Physical damage 物理伤害
- For the other types of damage see: Magic damage and True damage.
有关其他伤害类型,请参见:魔法伤害和真实伤害。
Physical damage is one of the three subtypes of damage in League of Legends. Physical damage is dealt by all unmodified basic attacks and by a portion of all damaging spells from champions, items, runes, and buffs.
物理伤害是英雄联盟中三种伤害子类型之一。所有未经修改的基础攻击,以及来自英雄、物品、符文和增益效果的部分伤害技能都会造成物理伤害。
Contents 目录
Statistics influencing physical damage[edit | edit source]
影响物理伤害的统计数据编辑 | 编辑源
Physical damage spells commonly scale off of
health and/or the offensive statistics
attack damage and
ability power, but other scalings may also be used. Some champions who deal physical damage may have damaging effects that scale off of
critical strike chance and
critical strike damage, or are able to critically strike altogether (critical strikes are not exclusive to physical damage, however).
物理伤害法术通常基于
生命值和/或攻击统计数据
攻击伤害和
法术强度进行缩放,但也可能使用其他缩放方式。一些造成物理伤害的英雄可能拥有基于
暴击几率和
暴击伤害的伤害效果,或者能够暴击(尽管暴击并非仅限于物理伤害)。
Physical vamp provides healing based on a percentage of physical damage dealt.
物理吸血可以根据已造成的物理伤害的百分比提供治疗。
Life steal provides healing based on a percentage of
basic damage dealt: while the majority of basic damage effects are physical damage sources, this only indirectly associates life steal with physical damage. See the statistic's article for other interactions.
生命偷取根据所造成的基础伤害的百分比提供治疗:虽然大多数基础伤害效果都是物理伤害来源,但这仅间接地将生命偷取与物理伤害关联。有关其他交互作用,请参见该统计数据的文章。
Armor mitigates received physical damage by a percentage. The effectiveness of
armor can be reduced by
armor penetration.
护甲可以按百分比减少受到的物理伤害。护甲的有效性可以通过
护甲穿透来降低。
Items that deal physical damage[edit | edit source]
造成物理伤害的物品编辑 | 编辑源
Blade of the Ruined King
腐败王者之刃
Bloodsong
血歌
Dead Man's Plate
死亡骑士板甲
Doran's Ring (minions only)
多兰戒指(仅对小兵)
Doran's Shield (minions only)
多兰之盾(仅对小兵)
Eclipse
蚀日
Heartsteel
钢铁之心
Hullbreaker
破城者
Iceborn Gauntlet
冰霜之拳
Kraken Slayer
海克斯屠夫
Muramana
无尽之刃
Profane Hydra
渎神海德拉
Ravenous Hydra
贪婪九头蛇
Recurve Bow
回旋之弓
Runaan's Hurricane
飓风
Sheen
慧刃
Stridebreaker
破袭者
Tear of the Goddess (minions only)
女神之泪(仅对小兵)
Tiamat
提亚马特
Titanic Hydra
泰坦水手短匕
Trinity Force
三重力量
Voltaic Cyclosword
伏特加环形剑
Yun Tal Wildarrows
尹塔尔·维尔达罗斯
Champions that only deal physical damage[edit | edit source]
只造成物理伤害的英雄编辑 | 编辑源代码
The following list consists of champions that only deal physical damage (not counting sources other than abilities and basic attacks, such as
Ignite,
Crest of Cinders or
Leona's
Sunlight):
以下是仅造成物理伤害的英雄(不计算技能和普通攻击以外的伤害来源,如
点燃、
炽焰之冠或
蕾欧娜的
阳光印记):
Champion Abilities[edit | edit source]
英雄技能编辑 | 编辑源代码
These are champions' abilities that deal physical damage but scale with ability power:
以下是一些物理伤害但按法强缩放的英雄技能:
Aphelios'
Moonshot,
Duskwave,
Sentry, and
Moonlight Vigil
亚菲利奥斯的
月光射击、
暮光浪潮、
哨兵和
月光誓约
Blitzcrank's
Power Fist
布里茨坦克的
力量之拳
Ezreal's
Mystic Shot
伊泽瑞尔的
神秘射击
Gnar's
GNAR!
奈尔的
狂野变身!
