Champion summoned units 英雄召唤的单位
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- See also pets, mounts, and Unique items.
另请参见宠物、坐骑和唯一物品。
A champion summoned unit (often referred to as a 'pet') is a game character similar to a minion, monster, or champion, that is spawned into the game by a champion.
英雄召唤单位(通常被称为"宠物")是一种类似于小兵、野怪或英雄的游戏角色,由英雄在游戏中生成。
Targetable[edit | edit source]
可选取的编辑 | 编辑源代码
Clone[edit | edit source] 克隆编辑 | 编辑源代码
A clone is a copy of a champion that is only considered a champion for targeting purposes, otherwise considered a
pet.
Takedowns also consider it as a pet ( exception) and its damage is still credited to the owner (and so will attract
turret aggro as with any champion damage). Depending on the creation, a clone can copy almost almost all effects from the owner, such as item bonuses and current inflicted debuffs.
克隆是一个仅在目标选取方面被视为英雄的拷贝,否则被视为
宠物。
击杀也将其视为宠物(
辉煌进化除外),其伤害仍归属于召唤者(因此会像任何英雄伤害一样吸引
防御塔仇恨)。根据创建方式的不同,克隆可以复制召唤者的几乎所有效果,例如道具加成和当前的负面状态。
Interactions with other abilities, runes, and items are case by case.
与其他技能、符文和物品的交互情况需要具体分析。
The damage dealt by a clone's basic attacks is not considered to be ability damage and so will not trigger spell effects (e.g. , ). Some clones can
heal themselves with
life steal if they have any, and Spoils of War will be triggered by clones' attacks.
克隆体的普通攻击造成的伤害不被视为技能伤害,因此不会触发法术效果(例如
炼狱法书、
卢登的伙伴)。某些克隆体可以
通过生命偷取来治疗自身(如果有),并且克隆体的攻击会触发战利品。
- Controllable 可控制
- The player can control the following clones' actions to an extent. This is possible by using the hotkey assigned to Move Pet Click orders or to the ability that summoned them.
玩家可以在一定程度上控制以下克隆体的行动。这可以通过使用分配给移动宠物点击指令的快捷键或召唤它们的技能来实现。
-
- Controls movement and basic attacks without dealing damage but applying some on-hit effects.
控制移动和基础攻击,不造成伤害但会触发部分攻击特效。
- Controls movement and basic attacks without dealing damage but applying some on-hit effects.
-
- Controls movement and basic attacks while also applying any cloned on-hit effects.
控制移动和基础攻击,同时应用克隆单位的所有攻击特效。
- Controls movement and basic attacks while also applying any cloned on-hit effects.
-
- Controls basic attacks and can mimic abilities.
控制基础攻击并可以模仿
悟空的技能。
- Controls basic attacks and can mimic abilities.
-
- Controls movement to send to another destination while the clone is active. Can mimic Neeko's ability animations, emotes, and channel.
控制移动以将克隆单位发送到另一个目标位置。可以模仿妮可的技能动画、表情和
回城动作。
- Controls movement to send to another destination while the clone is active. Can mimic Neeko's ability animations, emotes, and channel.
- Uncontrollable 不可控制
- The player cannot control the following clones' actions.
玩家无法控制以下克隆体的行动。
-
费德提克的
稻草人幻象
- Reveals the area and performs a random action after being
seen by a nearby enemy champion. Uniquely, it is a valid target for .
在被附近的敌方英雄
发现后,会显示区域并执行随机行动。独特的是,它是
传送的有效目标。
- Reveals the area and performs a random action after being
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- Does not perform any actions but is vulnerable to damage, which is transferred to its "body" (i.e. the champion it is tethered to).
不执行任何动作,但易受伤害,且伤害会转移到其"身体"(即与之相连的英雄)。
- Does not perform any actions but is vulnerable to damage, which is transferred to its "body" (i.e. the champion it is tethered to).
