few seconds gains blue and purple bubbles. Upon healing or shielding an allied champion, blow both bubbles to empower them, reducing the next instance of damage they take and increasing their next instance of damage.
每隔几秒获得蓝色和紫色气泡。当治疗或为友方英雄提供护盾时,引爆这两个气泡以增强目标,减少他们下一次受到的伤害并提高他们下一次造成的伤害。 |
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| Eminence 卓越之势 | Scoring a champion takedown grants stacking attack damage for an extended duration.
击杀一名英雄将获得持续叠加的攻击伤害加成。 |
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| Enduring Focus 持续专注 | Grants health regeneration for a period of time after taking damage from a champion.
在被敌方英雄造成伤害后,在一段时间内获得生命恢复。 |
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| Enlighten 启迪 | Restores a percentage of mana over a few seconds after leveling up.
在升级后的几秒钟内恢复一定百分比的法力值。 |
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| Essence Drain 精华吸取 | Basic attacks restore mana on-hit.
基础攻击时恢复魔法值。 |
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| Ever Rising Moon 不断升月 | Deals bonus damage to an enemy champion hit by two separate attacks or abilities. Grants a shield for a few seconds from triggering this effect.
对被两次独立的攻击或技能命中的敌方英雄造成额外伤害。触发该效果时获得持续几秒的护盾。 |
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| Everlasting 永恒 | Applying certain crowd control effects to an enemy champion grants a shield for a few seconds.
对敌方英雄施加某些群体控制效果时,会获得持续几秒钟的护盾。 |
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| Extinguish 熄灭 | Basic attacks deal bonus damage to wards.
基础攻击对视野守卫造成额外伤害。 |
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| Extraction 摘取 | Scoring a champion takedown grants a burst of movement speed for a few seconds.
击杀敌方英雄会在短时间内获得移动速度加成。 |
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| Fervor 热情 | Dealing damage grants bonus movement speed for a few seconds.
对敌人造成伤害可获得短暂的额外移动速度。 |
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| Fire 火 | Gain Shot Charges to fire. Damaging an enemy with an ability consumes all Shot Charges to deal bonus damage to them and an additional nearby enemy for each charge consumed.
获得射击充能以发射。使用技能对敌人造成伤害时,消耗所有射击充能,对该敌人和每个消耗的充能额外对一个附近的敌人造成额外伤害。 |
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| Firmament 苍穹之域 | Adds bonus damage on-hit and a slow to the next 为下一次 |
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| First Light 晨光 | Gain heal and shield power and ability power based on your amount of base mana regeneration.
根据你的基础法力回复获得额外的治疗和护盾强度以及法术强度。 |
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| Fleetfooted 轻盈步法 | Gain slow resist. 获得减速抗性。 | |
| Flurry 连击 | Attacking an enemy champion grants bonus attack speed for a few seconds.
攻击敌方英雄会在几秒钟内获得额外攻击速度。 |
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| Flux 通量 | Champion takedowns reduce the user's ultimate cooldown by a percentage.
击杀或助攻敌方英雄可以按百分比降低玩家的终极技能冷却时间。 |
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| Focused Will 专注意志 | Gain a stack for each instance of ability damage dealt for a few seconds, up to a cap. For each stack, your abilities deal increased damage.
在几秒钟内,每次造成技能伤害时获得一个叠加层,最多叠加到上限。每个叠加层都会使你的技能造成更高的伤害。 |
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| Fray 混战 | Basic attacks deal bonus damage on-hit.
普通攻击会造成额外的击中伤害。 |
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| Frostfire Tempest 霜火暴风 | Upon casting your ultimate ability, you summon a storm of flame and ice around you for a few seconds, dealing damage periodically and slowing enemies within the area.
施放终极技能时,你在周围召唤持续几秒的火焰与寒冰风暴,对区域内的敌人造成持续伤害并减缓其移动速度。 |
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| Galvanize 激励 | Gain stacks from moving and attacking, up to a maximum amount. At full stacks, the next basic attack consumes them all to grant it an additional effect on-hit. Dashing or moving while in stealth grants more stacks.
