Unit collision 单位碰撞
- "Pathing" redirects here. For the jungle strategy, see Jungling.
"寻路"在此指代。关于打野策略,请参见打野。 - "Ghosting" redirects here. For other uses, see Ghosting (disambiguation).
"穿越"在此指代。对于其他用途,请参见穿越(消歧义)。 - For information about the other types of unit radii, see Unit radius.
关于其他类型的单位半径信息,请参见单位半径。
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This article or section is substantially or structurally incomplete. You can help the League of Legends Wiki by expanding it. For more projects, see the Community To Do List.
Additional information: Move known pathing radius of various units from Unit size to this article's list section.本文章或章节内容不完整或结构不全。您可以通过补充信息来帮助英雄联盟维基百科完善它。欲了解更多项目,请查看社区待办事项列表。 补充信息:将各种单位已知的寻路半径从"单位大小"条目移至本文的列表部分。 |
Unit collision (unofficially termed "creepblock") refers to the gameplay mechanic under which the center of units that possess a
pathing radius will always attempt to avoid intersecting with other units'
pathing radius, and collide upon meeting it. The
pathing radius is a statistic given by the game rules to all units for the sole purpose of respecting each other's radius by default, and it cannot be modified by any means.
单位碰撞(非正式称为"小兵阻挡")是一种游戏机制,根据这一机制,拥有
移动半径的单位的中心将始终尝试避免与其他单位的
移动半径相交,并在相遇时发生碰撞。
移动半径是游戏规则赋予所有单位的一项统计属性,其唯一目的是默认情况下相互尊重彼此的半径,且无法通过任何方式修改。
Unit collision is invalidated by
ghosting, a generic status effect. If a unit has ghosting, all units are allowed to intersect with their center, and thus may occupy the same area. In other words, while a unit is ghosted, there will be no interference as they move through other units and as other units move through them.
单位碰撞可以通过
幽灵效果(ghosting)使其失效。如果一个单位处于幽灵状态,所有单位都被允许相互穿过其中心,因此可以占据同一区域。换言之,当一个单位处于幽灵状态时,它们可以穿过其他单位,其他单位也可以穿过它们,不会造成任何干扰。
On the other hand, there are some cases of units that are immune to ghosting effects: their presence will always take precedence over all units' presence at all times. Ghosting-immune units include
Baron Nashor and the pit
Rift Herald, as well as the densely-packed units that constitute champion-generated terrain.
另一方面,存在一些对幽灵效果免疫的单位:它们的存在将始终优先于所有其他单位。这些对幽灵效果免疫的单位包括
男爵、
先锋,以及由英雄生成的地形单位。
Most
dashes and
blinks do not respect unit collision in their path or destination location.
大多数
冲刺和
闪烁技能在路径或目的地位置不受单位碰撞限制。
Contents 目录
Ignoring unit collision[edit | edit source]
忽略单位碰撞编辑 | 编辑源
The following is a list of effects that grant ghosting.
以下是授予幽灵状态的效果列表。
All
stealth effects grant ghosting, and are thus not listed here. However, units under a stealth effect will once again respect collision while they are
visible to enemies.
所有
隐形效果都会授予幽灵状态,因此不在此处列出。但是,处于隐形效果中的单位在
对敌人可见时,将再次遵守碰撞规则。
Champion abilities[edit | edit source]
英雄技能编辑 | 编辑源代码
Aatrox's
World Ender
亚托克斯的
Alistar's
Trample
阿利斯塔的
Annie's
Summon: Tibbers
安妮的
召唤:提伯斯
- Affects
Tibbers only upon becoming enraged.
仅在变得愤怒时影响
提伯斯。
- Affects
Aurora's
Across the Veil and
Between Worlds
奥罗拉的
穿越面纱和
穿越世界
- (Via the "Realm Hopper" buff.)
(通过"领域跃迁者"增益效果。)
- (Via the "Realm Hopper" buff.)
