Blink 闪现

Zed recasting
Living Shadow to blink and swap places with his shadow.
劫通过重新施放
暗影分身来传送并与分身交换位置。A blink is a type of spell in League of Legends that causes the caster to move to a target location or unit instantaneously without traversing the space between.
闪烁是英雄联盟中的一种法术,能让施法者瞬间移动到目标位置或单位,且不需要穿越中间的空间。
If a blink would place the caster inside impassable terrain, they are instead placed at the nearest passable area. This mechanism causes a blink to technically be able to transport the caster at up to twice the normal range across terrain.
如果闪烁会将施法者传送到不可通行的地形中,系统会将其置于最近的可通行区域。这一机制使闪烁技能实际上能够跨越地形的最大距离可达正常距离的两倍。
As blinks do not require the user to traverse any intervening terrain, they allow the caster to circumvent any obstacles placed in their path - for example,
Ezreal's
Arcane Shift being used to exit
Veigar's
Event Horizon without becoming
stunned. The only exception is
Camille's
The Hextech Ultimatum, which has borders that cannot be bypassed by any form of movement, including blink.
由于闪烁不需要穿越中间的地形,它能让施法者绕过路径中的任何障碍 - 例如,
伊泽瑞尔的
奥术跃迁可用于逃出
维迦的
黑暗法阵而不会被
眩晕。唯一的例外是
卡密尔的
海克斯科技最后通牒,其边界无法被任何形式的移动(包括闪烁)绕过。
Blink abilities cannot be cast while under the effects of
ground or
root.
在
地面效果或
定身效果下,闪烁能力无法施放。
Pets attempting to move past their leash ranges will cause them to blink back to their owner.
宠物尝试移动超出其跟随范围时,将会闪回到主人身边。
Vex's
Doom 'n Gloom and
Sudden Impact have interactions with blinks.
薇可丝的
末日阴霾和
突然冲击与闪烁有特定的互动。
Contents 目录
Blinks[edit | edit source] 闪现编辑 | 编辑源代码
Champion abilities[edit | edit source]
英雄技能编辑 | 编辑源代码
Ambessa's
Public Execution
安贝萨的
公开处决
Ekko's
Phase Dive *
艾克的
*
Elise's
Rappel
伊利斯的
蛛网缠绕
Evelynn's
Last Caress
伊芙琳的
最后一击
Ezreal's
Arcane Shift
伊泽瑞尔的
奥术跃迁
Fiddlesticks'
Crowstorm
诡术妖婆的
乌鸦风暴
Kassadin's
Riftwalk
卡萨丁的
虚空行走
Katarina's
Shunpo
卡特琳娜的
瞬步
K'Sante's
All Out
K'Sante 的
全力以赴
LeBlanc's
Distortion /
Mimic Distortion *
乐芙兰的
错位 /
复制错位*
Lissandra's
Glacial Path *
冰川之径*
Master Yi's
Alpha Strike
易大师的
阿尔法突袭
Naafiri's
The Call of the Pack * and
Eviscerate *
* 和
*
Pantheon's
Grand Starfall
宏大星落
Pyke's
Death from Below *
致命突袭*
Rek'Sai's
Void Rush
雷克塞的
虚空突袭
Ryze's
Realm Warp
瑞兹的
领域传送
Shaco's
Deceive and
Hallucinate
欺诈技能和
Shen's
Stand United
慎的
Tahm Kench's
Abyssal Dive
深渊跃动
Twisted Fate's
Gate
传送门
Viego's
Sovereign's Domination and
Heartbreaker
王者统治和
Yasuo's
Last Breath
亚索的
最后的呼吸
Yone's
Fate Sealed
命运封印
Zed's
Living Shadow * and
Death Mark *
幽影* 和
Zoe's
Portal Jump
佐伊的
传送门跳跃
Summoner Spells[edit | edit source]
召唤师技能编辑 | 编辑源代码
Flash /
Hexflash
/
Recall and
Empowered Recall
和
Items[edit | edit source] 物品编辑 | 编辑源代码
Lifeline
生命线
Spectral Cutlass
幽灵弯刀
Other[edit | edit source] 其他编辑 | 编辑源代码
False Life
虚假生命
Gates
传送门
Trivia[edit | edit source] 琐事编辑|编辑源代码
- The term 'blink' is a holdover of terminology from League of Legends' spiritual predecessor, Defense of the Ancients, where it is the name of one of the hero Anti Mage's abilities and the Blink Dagger, both of which provide short-distance teleportation when activated.