通过移动和攻击获得层数,最多叠加至最大数量。当达到满层数时,下一次普通攻击会消耗所有层数,并为攻击赋予额外效果。冲刺或隐身移动时可获得更多层数。 |
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| Going Sledding 雪橇之旅 | Slowing or immobilizing an enemy champion causes you and the nearest and most wounded allied champion to gain bonus health and bonus movement speed for a few seconds.
减缓或束缚敌方英雄时,你和最近且生命值最低的盟友英雄将获得额外生命值和额外移动速度,持续几秒钟。 |
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| Goliath 歌利亚 | Gain increased size based on maximum health.
根据最大生命值获得增加的体型。 |
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| Hackshorn 黑克斯霍恩 | Damage against champions inflicts them with 对敌方英雄造成伤害会使其陷入几秒钟的 |
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| Hatefog 仇恨之雾 | Damaging an enemy with your ultimate ability creates a scorched zone beneath them for a few seconds, dealing damage over time to enemies inside and reducing their magic resistance.
用你的终极技能对敌人造成伤害时,会在他们脚下创造一个灼烧区域,持续几秒钟,对区域内的敌人造成持续伤害并降低他们的魔法抗性。 |
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| Haunt 缠绕 | Gain bonus movement speed while out-of-combat.
脱离战斗时获得额外移动速度。 |
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| Heretical Cleave 异端斩击 | Deals damage to enemies in a radius.
对半径内的敌人造成伤害。 |
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| Hexcharged 六相充能 | Gain ultimate haste. 获得终极急速。 | |
| Humility 谦逊 | Slows nearby enemies for a few seconds.
减缓附近敌人几秒钟的移动速度。 |
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| Icathian Bite 卡萨丁之噬 | Basic attacks deal bonus damage on-hit.
基础攻击会造成额外的即时伤害。 |
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| Ichorshield 腐蚀护盾 | Convert excess healing from life steal into a shield.
将多余的生命偷取转化为护盾。 |
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| Inflame 点燃 | Dealing ability damage burn enemies, dealing damage over time.
对敌人造成持续伤害的能力伤害烧灼效果,并持续造成伤害。 |
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| Inspiring Speech 鼓舞演说 | Grants the user and nearby allies bonus movement speed for a few seconds.
为使用者和附近的盟友提供几秒钟的额外移动速度。 |
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| Intervention 干预 | After a few seconds, heals allies in a zone and damage enemy champions within.
几秒钟后,治疗区域内的友军并对区域内的敌方英雄造成伤害。 |
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| Ionian Insight 艾欧尼亚洞察 | Gain summoner spell haste.
获得召唤师技能急速。 |
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| Juxtaposition 并置效果 | Basic attacks against champions alternate between Light and Dark hits, each one granting a bonus for a few seconds that stacks up to a cap. Light hits grants bonus resistances, while Dark hits grant armor penetration and magic penetration.
对 champion 的普通攻击会在光明和黑暗攻击之间交替,每次攻击都会获得一个在几秒内持续的加成效果,可以叠加至上限。光明攻击会授予额外防御属性,而黑暗攻击则会授予护甲穿透和魔法穿透。 |
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| Lead the Way 引路效果 | While moving generate stacks, granting bonus movement speed. At maximum stacks, leave behind a path that briefly that grants bonus movement speed to allied champions within, and your next basic attack discharges all stacks to slow the target for a few seconds.
移动时生成层数,获得额外移动速度加成。达到最大层数时,留下一条短暂的路径,使路径范围内的友军获得移动速度加成,并且你的下一次普通攻击会消耗所有层数,对目标造成减速效果,持续数秒。 |
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| Life from Death 死亡之生 | Scoring a takedown against an enemy champion summons a nova at their location, healing allied champions within the area.
击杀或助攻敌方英雄时,会在其位置召唤一个能量 nova,治疗周围区域内的友军。 |
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| Lightshield Strike 光盾打击 | Your next basic attack against an enemy champion deals bonus damage and heals you. Excess healing is converted to bonus health for a few seconds.
你对敌方英雄的下一次普通攻击会造成额外伤害并治疗你自己。过量的治疗会在几秒钟内转化为额外生命值。 |
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| Madness 狂怒 | Gain increased damage the longer you stay in combat, up to a cap.
在战斗中保持时间越长,获得的伤害提升越多,直至达到上限。 |
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| Magebane 法术抑制 | After not taking magic damage for a few seconds, gain a magic damage shield.
