Attached 关联
|
This article or section is substantially or structurally incomplete. You can help the League of Legends Wiki by expanding it. For more projects, see the Community To Do List. 本文章或章节内容不完整或结构不全。您可以通过补充信息来帮助英雄联盟维基百科完善它。欲了解更多项目,请查看社区待办事项列表。 |
- For the
Legends of Runeterra keyword, see
Attach
对于符文大陆传说中的
关键词,请参见
附着

悠米正
附着在
伊泽瑞尔身上,跟随他的所有移动。Attached refers to the state of a unit whose movement is bound entirely to another object, such as a unit or missile. They will be at their 'Anchor' object's current location at all times while attached, or at a specific offset to that location.
"附着"指的是一个单位的移动完全被绑定到另一个对象上,比如某个单位或投射物。附着的单位将始终位于其"锚点"对象的当前位置,或者处于该位置的特定偏移处。
The offset can have a variable distance, but has a fixed direction based on the Anchor's facing.
这个偏移可以有可变的距离,但以锚点的朝向为基础方向。
Attached often comes with
untargetability and disables basic attacking, but does not necessarily have to include those elements. Similarly, the
death of the 'Anchor' or attached unit does not always free the other from the bond.
附加通常伴随着
不可选中状态并禁用基本攻击,但并不一定必须包含这些元素。同样,"锚点"或附加单位的
死亡也不一定会解除双方的连接。
Attaches[edit | edit source]
附加编辑 | 编辑源
-
- Akshan "rides" a missile that orbits around the hook location on the wall, travelling at a fixed speed. The missile has no visuals and cannot be destroyed by
missile-blocking effects.
阿克山"骑乘"一枚导弹,绕着墙上的钩锁位置以固定速度环绕。该导弹没有视觉效果,且无法被
导弹阻挡效果破坏。
- Akshan "rides" a missile that orbits around the hook location on the wall, travelling at a fixed speed. The missile has no visuals and cannot be destroyed by
-
- Does not apply effects if Kayn leaves attached or his target dies.
如果凯隐脱离附着或目标死亡,则不会生效。
- Does not apply effects if Kayn leaves attached or his target dies.
-
- The target also "rides" a missile while they are being displaced.
目标在被击退期间也会"骑乘"导弹。
- The target also "rides" a missile while they are being displaced.
-
Cleansing effects that remove the suppression will also disable the attach, but the ability will continue performing.
净化效果可以移除压制状态,同时也会解除附着,但技能仍将继续生效。
-
- Yuumi's animation makes it seem like she is attached at an offset, but she is always at the center of her 'Anchor' .
悠米的动画看起来像是以偏移位置附着,但她实际上始终处于"锚点"的中心。
- Yuumi's animation makes it seem like she is attached at an offset, but she is always at the center of her 'Anchor' .
- Battle Sled 战斗雪橇
- A driveable vehicle. The first person that clicks on the Sled is enacted as the driver and their allies can join as travelers.
Champions who are in the Sled are
untargetable and attached to it until impact or they manually exit. This feature is unique to the occasionally available game mode
Nexus Blitz.
一种可驾驶的载具。第一个点击雪橇的人将成为驾驶员,其他队友可以加入作为乘客。
在雪橇上的英雄将
无法成为目标并且附着在载具上,直到发生碰撞或他们主动退出。这个特性是仅存在于偶尔开放的游戏模式
极限对决中的独特机制。
- A driveable vehicle. The first person that clicks on the Sled is enacted as the driver and their allies can join as travelers.
-
Rift Herald Rodeo.
裂隙先锋佣兵的
裂隙先锋骑乘。
PENDING FOR TEST: Non-champion abilities with attach
待测试:非英雄单位的附着能力
Similar Spells[edit | edit source]
类似法术编辑 | 编辑源代码
The following champion abilities do not influence the use of attachment but behave quite alike:
以下英雄技能不影响附着的使用,但行为非常相似:
- uses a chain of
pulls (knockbacks), which, during the reel-in phase, continuously makes the victim move towards Urgot's meat grinder while they remain
suppressed.
Cleansing the suppression during the reel-in will prevent the pull from being renewed, but will still have the most recent one present and move the victim to Urgot's previous location.
厄加特的
《超越死亡的恐惧》使用一连串的
拉拽(击退),在拉拽阶段会持续让目标朝向厄加特的绞肉机移动,同时目标保持
被压制状态。
在拉拽阶段净化压制效果可以阻止拉拽的续存,但仍会保留最近的一次拉拽,并将目标移动到厄加特先前的位置。 - is a bunch of forced movements under
suppression. If Skarner moves very quickly this becomes very noticeable as the offset is not always the same (neither direction nor distance). The target always 'dashes' across the map to Skarner's previous location.