"闪烁"这个术语源自英雄联盟的精神前作《捍卫者联盟》(Defense of the Ancients),那里它是反魔法(Anti Mage)英雄的一个技能名称,以及"闪烁匕首"(Blink Dagger)物品的名称,这两者都能在激活时提供短距离传送。
| General | Abilities (Casting resource) · Basic attack · Combat status · Cooldown · Damage (Ability damage · Physical · Magic · True · Damage modifier) · Experience · Kill (Death · Assist · Execution) · Strategies · Unit radius (Collision · Selection · Size) |
|---|---|
| Targeting Types | Auto (Passive · Self) · Direction · Location · Unit · Proximity · Vector |
| Unit types | Champion · Minion · Monster · Pets · Structures (Turret · Inhibitor · Nexus) · Jungle plants · Wards |
| Effect types | Ability effects · Attack effects (On-hit) · Area of effect · Damage over time · Grievous Wounds · Heal · Redirected damage · Shield |
| Ability types | Attached · Aura · Blink · Buff · Channel · Crowd control · Dash · Debuff · Invulnerability · Pet · Projectile · Sight · Spell shield · Stealth · Tether · Untargetability |
| COOLDOWN: 20 / 19 / 18 / 17 / 16 |
| Passive: Whenever |
| Active: Zed sends a |
| Recast: Zed and the |
| COOLDOWN: 20 / 18.5 / 17 / 15.5 / 14 |
| Active: After a brief delay, |
A unit that is stunned is unable to control its movement, declare attacks, cast abilities, activate items or use the
summoner spells
Flash,
Teleport,
Hexflash, and
Mark /
Dash for the duration.
Stun is an
immobilizing effect.
| Interrupts: | Interrupts attack windups (excluding |
|---|---|
| Reduction: | The duration is affected by |
| Resist: | Resisted by |
| Removal: | Removed by |
Crowd control applied by one's self or an ally cannot be countered in any way, neither reduced in duration, resisted, nor removed unless special cased to do so.
| COOLDOWN: 140 / 115 / 90 |
| Active: |
| While within the zone, the target cannot escape through any means, and Camille's basic attacks deal bonus magic damage against them. |
| The zone will disappear if Camille leaves or dies. |
Movement spells include all
dash and
blink abilities - including
Recall /
Empowered Recall and the
summoner spells
Flash,
Teleport,
Hexflash, and
Dash, plus a number of additional cases.
Ground is the only type of
crowd control that is most commonly found in persistent area of effects, which will reapply the status effect continuously.
| Interrupts: | Interrupts |
|---|---|
| Reduction: | The duration is affected by |
| Resist: | Resisted by |
| Removal: | Removed by |
Crowd control applied by one's self or an ally cannot be countered in any way, neither reduced in duration, resisted, nor removed unless special cased to do so.
Root is an
Moving includes movement commands. Movement spells include all
dash and
blink abilities - including
Recall /
Empowered Recall and the
summoner spells
Flash,
Teleport,
Hexflash, and
Dash, plus a number of additional cases.
| Interrupts: | Interrupts |
|---|---|
| Reduction: | The duration is affected by |
| Resist: | Resisted by |
| Removal: | Removed by |
Crowd control applied by one's self or an ally cannot be countered in any way, neither reduced in duration, resisted, nor removed unless special cased to do so.
