Healing 治疗

治疗一名英雄的生命值。
Healing is the action of replenishing a unit's current health, distinct from the other forms of health restoration (life steal, spell vamp, omnivamp and health regeneration). It can be weakened by healing reduction.
治疗是指恢复单位当前生命值的行为,不同于其他形式的生命恢复(生命偷取、法术吸血、全能吸血和生命回复)。治疗可以被治疗减效所削弱。
Healing cannot increase a unit's current health over its maximum. The act of leveling up and certain champion abilities (such as ) will increase a unit's current health by the same amount as the increase to their maximum health, but this is not considered a form of healing. As a result, they are not affected by healing reduction.
治疗无法将单位的当前生命值提高到超过其最大生命值。升级和某些英雄技能(如
露璐的
狂野生长)会使单位的当前生命值增加与最大生命值增加相同的数值,但这并不被视为治疗形式。因此,这些增加不受治疗减免效果的影响。
Healing[edit | edit source]
治疗编辑 | 编辑源代码
Ally and/or User-targeted[edit | edit source]
友军和/或使用者目标编辑 | 编辑源代码
- and
米利奥的
温馨篝火和
生命之息 - and
妮拉的
无尽欢悦和
登峰造极
Ally Only[edit | edit source]
仅对友军生效
- *
娜菲里的
尖啮* - and
你和我!以及
User only[edit | edit source]
仅用户编辑 | 编辑源
- , and
、
和
- and with as the main weapon
阿福利欧斯的
和
,以
为主武器 - , and
布莱尔的
、
和
- , , and
蒙多医生的
随心所欲、
感染的骨锯和
心脏电击器 - in
蜘蛛女皇伊莉丝的
蜘蛛形态 -
-
暗影步 - , and
暗裔镰刀、
和
-
- and
莫德凯撒的
不毁之躯和
死亡领域 - and
斯维尔的
贪婪之鸟和
恶魔觉醒 - and
塔姆·肯奇的
和
- , and
特朗德的
、
和
- and
统治之主 和
- , and
、
和
- , and
、
和
- / /
风行者幼崽 /
苔行者幼苗 /
灼爪幼兽
Ally, Enemy, and/or User-targeted[edit | edit source]
盟友、敌人和/或使用者目标编辑 | 编辑源代码
General[edit | edit source]
常规编辑 | 编辑源代码
- Leveling up will restore some maximum health, and some current health. Actual health regained is lower depending on how wounded the champion is upon leveling up.
升级时会恢复部分最大生命值和当前生命值。实际恢复的生命值取决于英雄升级时的伤害程度。
[edit | edit source]
地图相关编辑 | 编辑源代码
- On Summoner's Rift standing on the summoning platform restores health each second.
在召唤师峡谷,站在召唤平台上每秒会恢复生命值。 - Picking a Health Relic on the Howling Abyss.
在寒冰大桥上拾取生命水晶。
Increasing healing strength[edit | edit source]
增加治疗强度编辑 | 编辑源
- For information about the statistic and its effects, see Heal and shield power.
关于该属性及其效果的信息,请参见治疗和护盾强度。
Healing reduction[edit | edit source]
治疗减免编辑 | 编辑源
Grievous Wounds is a debuff that reduces all healing received by 40%.
肉伤是一个削减所有受到治疗效果 40%的负面状态。
Howling Abyss aura reduces all outgoing healing effects by 50%.
嚎哭深渊的光环将使所有外出治疗效果减少 50%。
Preventing healing altogether[edit | edit source]
阻止治疗 edit | 编辑源代码
- negates all healing effects on a unit once they've reached a certain health threshold.
千珏的
羊灵的安息可以在单位达到特定生命值阈值后,完全抵消其身上的所有治疗效果。
On-heal effects[edit | edit source]
治疗触发效果 edit | 编辑源代码
The following will trigger an effect upon healing or being healed by an ally:
以下情况将在治疗或被队友治疗时触发效果:
Notes[edit | edit source] 注释编辑 | 编辑源代码
Grievous Wounds will have no effect on champions that enter
resurrection or a
zombie state as the heal following the event they take fatal damage takes place after the debuff is removed by the
dispel. , specifically when he heals back to full, is unaffected by any form of healing modifier.
对于进入
复活或
丧尸状态的英雄,疗伤减效将不会生效,因为他们在承受致命伤害后的治疗发生在
驱散效果移除减益效果之后。
特别是塞恩的
荣耀之死,尤其是当他完全恢复生命值时,不受任何形式的治疗调节影响。
| Type 类型 | * |
||||
|---|---|---|---|---|---|
| Self heals 自身治疗 | |||||
| Self shields 自身护盾 | |||||
| Incoming heals incoming 治疗 | |||||
| Incoming shields 传入的护盾 | |||||
| Outgoing heals 外传治疗 | |||||
| Outgoing shields 传出的护盾 | |||||
Trivia[edit | edit source] 琐事编辑|编辑源代码
- Before V9.9, could inflict
Mutilator against enemy champions.
在 9.9 版本之前,
亚托克斯的
死亡使者姿态可以对敌方英雄造成
重创效果。- This would reduce any self-healing, self-shielding, incoming healing and shielding effects by 40% for the duration.
这将在持续时间内降低所有自我治疗、自我护盾、incoming 治疗和护盾效果 40%。
- This would reduce any self-healing, self-shielding, incoming healing and shielding effects by 40% for the duration.
- In a role-play setting, healing may represent anything from attending to battle wounds to repairing damaged hardware to replenishing a magical spell that holds a construct together, but outside of its physical representation, its effect is always the same - it serves as a direct increase to a unit's current health.
在角色扮演设定中,治疗可能代表从处理战斗伤口到修复损坏的硬件,再到补充维持构造体的魔法法术,但在其物理表现之外,其效果始终相同 - 它直接增加单位的当前生命值。 - Healing can be viewed as the polar opposite of damage. Unlike sources of damage, however, sources of healing are uncommon and the majority cannot be used to heal others - and those that can frequently have large ulterior costs to use.
治疗可以被视为伤害的对立面。然而,与伤害来源不同,治疗来源很罕见,且大多数不能用于治疗他人 - 那些可以治疗他人的技能通常使用成本很高。 - Any healing in-game that restores less than 20 health is not shown as the usual +X green text, unless special cased to do so (e.g. passive healing or healing on poisoned targets).
游戏中任何恢复少于 20 点生命值的治疗都不会显示通常的+X 绿色文本,除非特殊情况(如
艾菲利奥斯
塞弗鲁姆的被动治疗,或
卡西奥佩娅的
双牙对中毒目标的治疗)。