Braum's
Unbreakable
布隆的
不屈
Briar's
Blood Frenzy
布莱尔的 血腥狂暴
Bel'Veth's
Death in Lavender
贝尔薇斯的
薰衣草之死
Camille's:
卡蜜儿的:
Tactical Sweep
战术扫荡
Wall Dive
墙壁突袭
- Grants enemy non-champions ghosting so they can be passed through after landing.
使敌方非英雄单位获得穿越效果,可以在技能落地后被穿过。
- Grants enemy non-champions ghosting so they can be passed through after landing.
Darius'
Decimate
德莱厄斯的
大杀特杀
Draven's
Blood Rush
德莱文的
Fizz's
Nimble Fighter
菲兹的
Garen's
Judgment
盖伦的
制裁
Gwen's
Hallowed Mist
格温的
圣域之雾
Hecarim's
Devastating Charge
赫卡里姆的
Hwei's
Fleeting Current
绘易的
瞬逝之流
Janna's
Zephyr
珍娜的
飓风之息
Jayce's
Hextech Capacitor
杰斯的
海克斯电容器
Kai'Sa's
Supercharge
凯莎的
超能充能
Kassadin's
Void Stone
卡萨丁的
Katarina's
Preparation
卡特琳娜的准备
Kayn's
Shadow Step
凯隐的
暗影步
Kennen's
Lightning Rush
凯南的
闪电突袭
Kindred's
Wolf's Frenzy
的
- Affects
Wolf only.
仅影响狼。
- Affects
Kled's:
关于克烈:
Skaarl the Cowardly Lizard
斯卡尔,胆小的蜥蜴- Affects
Skaarl only.
仅影响
斯卡尔。
- Affects
Chaaaaaaaarge!!!
冲锋!!!
Lucian's
The Culling
卢锡安的
绝杀扫射
Master Yi's
Highlander
易大师的
高地人
Nidalee's
Prowl
奈德丽的
潜行
Nilah's
Jubilant Veil
尼拉的
欢欣面纱
Nocturne's
Duskbringer
夜阑的
暗影利刃
Nunu's
Biggest Snowball Ever!
史上最大雪球!
Olaf's
Undertow
奥拉夫的
逆流投掷
- Grants struck
monsters ghosting.
授予击中的
怪物穿墙效果。
- Grants struck
Pyke's
Phantom Undertow
派克的
幽灵追击
Quinn's
Behind Enemy Lines
奎因的
敌后行动
Rakan's
The Quickness
洛的
迅疾之风
Rek'Sai's
Burrow
的
状态
Sion's
Glory in Death and
Unstoppable Onslaught
赛恩的
死亡荣耀和
不可阻挡的猛攻
Skarner's
Ixtal's Impact
的
冲击
Smolder's
Flap, Flap, Flap
的
Swain's
Demonic Ascension
斯维因的
恶魔觉醒
Taric's
Dazzle
塔里克的
耀眼闪光
- Grants nearby units ghosting.
对附近的单位授予穿墙效果。
- Grants nearby units ghosting.
Udyr's
Blazing Stampede
烈焰狂奔
Urgot's
Purge
厄加特的
清洗
- Grants all nearby non-champions ghosting.
使周围非英雄单位获得穿越效果。
- Grants all nearby non-champions ghosting.
Vladimir's
Sanguine Pool
血池
Volibear's
Thundering Smash and
Stormbringer
沃利贝尔的
雷鸣冲击和
风暴使者
Wukong's
Cyclone
悟空的
旋风
Xayah's
Featherstorm
霞的
羽毛风暴
Yasuo's
Sweeping Blade
亚索的
绝云斩
Yone's
Soul Unbound
永的
魂归来
Yuumi's
Final Chapter
悠米的
终章
- Affects
Yuumi only.
仅影响
悠米。
- Affects
Yunara's
Kanmei's Steps
尤娜拉的
看美的步伐
Zac's
Unstable Matter
扎克的
不稳定物质
- Grants struck
monsters ghosting.