几秒钟内未受到魔法伤害后,获得魔法伤害护盾。 |
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| Magical Opus 魔法诗篇 | Increases ability power by a percentage.
按百分比增加法术强度。 |
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| Mist's Edge 迷雾之刃 | Basic attacks deals bonus damage on-hit based on the target's current health.
基础攻击将根据目标当前生命值造成额外的即时伤害。 |
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| Noxian Endurance 诺克萨斯耐力 | Taking physical damage from champions grants a shield that absorbs physical damage for a few seconds.
受到来自敌方英雄的物理伤害时,将获得一个可吸收少量物理伤害的护盾。 |
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| Noxian Fervor 诺克萨斯热血 | Gain bonus adaptive force based on movement speed.
根据移动速度获得额外适应性力量。 |
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| Noxian Gait 诺克萨斯步伐 | Basic attacks against champions grants bonus movement speed for a few seconds.
对 champions 的基础攻击会在几秒钟内获得额外移动速度。 |
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| Noxian Haste 诺克萨斯急速 | Healing, shielding or buffing an ally, damaging abilities against champions and using summoner spells grants bonus movement speed for a few seconds.
对友军施加治疗、护盾或增益效果,对敌方英雄造成伤害,或使用召唤师技能,都会在几秒钟内获得额外移动速度。 |
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| Noxian Persistance 诺克萨斯坚韧 | Taking magic damage from champions grants a shield that absorbs magic damage for a few seconds.
受到来自英雄的魔法伤害时,获得可吸收魔法伤害的护盾,持续几秒钟。 |
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| Noxian Synchrony 诺克萨斯协调 | Gain bonus movement speed while out-of-combat.
脱离战斗时获得额外移动速度。 |
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| Overdrive 超速驱动 | Upon casting your ultimate ability, gain bonus attack speed and movement speed for a few seconds.
释放终极技能时,在几秒钟内获得额外攻击速度和移动速度。 |
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| Plating 镀层 | Reduce incoming basic attack damage (excluding from turrets).
减少来自基础攻击的伤害(不包括防御塔的攻击)。 |
|
| Preparation 准备 | After being out-of-combat with enemy champions for a few seconds, gain lethality. This bonus remains for a few seconds after dealing damage to enemy champions.
脱离与敌方英雄战斗几秒钟后,获得致命攻击力。在对敌方英雄造成伤害后,这个加成将持续几秒钟。 |
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| Practice Makes Lethal 磨练致命技 | Basic attacks on-attack grant critical strike chance, stacking up to a cap.
基础攻击时会获得暴击几率,可以叠加至上限。 |
|
| Purify 净化 | Removes most crowd control effects from the user or the target allied champion and heals them.
移除用户或目标友军身上的大多数控制效果,并治疗该单位。 |
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| Quicken 迅捷 | Basic attacks grants bonus movement speed for a few seconds.
基础攻击会在短时间内授予额外移动速度。 |
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| Rage 怒气 | Basic attacks grants bonus movement speed for a few seconds.
基础攻击会在几秒钟内授予额外移动速度。 |
|
| Rapids 急速 | Heals and shields granted to allies causes both the user and them to gain ability power for a few seconds.
对盟友施加的治疗和护盾会使施法者和目标在几秒钟内获得法术强度。 |
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| Ravenous Crescent 贪婪新月 | Deals damage to enemies in a radius in front of you.
对你前方范围内的敌人造成伤害。 |
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| Reap 收割 | Killing minions grants additional gold, up to a cap. After reaching the cap, disables the effect to grant gold.
击杀小兵会额外获得金币,直到达到上限。达到上限后,禁用获得金币的效果。 |
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| Rebirth 重生 | Revives the user when they take lethal damage.
当承受致命伤害时复活使用者。 |
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| Recovery 恢复 | Restores mana each second. Manaless champions instead heal.
每秒恢复法力值。对于无法力值的英雄则会回复生命值。 |
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| Resilience 韧性 | Reduces incoming critical strike damage.
减少 incoming 致命打击伤害。 |
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| Restoration 恢复 | Restores mana each second. If you cannot gain mana, instead heal.
