Unit collision  单位碰撞

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Unit collision (unofficially termed "creepblock") refers to the gameplay mechanic under which the center of units that possess a pathing radius will always attempt to avoid intersecting with other units' pathing radius, and collide upon meeting it. The pathing radius is a statistic given by the game rules to all units for the sole purpose of respecting each other's radius by default, and it cannot be modified by any means.
单位碰撞(非正式称为"小兵阻挡")是一种游戏机制,根据这一机制,拥有 移动半径的单位的中心将始终尝试避免与其他单位的 移动半径相交,并在相遇时发生碰撞。 移动半径是游戏规则赋予所有单位的一项统计属性,其唯一目的是默认情况下相互尊重彼此的半径,且无法通过任何方式修改。

Unit collision is invalidated by ghosting, a generic status effect. If a unit has ghosting, all units are allowed to intersect with their center, and thus may occupy the same area. In other words, while a unit is ghosted, there will be no interference as they move through other units and as other units move through them.
单位碰撞可以通过 幽灵效果(ghosting)使其失效。如果一个单位处于幽灵状态,所有单位都被允许相互穿过其中心,因此可以占据同一区域。换言之,当一个单位处于幽灵状态时,它们可以穿过其他单位,其他单位也可以穿过它们,不会造成任何干扰。

On the other hand, there are some cases of units that are immune to ghosting effects: their presence will always take precedence over all units' presence at all times. Ghosting-immune units include An icon representing Baron Nashor Baron Nashor and the pit An icon representing Rift Herald Rift Herald, as well as the densely-packed units that constitute champion-generated terrain.
另一方面,存在一些对幽灵效果免疫的单位:它们的存在将始终优先于所有其他单位。这些对幽灵效果免疫的单位包括 An icon representing Baron Nashor 男爵、 An icon representing Rift Herald 先锋,以及由英雄生成的地形单位。

Most dashes and blinks do not respect unit collision in their path or destination location.
大多数 冲刺和 闪烁技能在路径或目的地位置不受单位碰撞限制。

Ignoring unit collision[edit | edit source]
忽略单位碰撞编辑 | 编辑源

The following is a list of effects that grant ghosting.
以下是授予幽灵状态的效果列表。

All stealth effects grant ghosting, and are thus not listed here. However, units under a stealth effect will once again respect collision while they are visible to enemies.
所有 隐形效果都会授予幽灵状态,因此不在此处列出。但是,处于隐形效果中的单位在 对敌人可见时,将再次遵守碰撞规则。

Champion abilities[edit | edit source]
英雄技能编辑 | 编辑源代码

Items[edit | edit source]  物品编辑 | 编辑源代码

Summoner spells[edit | edit source]
召唤师法术编辑 | 编辑源代码

Runes[edit | edit source]  符文编辑 | 编辑源

Lists of Units' Pathing Radius[edit | edit source]
单位寻路半径列表编辑 | 编辑源代码

Champions[edit | edit source]
英雄编辑 | 编辑源代码

Pathing radius  路径半径Champion  英雄
50
44.200000762939
43.07490158081
40.680000305176
40.68
40
36
35
32
30.544399261475
30
25.766599655151
10