授予击中的
怪物穿越能力。
- Grants struck
Zed's
Death Mark
劫的
死亡标记
Items[edit | edit source] 物品编辑 | 编辑源代码
Mercurial Scimitar
水银弯刀
Phantom Dancer
幻影之舞
Youmuu's Ghostblade
幽梦之灵
Summoner spells[edit | edit source]
召唤师法术编辑 | 编辑源代码
Ghost
幽灵
Runes[edit | edit source] 符文编辑 | 编辑源
Nimbus Cloak
雾影斗篷
Lists of Units' Pathing Radius[edit | edit source]
单位寻路半径列表编辑 | 编辑源代码
Champions[edit | edit source]
英雄编辑 | 编辑源代码
| Pathing radius 路径半径 | Champion 英雄 |
|---|---|
| 50 | |
| 44.200000762939 |
|
| 43.07490158081 | |
| 40.680000305176 | |
| 40.68 |
|
| 40 | |
| 36 |
|
| 35 |
|
| 32 | |
| 30.544399261475 |
|
| 30 | |
| 25.766599655151 | |
| 10 |
|
| General | Abilities (Casting resource) · Basic attack · Combat status · Cooldown · Damage (Ability damage · Physical · Magic · True · Damage modifier) · Experience · Kill (Death · Assist · Execution) · Strategies · Unit radius (Collision · Selection · Size) |
|---|---|
| Targeting Types | Auto (Passive · Self) · Direction · Location · Unit · Proximity · Vector |
| Unit types | Champion · Minion · Monster · Pets · Structures (Turret · Inhibitor · Nexus) · Jungle plants · Wards |
| Effect types | Ability effects · Attack effects (On-hit) · Area of effect · Damage over time · Grievous Wounds · Heal · Redirected damage · Shield |
| Ability types | Attached · Aura · Blink · Buff · Channel · Crowd control · Dash · Debuff · Invulnerability · Pet · Projectile · Sight · Spell shield · Stealth · Tether · Untargetability |
A unit that is ghosted ignores unit collision, allowing them to move through other units and other units to move through them.
The game engine does not take into account the height of the unit; dashes that depict air travel are considered to be on the ground for targeting purposes such as skill-shots.
- Dashes should not be confused with
displacement effects, which are usually sourced from enemy units (and are classified as
crowd control debuffs). - Dashes are interrupted by
stasis (from an enemy),
knockdown, and
blinks. - Dashes are overridden by all move blocks, which includes
displacements and other dashes, as well as a few other cases. - Not all dashes can traverse terrain (e.g.
Justice Punch,
Searing Charge,
Tumble). - Some dashes gain increased distance when directed through terrain (e.g.
Umbral Dash,
Perfect Execution,
Phantom Undertow).
A blink refers to a form of movement whereby a unit displaces from point A to B without traversing the space between.
Stealth conceals a unit from enemies' view and prevents them from selecting it, and grants
ghosting while not seen. Stealth allows one to avoid and ambush enemies or re-position in a fight.
- There are three categories of stealth, based on the conditions necessary to gain sight of the user:
Camouflage,
Invisibility, and
stealthed traps.
True sight invariably reveals stealthed units. - Certain actions may break stealth, such as starting an attack, casting an ability, using certain item actives, and others.
- A stealthed unit's character model briefly shimmers for every instance of damage taken while stealthed. This shimmering does not make the unit selectable nor remove the effect, it only compromises the unit's position.
Stealth is not a form of
untargetability; units can still be hit by effects that do not require sight of targets, such as auto-targeted, direction-targeted (skillshots) and location-targeted effects.
Sight can also refer to an effect that makes a unit visible regardless of the fog of war or
brush, allowing them to be targeted.
Standard sight cannot see
stealthed units, but
True Sight can.
Nearsight is a
crowd control debuff that inhibits sight; allied vision is lost in addition to a reduced sight radius.
Obscured vision is similar to sight in a way that it can observe units, but does not render units targetable, rather it exposes their position and informs of their presence.
