Healing  治疗

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A champion's health being healed.
治疗一名英雄的生命值。

Healing is the action of replenishing a unit's current health, distinct from the other forms of health restoration (life steal, spell vamp, omnivamp and health regeneration). It can be weakened by healing reduction.
治疗是指恢复单位当前生命值的行为,不同于其他形式的生命恢复(生命偷取、法术吸血、全能吸血和生命回复)。治疗可以被治疗减效所削弱。

Healing cannot increase a unit's current health over its maximum. The act of leveling up and certain champion abilities (such as An icon representing Lulu Lulu's An icon for Lulu's ability Wild Growth Wild Growth) will increase a unit's current health by the same amount as the increase to their maximum health, but this is not considered a form of healing. As a result, they are not affected by healing reduction.
治疗无法将单位的当前生命值提高到超过其最大生命值。升级和某些英雄技能(如 An icon representing Lulu 露璐的 An icon for Lulu's ability Wild Growth 狂野生长)会使单位的当前生命值增加与最大生命值增加相同的数值,但这并不被视为治疗形式。因此,这些增加不受治疗减免效果的影响。

Healing[edit | edit source]
治疗编辑 | 编辑源代码

Ally and/or User-targeted[edit | edit source]
友军和/或使用者目标编辑 | 编辑源代码

Ally Only[edit | edit source]
仅对友军生效

User only[edit | edit source]
仅用户编辑 | 编辑源

Ally, Enemy, and/or User-targeted[edit | edit source]
盟友、敌人和/或使用者目标编辑 | 编辑源代码

General[edit | edit source]
常规编辑 | 编辑源代码

  • Leveling up will restore some maximum health, and some current health. Actual health regained is lower depending on how wounded the champion is upon leveling up.
    升级时会恢复部分最大生命值和当前生命值。实际恢复的生命值取决于英雄升级时的伤害程度。

Map-related[edit | edit source]
地图相关编辑 | 编辑源代码

  • On Summoner's Rift standing on the summoning platform restores health each second.
    在召唤师峡谷,站在召唤平台上每秒会恢复生命值。
  • Picking a Health Relic on the Howling Abyss.
    在寒冰大桥上拾取生命水晶。

Increasing healing strength[edit | edit source]
增加治疗强度编辑 | 编辑源

Healing reduction[edit | edit source]
治疗减免编辑 | 编辑源

  • Grievous Wounds is a debuff that reduces all healing received by 40%.
    肉伤是一个削减所有受到治疗效果 40%的负面状态。
  • Howling Abyss aura reduces all outgoing healing effects by 50%.
    嚎哭深渊的光环将使所有外出治疗效果减少 50%。

Preventing healing altogether[edit | edit source]
阻止治疗 edit | 编辑源代码

  • An icon representing Kindred Kindred's An icon for Kindred's ability Lamb's Respite Lamb's Respite negates all healing effects on a unit once they've reached a certain health threshold.
    An icon representing Kindred 千珏的 An icon for Kindred's ability Lamb's Respite 羊灵的安息可以在单位达到特定生命值阈值后,完全抵消其身上的所有治疗效果。

On-heal effects[edit | edit source]
治疗触发效果 edit | 编辑源代码

The following will trigger an effect upon healing or being healed by an ally:
以下情况将在治疗或被队友治疗时触发效果:

Notes[edit | edit source]  注释编辑 | 编辑源代码

  • Grievous Wounds will have no effect on champions that enter resurrection or a zombie state as the heal following the event they take fatal damage takes place after the debuff is removed by the dispel. An icon representing Sion Sion's An icon for Sion's ability Glory in Death Glory in Death, specifically when he heals back to full, is unaffected by any form of healing modifier.
    对于进入 复活或 丧尸状态的英雄,疗伤减效将不会生效,因为他们在承受致命伤害后的治疗发生在 驱散效果移除减益效果之后。 An icon representing Sion 特别是塞恩的 An icon for Sion's ability Glory in Death 荣耀之死,尤其是当他完全恢复生命值时,不受任何形式的治疗调节影响。
Type   类型  Heal and Shield Power
治疗与护盾强度
An icon for the item Spirit Visage Spirit Visage
An icon for the item Spirit Visage 法术抵抗斗篷
An icon representing Revitalize Revitalize*
An icon representing Revitalize 复苏*
Grievous Wounds
致命之伤
An icon for the item Serpent's Fang Serpent's Fang
An icon for the item Serpent's Fang 蛇之尖刺
 Health regeneration
生命值回复
No Yes No Yes No
 Life steal
生命偷取
No Yes Yes Yes No
 Omnivamp   全能吸血 No Yes Yes Yes No
 Physical vamp
物理吸血
No Yes Yes Yes No
 Spell vamp
法术吸血
No Yes Yes Yes No
Drain effects
抽血效果
Yes Yes Yes Yes No
Self heals  自身治疗 Yes Yes Yes Yes No
Self shields  自身护盾 Yes Yes Yes No Yes
Incoming heals  incoming 治疗 No Yes Yes Yes No
Incoming shields  传入的护盾 No Yes Yes No Yes
Outgoing heals  外传治疗 Yes No Yes No No
Outgoing shields  传出的护盾 Yes No Yes No No
 Bonus health
额外生命值
No No No No No


Trivia[edit | edit source]  琐事编辑|编辑源代码

  • Before V9.9, An icon representing Aatrox Aatrox's An icon for Aatrox's ability Deathbringer Stance Deathbringer Stance could inflict Mutilator against enemy champions.
    在 9.9 版本之前, An icon representing Aatrox 亚托克斯的 An icon for Aatrox's ability Deathbringer Stance 死亡使者姿态可以对敌方英雄造成 重创效果。
    • This would reduce any self-healing, self-shielding, incoming healing and shielding effects by 40% for the duration.
      这将在持续时间内降低所有自我治疗、自我护盾、incoming 治疗和护盾效果 40%。
  • In a role-play setting, healing may represent anything from attending to battle wounds to repairing damaged hardware to replenishing a magical spell that holds a construct together, but outside of its physical representation, its effect is always the same - it serves as a direct increase to a unit's current health.
    在角色扮演设定中,治疗可能代表从处理战斗伤口到修复损坏的硬件,再到补充维持构造体的魔法法术,但在其物理表现之外,其效果始终相同 - 它直接增加单位的当前生命值。
  • Healing can be viewed as the polar opposite of damage. Unlike sources of damage, however, sources of healing are uncommon and the majority cannot be used to heal others - and those that can frequently have large ulterior costs to use.
    治疗可以被视为伤害的对立面。然而,与伤害来源不同,治疗来源很罕见,且大多数不能用于治疗他人 - 那些可以治疗他人的技能通常使用成本很高。
  • Any healing in-game that restores less than 20 health is not shown as the usual +X green text, unless special cased to do so (e.g. An icon representing Aphelios Aphelios' An icon for Aphelios's ability Severum Severum's passive healing or An icon representing Cassiopeia Cassiopeia's An icon for Cassiopeia's ability Twin Fang Twin Fang's healing on poisoned targets).
    游戏中任何恢复少于 20 点生命值的治疗都不会显示通常的+X 绿色文本,除非特殊情况(如 An icon representing Aphelios 艾菲利奥斯 An icon for Aphelios's ability Severum 塞弗鲁姆的被动治疗,或 An icon representing Cassiopeia 卡西奥佩娅的 An icon for Cassiopeia's ability Twin Fang 双牙对中毒目标的治疗)。