每秒恢复法力值。如果无法获得法力值,则转为治疗。 |
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| Retribution 复仇 | Gain increased attack damage based on missing health.
根据已损失生命值获得额外攻击伤害。 |
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| Revved 极速驱动 | Damaging an enemy champion deals bonus damage.
对敌方英雄造成伤害时,将额外造成伤害。 |
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| Rimefrost 寒霜之刃 | Briefly slows enemies damaged by abilities.
轻微减缓被技能伤害的敌人的移动速度。 |
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| Rock Solid 坚如磐石 | Reduces incoming damage from basic attacks, capped at a percentage of the total damage.
减少来自普通攻击的受到的伤害,上限为总伤害的百分比。 |
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| Sanctify 神圣化 | Heals and shields granted to allies causes both the user and them to gain bonus attack speed and bonus damage on-hit for a few seconds.
为盟友提供的治疗和护盾会使施加者和受益者在几秒钟内获得额外的攻击速度和额外的命中伤害。 |
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| Scorn 蔑视 | Gain ultimate haste. 获得终极急速。 | |
| Seething Strike 沸腾打击 | Basic attacks grant stacking attack speed, up to a maximum amount. At maximum stacks, every few basic attacks apply on-hit effects twice.
基础攻击会叠加攻击速度,最多达到一定数量。达到最大叠加层数时,每隔几次基础攻击会使特效触发两次。 |
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| Shadow 暗影 | Basic attacks deal bonus damage on-hit.
基础攻击会造成额外的按命中生效的伤害。 |
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| Sharpshooter 神射手 | Adds bonus attack range and bonus damage on-hit to the next 对下一次 |
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| Shield Reaver 盾牌掠夺者 | Dealing damage to an enemy champion reduces the strength of their shields for a few seconds.
对敌方英雄造成伤害会在几秒钟内降低其护盾强度。 |
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| Shipwrecker 破船者 | Generates stacks from moving, up to a maximum amount. Each stack grants bonus movement speed. Basic attacks consume all stacks to deal bonus damage hit based on the consumed amount. At full stacks, the attack additionally slows the target.
通过移动生成层数,最多达到上限。每层提供额外移动速度加成。普通攻击会消耗所有层数,并基于消耗的层数造成额外伤害。在满层时,攻击还会额外减缓目标的移动速度。 |
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| Shock 触电 | Damaging basic attacks on-hit and abilities against champions deal bonus damage.
对英雄造成的普攻和技能伤害会额外造成伤害。 |
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| Skipper 跳跃者 | Basic attacks grant a stack for a few seconds, up to a cap. At maximum stacks, the next basic attack consumes all stacks to deal bonus damage, increased against structures.
普攻会在几秒内积累层数,直至达到上限。在最大层数时,下一次普攻会消耗所有层数,造成额外伤害,对建筑造成的伤害更高。 |
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| Slightly Quicker 稍微快速 | Grants bonus movement speed.
提供额外移动速度。 |
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| Soul Siphon 灵魂吸取 | Damaging a champion grants stacks. Heals or shields on allied champions consume stacks to heal the ally and deal damage to a nearby enemy champion.
对敌方英雄造成伤害会获得层数。对友军英雄的治疗或护盾会消耗层数,以治疗该友军并对附近的敌方英雄造成伤害。 |
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| Spectral Waltz 灵魂舞步 | Become permanently ghosted.
永久获得幽灵状态。 |
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| Spelldance 法术舞蹈 | Dealing magic or true damage to an enemy champion grants bonus movement speed for a few seconds.
对敌方英雄造成魔法伤害或真实伤害会在几秒钟内获得额外移动速度。 |
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| Starlit Grace 星光恩泽 | Heals or shields on allied champions spreads a portion of that effect to another allied champion nearby.
对友军英雄的治疗或护盾效果会传播到附近的另一名友军英雄身上。 |
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| Steadfast 坚定不移 | Taking magic damage from champions grants a stack for a few seconds, up to a cap. Becoming immobilized grants more stacks. At maximum stacks, gain bonus magic resistance and bonus movement speed.
受到来自英雄的魔法伤害可获得几秒钟的叠加效果,最高可达上限。被限制移动时可获得更多叠加。达到最大叠加时,获得额外魔法抗性和额外移动速度。 |
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| Sting 刺痛 | Basic attacks deal bonus damage on-hit.