-
- Summons clones from slain enemy champions that chase nearby enemies for 4 seconds, dying afterwards.
从被击杀的敌方英雄召唤克隆体,它们会追逐附近的敌人 4 秒钟,随后死亡。
- Summons clones from slain enemy champions that chase nearby enemies for 4 seconds, dying afterwards.
-
- Creates two clones that dash to enemies around the target.
Untargetable during the dash, but become targetable for 0.25 seconds by non-targeted effects after reaching their targets.
创造两个克隆体,向目标周围的敌人冲刺。
在冲刺期间无法被选中,但抵达目标后的 0.25 秒内可被非指向性效果选中。
- Creates two clones that dash to enemies around the target.
Minion[edit | edit source] 小兵编辑 | 编辑源代码
A
Minion is a champion-summoned unit that some champions can create. Each summoning champion can only summon their unique minions. These units exist independently of their summoning champion, but usually, will only stay summoned for a limited amount of time or as long as the summoning champion is in the immediate vicinity. These units have stats including health, which is independent from that of the summoning champion. These units may have their attacks and stats increase based on the stats of the summoning champion, but they may also be static. All damage dealt by these units is credited to the summoning champion.
小兵是某些英雄可以创建的被召唤单位。每个召唤英雄只能召唤自己独特的小兵。这些单位独立于召唤它们的英雄存在,但通常只会在有限的时间内保持召唤状态,或者仅在召唤英雄周围时存在。这些单位拥有独立于召唤英雄的生命值等属性。它们的攻击和属性可能会根据召唤英雄的属性而增加,但也可能是静态的。这些单位造成的所有伤害都会归功于召唤英雄。
- Controllable 可控制性
- The player can control the following pets' movement. This is possible by using the hotkey assigned to Move Pet Click orders or to the ability that summoned them.
玩家可以通过分配给移动宠物点击命令的快捷键或召唤它们的技能来控制以下宠物的移动。
-
- Damages enemies around him every second, which is classified as ability damage. Can gain .
每秒对周围的敌人造成伤害,这被归类为技能伤害。可以获得
烈焰之盾。
- Damages enemies around him every second, which is classified as ability damage. Can gain .
-
- Can be shielded by and will prioritize targets hit by .
可以被
触发种子护盾,并且会优先攻击被
唤根者命中的目标。
- Can be shielded by and will prioritize targets hit by .
- Autonomous 自主行动
- The following units behave autonomously.
以下单位将自主行动。
- and
和
- Turrets periodically fire a laser beam that is classified as ability damage.
炮台会定期发射被归类为技能伤害的激光束。
- Turrets periodically fire a laser beam that is classified as ability damage.
-
- Tentacles do not have basic attacks but instead perform autonomously a every 10 seconds at a or a or when commanded by Illaoi with . The damage is classified as ability damage.
触手没有普通攻击,而是每 10 秒自动对
灵魂或
容器执行一次冲击,或在伊拉奥使用
严酷课程命令时发动攻击。该伤害被归类为技能伤害。
- Tentacles do not have basic attacks but instead perform autonomously a every 10 seconds at a or a or when commanded by Illaoi with . The damage is classified as ability damage.
-
- Will dynamically follow Naafiri, attacking alongside her and occasionally execute minions under a certain health threshold.
将动态跟随娜菲里,与她一起攻击,并会不时处决低血量的小兵。
- Will dynamically follow Naafiri, attacking alongside her and occasionally execute minions under a certain health threshold.
-
- Will leap toward and prioritize enemies hit by .
将跃向并优先攻击被
哀悼之雾命中的敌人。
- Will leap toward and prioritize enemies hit by .
-
- Will stop to assist Yorick if he is attacked nearby.
如果附近的厄运男爵被攻击,她将停下来提供帮助。
- Will stop to assist Yorick if he is attacked nearby.
-
- Due to this effect, is the only champion that can be killed by and can be targeted and granted
invulnerability by .