| STATIC CD: 25 / 22 / 19 / 16 (based on level) |
| Passive - Doom: Periodically, |
| Innate - Gloom: Nearby enemies that |
| COOLDOWN: 130 / 115 / 100 |
| Passive: |
| Active: Ambessa prepares a massive strike in a line in the target direction. She will seize the farthest enemy hit to |
| Ambessa is |
| COOLDOWN: 9 / 8.5 / 8 / 7.5 / 7 |
| Active: |
| His next |
| COOLDOWN: 22 / 21 / 20 / 19 / 18 |
| Active: Rappel can be recast on a target enemy within the duration, and does so automatically after the duration without a target. |
| Recast: Elise and her Spiderlings |
| If Rappel is cast directly on a target enemy, she will automatically recast upon the target and |
| COOLDOWN: 120 / 100 / 80 |
| Active: |
| COOLDOWN: 140 / 110 / 80 |
| Active: |
| COOLDOWN: 120 / 100 / 80 |
| Active: |
| The target is |
| All Out: K'Sante loses a large portion of his |
After All Out ends, K'Sante restores his mana, but his health is not restored. |
| COOLDOWN: 15 / 13.75 / 12.5 / 11.25 / 10 |
| Active: |
| Recast: LeBlanc |
| COOLDOWN: 45 / 35 / 25 |
| Active: |
| COOLDOWN: 20 / 19.5 / 19 / 18.5 / 18 |
| Active: |
| Upon finishing marking, he |
| Basic attacks |
| COOLDOWN: 26 / 24 / 22 / 20 / 18 |
| Active: |
| Casting |
| COOLDOWN: 180 / 165 / 150 |
| Passive: |
| Active: Pantheon |
| Pantheon then crashes down and creates a shockwave alongside himself that travels toward the target location, dealing magic damage to enemies hit. |
Pantheon gains full stacks of |
| COOLDOWN: 100 / 85 / 70 |
| Active: |
| If Death from Below hits an enemy |
| Each execution grants |
| COOLDOWN: 100 / 90 / 80 |
| Passive: |
| Active: Rek'Sai selects the target Marked as Prey, becoming |
| COOLDOWN: 180 / 160 / 140 |
| Passive: |
| Active: |
| Upon completion, allies within the portal will |
| COOLDOWN: 12 / 11.5 / 11 / 10.5 / 10 |
| Active: |
| After breaking the invisibility, his next basic attack within a brief moment will deal bonus physical damage. |
| COOLDOWN: 100 / 90 / 80 |
| Active: |
| The clone will explode upon dying or expiring, which deals magic damage to nearby enemies and deploys three |
| Recast: Shaco commands the clone to move to the target location. |
| COOLDOWN: 200 / 180 / 160 |
| Active: |
| Upon completing the channel, Shen and his Spirit Blade |
| COOLDOWN: 21 / 20 / 19 / 18 / 17 |
| Active: |
| If this hits at least one enemy |
"Boy, the world's one river, and I'm its king. Ain't no place I ain't been; ain't no place I can't go again." |
| COOLDOWN: 170 / 140 / 110 |
| Active: |
| Recast - Gate: Twisted Fate briefly |
| Innate: Scoring an enemy champion |
| Casting |
Possession: For a period, Viego's items, stats, basic attacks, and basic abilities become those of the slain enemy's. He also gains a free cast of |
| COOLDOWN: 120 / 100 / 80 |
| Active: |
| Other nearby enemies are |
| COOLDOWN: 70 / 50 / 30 |
| Active: |
| He becomes empowered for some time, causing his |
| COOLDOWN: 120 / 100 / 80 |
| Active: |
| Afterwards, a gust rushes along the area that deals equal parts physical and magic damage to all targets, |
| COOLDOWN: 120 / 110 / 100 |
| Active: |
| Death Mark can be recast while the |
| Recast: Zed and his |
Marked for Death: After the duration, the mark detonates to deal physical damage based on the total damage dealt by Zed and his |
Warp gates (or simply gates) are map elements that offer transit.
The channel can be interrupted by taking damage, becoming
grounded, or manually by the player, though the travel cannot. Channeling cannot take place while unable to cast abilities or while
grounded.
| COOLDOWN: 12 / 11.5 / 11 / 10.5 / 10 |
| Active: |
| After breaking the invisibility, his next basic attack within a brief moment will deal bonus physical damage. |
| COOLDOWN: 180 / 160 / 140 |
| Passive: |
| Active: |
| Upon completion, allies within the portal will |
| COOLDOWN: 100 / 90 / 80 |
| Passive: |
| Active: Rek'Sai selects the target Marked as Prey, becoming |
| COOLDOWN: 100 / 90 / 80 |
| Active: |
| The clone will explode upon dying or expiring, which deals magic damage to nearby enemies and deploys three |
| Recast: Shaco commands the clone to move to the target location. |
| COOLDOWN: 9 / 8.5 / 8 / 7.5 / 7 |
| Active: |
| His next |
| COOLDOWN: 100 / 85 / 70 |
| Active: |
| If Death from Below hits an enemy |
| Each execution grants |