基础攻击造成额外的命中伤害。 |
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| Suffering 遭受 | Gain increased damage the longer you stay in combat, up to a cap.
在战斗中停留时间越长,获得越高的伤害加成,直至达到上限。 |
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| Supersonic 超音速 | Causes the user to dash and fire missiles that deal damage to enemies hit.
使用者向前冲刺并发射导弹,对击中的敌人造成伤害。 |
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| Symbiosis 共生 | The item will upgrade after traveling a long enough distance in the game.
当在游戏中行走足够长的距离后,该物品将会升级。 |
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| Taxes 税费 | Champion kills grant additional gold.
击杀英雄会额外获得金币。 |
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| The Claws that Catch 捕捉之爪 |
Grants bonus attack damage based on base attack damage.
根据基础攻击伤害授予额外攻击伤害。 |
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| Timeless 永恒 | Gain bonus health, mana and ability power every few seconds, up to a cap. At maximum stacks gain a level and increases all effects of Eternity.
每隔几秒获得额外生命值、法力值和法术强度,直到达到上限。在最大层数时获得一个等级并提升 ETERNITY 的所有效果。 |
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| Titanic Crescent 巨神开山月 | Your next basic attack empoweres Cleave to deal bonus damage to the target and secondary targets.
你的下一次普通攻击会赋予【分裂斩】额外伤害,对目标和周围目标生效。 |
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| Torment 折磨 | Deals bonus damage over a few seconds to enemies damaged by abilities.
对受到技能伤害的敌人额外造成持续几秒的伤害。 |
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| Transcendence 超越 | Basic attacks reduce the remaining cooldowns of basic abilities.
基础攻击会减少基础技能的剩余冷却时间。 |
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| Tyranny 暴政 | Gain bonus attack damage based on bonus health.
根据额外生命值获得额外的攻击伤害。 |
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| Undaunted 无畏 | Reduces incoming champion damage.
降低来自敌方英雄的伤害。 |
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| Unmake 解除魔法 | Nearby enemy champions take increased magic damage for all sources.
附近的敌方英雄受到所有来源的魔法伤害增加。 |
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| Unsinkable 不可沉没 | Gain slow resist. 获得减速抵抗。 | |
| Upgrade 升级 | Can freely upgrade this item in the HUD or in the shop.
可以在 HUD 或商店中自由升级此物品。 |
|
| Vile Decay 邪恶衰减 | Dealing magic ability damage to an enemy champion reduces their magic resistance for a few seconds, stacking up to a few times.
对敌方英雄造成魔法能力伤害会在几秒内降低其魔法抗性,最多可叠加几层。 |
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| Voidborn Resilience 虚空生物抗性 | Each second in combat with champions grants a stack, stacking up to a maximum amount. At full stacks, increases the user's resistances until the end of combat.
每与敌方英雄战斗 1 秒,就获得一层效果,最多叠加到最大层数。达到满层时,提升使用者的防御属性,直到战斗结束。 |
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| Void Corruption 虚空腐蚀 | Gain increased damage for each second in combat with champions, stacking up to a maximum amount. At full stacks, gain omnivamp.
在与敌方英雄战斗的每一秒中获得额外伤害,最多叠加到最大层数。达到满层时,获得全能吸血。 |
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| Void Explosion 虚空爆炸 | Dealing ability damage to an enemy champion creates an explosion at their location that deals damage to nearby enemies.
对敌方英雄造成法术伤害时,将在其位置产生一次爆炸,对周围敌人造成伤害。 |
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| Void Infusion 虚空灌注 | Gain ability power based on bonus health.
根据额外生命值获得法术强度。 |
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| Warmog's Heart 沃格玛的心 | This passive only activates after reaching an amount of bonus health. Grants health regeneration after not taking damage for a period of time.
该被动效果仅在达到一定额外生命值后才会激活。在一段时间内未受到伤害后,会获得生命值恢复。 |
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| Warmog's Vitality 沃玛克生命力 | Gain increased health from items.
从物品获得额外生命值。 |
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| Wind's Fury 风之怒 | Causes basic attacks to fire bolts at up to two enemies near the target, each dealing damage and being treated as basic attacks.