由于这种效果,
是唯一可以被
击杀且可以被
目标化并赋予
状态的英雄。
- Due to this effect, is the only champion that can be killed by and can be targeted and granted
- and
的
和
Structures / Terrain[edit | edit source]
地形结构 / 地形编辑 | 编辑源
The individual units that make up the terrain sometimes have visible health bars (similar to lane minions) in Spectator Mode or briefly upon initially being summoned; and can sometimes be clicked upon to view their target frame, offering arbitrary statistical information. Aside from the aforementioned bug, terrain usually cannot be selected as a target directly for exceptional cases.
构成地形的个别单位在观战模式或初始被召唤时有时会显示血条(类似小兵),并且有时可以点击查看其目标框架,提供任意的统计信息。除了上述 bug 外,地形通常不能直接被选为目标,仅在特殊情况下例外。
Although is functional on static terrain, it cannot be created on player-created terrain.
尽管
巴德
的魔法旅程可以作用于静态地形,但无法在玩家创建的地形上生效。
- Terrain 地形
-
- Will reject enemy attempts to breach the formation, but allows allies to pass.
将阻挡敌方单位的进攻,但允许己方单位通过。
- Will reject enemy attempts to breach the formation, but allows allies to pass.
-
- Single-targetable. 可单独指定目标。
- Structures 建筑物
- Structures can be directly targeted, but otherwise have the same (plus some additional) interactions. Some additional effects include and .
建筑物可以直接被指定为目标,但其他交互方式与其类似(并有一些额外的交互)。一些额外效果包括
风暴使者和
飞翔斩击。
- Turret is one type of structure and has some effects that will trigger versus turrets but not other structures, such as .
炮塔是一种建筑物,并具有一些仅对炮塔生效而对其他建筑物无效的效果,例如
爆裂电荷。 - There are currently no examples of champion summoned inhibitors or other non-turret structures, but they are a distinct classification.
目前尚无英雄召唤防御塔或其他非防御塔建筑的示例,但它们是一个独特的分类。
Targetable Traps[edit | edit source]
可被选择的陷阱编辑 | 编辑源代码
Traps are autonomous units that are triggered when valid targets come into their trigger range. In all existing cases, their damage is classified as ability damage and is credited to their champion.
陷阱是当有效目标进入其触发范围时会自动触发的单位。在所有现有情况下,它们造成的伤害被归类为技能伤害,并记入其所属英雄的账户。
These traps enter
stealth after a brief "arm time" and will be revealed by ,
Sweeper Drones, and Blackout.
这些陷阱在短暂的"就绪时间"后进入
隐形状态,并可以被
控制守卫、
扫描无人机和
暗影弯刀的黑暗效果所侦测。
Miscellaneous / Wards[edit | edit source]
杂项 / 守卫编辑 | 编辑源代码
The following units have no known classification but can be safely tagged as allied/enemy "units", which makes them valid targets for and but invalid targets for most other effects (i.e. things that affect minions, champions or any of the above categories). One possible classification for many of the following units is "Ward", since wards follow this behavior.
以下单位没有明确的分类,但可以安全地标记为友方/敌方"单位",这使得它们成为
安全防护和
传送的有效目标,但对大多数其他效果无效(即影响小兵、英雄或上述任何类别的效果)。对于以下许多单位,一个可能的分类是"守卫",因为守卫遵循这种行为。
- (untargetable)
德玛西亚之翼(J4)的
旗帜(不可选中) - (moves and grants sight only in front of it)
卡莉斯塔的哨兵(仅向前移动并提供视野) - (does not grant sight; targetable only by allies)
雷克塞的隧道(不提供视野;仅能被己方单位选定) - (affects unit collision)
锤石的灵魂灯笼(影响单位碰撞)
Control Ward
控制守卫
Farsight Ward
远见守卫
Stealth Ward and
Totem Ward
和