斯卡纳的尖刺技能是一系列在抑制状态下的强制位移。如果斯卡纳移动速度非常快,这一点会变得非常明显,因为位移的偏移量并不总是相同(无论是方向还是距离)。目标总是会在地图上"冲刺"到斯卡纳先前的位置。 - creates and affixes a
Big Snowball to Nunu & Willump at an offset in front of them. The snowball is a unit but cannot be interacted with, apart from it colliding with terrain, in which case the channel is interrupted.
努努的"史上最大雪球!"技能在他们前方以一定偏移量创建并附着了一个大雪球。这个雪球是一个单位,但无法被交互,除非它与地形相撞,这种情况下将中断引导。 - creates and links to herself. Valor is a unit but cannot be interacted with.
奎因的"敌后"技能创建并将瓦罗链接到自身。瓦罗是一个单位,但无法被交互。 - , when held,
dashes by following the current position of his target every tick with an offset.
沃里克的"野兽之颚"技能,当按住时,会每次跟随目标的当前位置以一定偏移量进行冲刺。 - uses a chain of Forced Movements.
凯尔丝塔的
命运召唤使用一连串强制位移。 - exists soley as part of her champion model when it is 'on her'.
当奥莉安娜的
球在她身上时,它仅作为她角色模型的一部分存在。 -
pulls the target to Poppy's destination.
波比的
英勇冲锋
会将目标拉向波比所在位置。
- PENDING FOR TEST: 待测试:
- The
URF/
Nexus Blitz cannon between jumping in and firing.
URF/无双模式下,炮台在跳跃和开火之间存在间隔。
Interacting with Attach[edit | edit source]
与附着相关的交互
- , upon activation, checks for, then removes all
champions currently attached to the caster and/or his target.
死亡领域在激活时,检查并移除附着在施法者和/或目标身上的所有
英雄。- If is on either of the two, he will not detach nor will he enter the dimension, but he will still follow whoever he's assigned to and attack whenever they do despite them being in another realm.
如果
Pix 在这两者中的任何一个上,他既不会分离,也不会进入另一个维度,但他仍然会跟随被分配的对象,并在对方攻击时进行攻击,即使对方处于另一个领域。
- If is on either of the two, he will not detach nor will he enter the dimension, but he will still follow whoever he's assigned to and attack whenever they do despite them being in another realm.
Trivia[edit | edit source] 琐事编辑|编辑源代码
- Non-champion units occasionally do not get destroyed at the end of their lifespan, path-finding their way to a random waypoint on the map and remaining there for the rest of the game.
非英雄单位有时不会在生命周期结束时被销毁,而是寻找地图上的随机路径点并在那里停留游戏的剩余时间。 - When an attached status is not properly removed, a unit can stay attached to their 'Anchor' indefinitely. When the other effects run out, a player attached to someone else can cast abilities and use basic attacks within their own range, but is unable to move or be moved. They will always and immediately return to their 'Anchor' when
blinking away any distance.
当附加状态未正确移除时,单位可以无限期地附加到其"锚点"。当其他效果结束后,附加到其他单位的玩家可以在自身攻击范围内施放技能和使用普通攻击,但无法移动或被移动。当
闪烁任何距离时,他们将始终立即返回到"锚点"。 - By default (when no other animation is called/applicable), attached units will use their 'idle' animation, even while being moved around by their 'Anchor'.
默认情况下(当没有其他动画被调用/适用时),附加单位将使用"待机"动画,即使他们被"锚点"移动。- For comparison, a unit that is being knocked back will use their standard 'run' animation by default.
举例来说,被击退的单位默认会使用其标准的"奔跑"动画。
- For comparison, a unit that is being knocked back will use their standard 'run' animation by default.
- Unlike
dashing or being
knocked across the map, being attached does not show your current movement on the mini map.
与
冲刺或在
地图上被击飞不同,附着并不会在小地图上显示当前的移动轨迹。 - During the development of VGU, allowing her to attach to any missile was tested, but ultimately scrapped in favor of her current, more standard mobility tools.
在
阿卡丽的全面重制(VGU)开发期间,曾测试过让她附着于任何飞行物的可能性,但最终放弃了这个想法,转而使用更为标准的移动工具。- With the release of , he became the first champion to attach to a missile as a technical means to implement movement in a circle nicely.
随着
阿克珊的推出,他成为第一个以技术手段在圆周运动中附着于飞行物的英雄。
- With the release of , he became the first champion to attach to a missile as a technical means to implement movement in a circle nicely.