使基础攻击向目标周围最多两个敌人发射箭矢,每个箭矢都造成伤害并被视为基础攻击。 |
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| Winter's Caress 冬之抚触 | Reduces the attack speed of nearby enemies.
降低附近敌人的攻击速度。 |
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| Wraith Step 幽灵步 | Grants bonus movement speed and the ability to ignore unit collision for a few seconds.
获得额外移动速度,并在短暂时间内可以穿越单位。 |
|
| Wrath 怒火 | Grants bonus on-hit damage.
提供额外的命中伤害。 |
Grouped isolated effects[edit | edit source]
分组的独立效果编辑 | 编辑源
The following isolated item effects interact with each other.
以下独立物品效果相互作用。
| Group 分组 | Name 伤害 | Effect 效果 | Items 物品 |
|---|---|---|---|
| Baleful Blaze / Blackfire 邪恶烈焰 / 黑暗烈焰 |
Baleful Blaze 邪恶烈焰 | Dealing ability damage burn enemies, dealing damage over time.
对敌人造成持续伤害的能力伤害烧灼效果,并持续造成伤害。 |
|
| Blackfire 黑暗之火 | For each large enemy afflicted by Baleful Blaze gain increased ability power.
对于受到邪恶烈焰影响的每个大型敌人,获得增加的法术强度。 | ||
| Electroshock / Electrospark 电击 / 电花 |
Electroshock 电击效果 | Your next few attacks on-hit deal bonus magic damage, bouncing to the closest target multiple times.
你的下几次攻击会造成额外的魔法伤害,并多次弹射到最近的目标。 |
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| Electrospark 电火花 | Scoring a takedown against an enemy champion them resets Electrospark's cooldown.
对敌方英雄造成击杀后,将重置电火花的冷却时间。 | ||
| Hypershot / Focus 远程攻击 / 专注 | Hypershot 远程攻击 | Damaging an enemy champion with an ability from far enough away reveals them for a few seconds.
当从远距离用技能对敌方英雄造成伤害时,会使其暴露位置几秒钟。 |
|
| Focus 专注 | Upon triggering Hypershot, grant sight of the area around the target and reveal enemy champions within for a few seconds.
触发超级射击时,授予目标周围区域的视野,并在几秒钟内显示范围内的敌方英雄。 | ||
| Ignore Pain / Defy 无视痛苦 / 蔑视 |
Ignore Pain 无视痛苦 | Stores a percentage of damage taken which is instead dealt over the next few seconds.
存储一定百分比的受到的伤害,并在接下来的几秒钟内分散输出这些伤害。 |
|
| Defy 反抗 | Having dealt damage to an enemy champion that died within the next few seconds removes the remaining stored damage and grants a heal over a few seconds.
在击杀敌方英雄后的几秒钟内对其造成伤害,会清除剩余的储存伤害并在几秒钟内提供治疗效果。 | ||
| Pledge / Sacrifice 誓约 / 牺牲 | Pledge 誓约 | Designates an allied champion as the user's partner.
指定一名友军英雄作为自己的搭档。 |
|
| Sacrifice 牺牲 | While the partner is nearby, redirects a percentage of damage they take to the user and heals the user for a percentage of the damage their partner deals to enemy champions.
当伙伴在附近时,将伙伴受到的部分伤害转移给使用者,并使用者能从伙伴对敌方英雄造成的伤害中回复相应生命值。 | ||
| Stormraider / Squall 风暴突袭 / 狂风 | Stormraider 暴风骑士 | Dealing a certain amount of damage to an enemy inflicts them with Squall.
对敌人造成一定数量的伤害会使其受到狂风效果。 |
|
| Squall 狂风 | After a few seconds of having applied Squall, deals damage to them. If the target dies before being struck, they emit an electric field instantly that shocks all enemy champions near them, dealing the same damage and granting bonus gold.
在施加狂风几秒钟后,对其造成伤害。如果目标在被攻击前死亡,他们会立即释放一个电场,震击附近的所有敌方英雄,造成相同的伤害并额外获得金币。 |
Archive[edit | edit source]
存档编辑 | 编辑源代码
- Archive (Removed named effects)
存档(已移除的命名效果)