Unobstructed vision is a form of sight that allows a unit to be able to see their full vision radius, ignoring any obstructions that would otherwise restrict visibility.- All effects that use
unit-targeting require sight of the target. Delayed unit-targeted attacks and spells can cancel if sight of the selected target is suddenly lost.
| COOLDOWN: 120 / 100 / 80 |
| Active: |
| These effects are refreshed and the duration is extended whenever Aatrox scores a champion |
| COOLDOWN: 12 / 11.5 / 11 / 10.5 / 10 |
| Active: |
| At max stacks, his next |
| COOLDOWN: 22 / 21 / 20 / 19 / 18 |
| Active: |
| Across the Veil's |
Realm Hopper: Aurora gains |
| COOLDOWN: 140 / 120 / 100 |
| Active: |
| A circular rift then forms in the area. If Aurora touches the border, she |
| Recast: Aurora closes the rift early. |
Realm Hopper: Aurora gains |
| COOLDOWN: 16 / 14 / 12 / 10 / 8 |
| Active: |
| The shield grants him damage reduction and negates the first instance of damage dealt by a champion completely from this direction. |
| COOLDOWN: 14 / 13 / 12 / 11 / 10 |
| Active: |
| Blood Frenzy: Briar breaks free from her pillory, turning |
| Briar can also cast |
| Innate: |
| Innate: Bel'Veth's |
| Innate: When Bel'Veth scores a |
Lavender: For each stack, Bel'Veth gains |
| COOLDOWN: 16 / 15 / 14 / 13 / 12 |
Active: |
While perched, she gains the ability to cast |
| Active: |
| Upon colliding with an enemy |
| COOLDOWN: 9 / 8 / 7 / 6 / 5 |
| Active: |
| When Darius hits a |
| Enemies hit by the handle receive reduced damage and do not gain a |
| COOLDOWN: 12 |
| Active: |
| COOLDOWN: 9 / 8.25 / 7.5 / 6.75 / 6 |
| Active: |
| The nearest enemy is dealt increased damage. Enemy |
| Recast: Judgment is ended early. |
| COOLDOWN: 24 / 22.5 / 21 / 19.5 / 18 |
| Active: |
| While inside the mist, Gwen becomes |
| Recast: Gwen commands the mist to move to her current location. |
| COOLDOWN: 20 / 19 / 18 / 17 / 16 |
| Active: |
| During this time, Hecarim's next basic attack will gain |
| The effects are increased based on the distance he traveled in the duration. |
| Innate: Whenever |
| COOLDOWN: 16 / 14.5 / 13 / 11.5 / 10 |
| Active: |
Supercharge briefly grants |
| Innate: |
| COOLDOWN: 21 / 19 / 17 / 15 / 13 |
| Active: |
| Kayn |
| COOLDOWN: 10 / 9 / 8 / 7 / 6 |
| Active: |
| Recast: Kennen ends Lightning Rush to gain |
| COOLDOWN: 18 / 17 / 16 / 15 / 14 |
| Passive: As |
| Active: |
| Wolf's Frenzy ends immediately if Lamb leaves the area or dies. |
| Innate: |
| Kled remains Dismounted until he returns to the summoning platform, but can restore |
Dismounted: Kled gains |
| COOLDOWN: 140 / 125 / 110 |
| Active: Kled & |
Mr. Kled's Wild Ride: Gain a large amount of |
| COOLDOWN: 110 / 100 / 90 |
| Active: |
| While channeling, Lucian is |
| Recast: Lucian ends The Culling. |
| COOLDOWN: 85 |
| Passive: Scoring a champion |
| Active: Master Yi |
| While active, scoring a champion |
| Innate - Prowl: While in |
| Innate - Hunt: Hitting nearby |
| Nidalee's first use of |
| COOLDOWN: 8 |
| Active: |
| While on the Dusk Trail, Nocturne is |
| COOLDOWN: 14 |
| Active: |
| When hitting Biggest Snowball Ever! can be recast during the channel, and does so automatically afterwards or if |
| Recast: Willump ends the channel and manually releases the snowball. |
| COOLDOWN: 9 |
| Active: |
| The axe remains in place during the cooldown, and Olaf can pick up the axe to reduce the |