Illaoi's
Prophet of an Elder God
伊莱欧的
上古之神的先知
Irelia's
Defiant Dance
艾瑞莉亚的
蔑视之舞
Ivern's
Daisy!
艾文的
雏菊!
Jhin's
Dancing Grenade
烬的
舞动手雷
Kai'Sa's
Icathian Rain
艾卡西亚之雨
Kalista's
Rend
卡莉斯塔的
穿刺
Lucian's
The Culling
卢锡安的
绝杀扫射
Malphite's
Thunderclap
墨菲特的
Miss Fortune's
Double Up and
Bullet Time
赏金猎人的
双重打击和
子弹时间
Pantheon's
Shield Vault
潘森的
盾牌跃击
Qiyana's
Royal Privilege
奇亚娜的
皇家特权
Quinn's
Blinding Assault
奎因的
致盲突袭
Sejuani's
Winter's Wrath
瑟妮亚的
冬之怒
Senna's
Dawning Shadow
塞娜的
黎明暗影
Shyvana's
Twin Bite
希瓦娜的
双重撕咬
Smolder's
Super Scorcher Breath,
Achooo!, and
MMOOOMMMM!
燃焰的
超级灼热呼吸,
阿嚏!,以及
妈妈!
Sivir's
Boomerang Blade
塞丽尔的
回旋刀刃
Tristana's
Explosive Charge
特兰德的
爆裂炸弹
Tryndamere's
Spinning Slash
泰隆的
Vayne's
Tumble
薇恩的
Vi's
Relentless Force
蔚的
Viego's
Blade of the Ruined King
维埃戈的
Volibear's
Stormbringer
沃利贝尔的
Xin Zhao's
Wind Becomes Lightning and
Crescent Guard
赵信的
风化雷霆和
月影守卫
Zeri's
Ultrashock Laser
泽丽的
超级电击激光
| General | Abilities (Casting resource) · Basic attack · Combat status · Cooldown · Damage (Ability damage · Physical · Magic · True · Damage modifier) · Experience · Kill (Death · Assist · Execution) · Strategies · Unit radius (Collision · Selection · Size) |
|---|---|
| Targeting Types | Auto (Passive · Self) · Direction · Location · Unit · Proximity · Vector |
| Unit types | Champion · Minion · Monster · Pets · Structures (Turret · Inhibitor · Nexus) · Jungle plants · Wards |
| Effect types | Ability effects · Attack effects (On-hit) · Area of effect · Damage over time · Grievous Wounds · Heal · Redirected damage · Shield |
| Ability types | Attached · Aura · Blink · Buff · Channel · Crowd control · Dash · Debuff · Invulnerability · Pet · Projectile · Sight · Spell shield · Stealth · Tether · Untargetability |
Many effects are triggered whenever you deal an instance of basic damage. For example:
Wit's End,
Blade of the Ruined King and
Tiamat.
Life steal,
Omnivamp and
Physical vamp (where applicable) heal for a percentage of basic damage dealt.- Basic damage is negated by
dodge and
block.
Effects triggered by damage sub-types will occur (e.g.
The Black Cleaver on instances of
Physical damage and
Morellonomicon on instances of
Magic damage).
| Innate: |
| Allied |
|
| COOLDOWN: 10 – 8 (based on level) |
| Active: Aphelios fires a bolt of energy in the target direction that deals physical damage to the first enemy hit. |
|
| COOLDOWN: 9 – 6 (based on level) |
| Active: Aphelios unleases a wave of energy in a cone, dealing physical damage to enemies hit and locking on to each of them, basic attacking them after a delay. |
|
| COOLDOWN: 9 – 6 (based on level) |
| Active: Aphelios deploys a lunar sentry that gains a copy of his off-hand weapon and attacks with it, dealing physical damage. |
| COOLDOWN: 120 / 110 / 100 (based on level) |
| Active: |
Then
|
| COOLDOWN: 9 / 8 / 7 / 6 / 5 |
| Active: |
| STATIC CD: 20 – 7.25 (based on level) |
| Innate: Periodically, a Tentacle will spawn next to nearby terrain. It can be killed by enemy basic attacks and will become dormant if |
| A Tentacle only attacks through Illaoi's abilities and does so by slamming the ground once, dealing physical damage to enemies hit. Whenever it hits at least one enemy |
| COOLDOWN: 20 / 18 / 16 / 14 / 12 |
| Active: |
| Recast: Irelia swipes her blades in the target direction, dealing physical damage to enemies nearby and within a line, increased based on how long she charged up. |
| COOLDOWN: 140 / 130 / 120 |
| Active: |
| Daisy! can be recast any number of times while |
| Recast: |
Daisy Smash!: Whenever |
| COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5 |
| Active: |
| The grenade's damage increases any time an enemy dies by any means after being hit by the grenade before it strikes its next target. |
| COOLDOWN: 10 / 9 / 8 / 7 / 6 |
| Active: |
Icathian Rain fires more missiles. |
| COOLDOWN: 10 / 9.5 / 9 / 8.5 / 8 |
| Passive: |
| Active: Kalista rips all lodged spears from nearby enemies, consuming all of their stacks to deal physical damage and |
| If Rend kills at least one target, the cooldown is |
| COOLDOWN: 110 / 100 / 90 |
| Active: |
| While channeling, Lucian is |
| Recast: Lucian ends The Culling. |
| COOLDOWN: 10 / 9.5 / 9 / 8.5 / 8 |
| Passive: |
| Active: Malphite's next basic attack within a few seconds is empowered to gain |
| Additionally, Malphite's basic attacks for the next few seconds trigger a cone in the direction of the target that deals physical damage to enemies hit. |
| COOLDOWN: 7 / 6 / 5 / 4 / 3 |
| Active: |
| Double Up's bounce can |
| COOLDOWN: 120 / 110 / 100 |
| Active: |
| COOLDOWN: 13 / 12 / 11 / 10 / 9 |
| Active: |
| TARGET IMMUNITY: 25 |
| Innate: |
| This effect cannot occur on the same target for a period of time. Gathering an Element with |
| COOLDOWN: 11 / 10.5 / 10 / 9.5 / 9 |
| Active: |
| The primary target is |
| COOLDOWN: 9 / 8 / 7 / 6 / 5 |
| Active: |
| She then lashes out the flail in a line in the same direction, dealing physical damage and briefly |
| Sejuani can move while casting Winter’s Wrath. |
| COOLDOWN: 8 / 7.5 / 7 / 6.5 / 6 |
| Active: |
| Basic attacks |
| COOLDOWN: 5.5 / 5 / 4.5 / 4 / 3.5 |
| Active: |
Super Scorcher Breath becomes empowered with new effects based
|
Super Scorcher Breath applies |
| COOLDOWN: 10 / 9.5 / 9 / 8.5 / 8 |
| Active: |
| At max range, it homes back to Sivir to deal physical damage to enemies hit. |
| COOLDOWN: 16 / 15.5 / 15 / 14.5 / 14 |
| Passive: Enemies explode when killed by |
| Active: Tristana tosses an explosive charge that attaches to the target enemy for a few seconds. The charge then explodes to deal physical damage to nearby enemies, increased based on |
| Tristana's |
The charge can target and damage |
| COOLDOWN: 12 / 11 / 10 / 9 / 8 |
| Active: |
| RECHARGE: 12 / 11 / 10 / 9 / 8 |
| Active: |
| Vi periodically stocks a charge of Relentless Force, up to a maximum of 2. |
| COOLDOWN: 5 / 4.5 / 4 / 3.5 / 3 |
| Passive: |
| Active: Viego stabs in a line in the target direction, dealing physical damage to enemies hit, increased based on his |
Blade of the Ruined King's passive remains under |
| COOLDOWN: 160 / 135 / 110 |
| Active: |
| Nearby |
Stormbringer: Volibear embiggens for a period, gaining |
| COOLDOWN: 12 / 11 / 10 / 9 / 8 |
| Active: |
| The thrust deals increased damage based on |
| COOLDOWN: 120 / 110 / 100 |
| Passive - Challenge: The last enemy champion hit by |
| Active: Xin Zhao sweeps his spear to deal physical damage to nearby enemies based on their current health, this will also briefly |
| For the next few seconds, Xin Zhao is |
| COOLDOWN: 12 / 11 / 10 / 9 / 8 |
| Active: |
| If this hits terrain, it transforms into a laser that fires in a line, dealing physical damage to enemies hit and |
英雄联盟内容
