Dash  冲刺

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Not to be confused with the summoner spell An icon representing Mark#Dash Dash
请勿与召唤师技能 An icon representing Mark#Dash 混淆
An icon representing Sejuani Sejuani using An icon for Sejuani's ability Arctic Assault Arctic Assault.
An icon representing Sejuani 塞恩正在使用 An icon for Sejuani's ability Arctic Assault 极地突袭。

A dash is a type of champion ability in League of Legends that causes the caster to move to a location or in a direction while traversing the intervening distance. This is distinct from blinks, which describe instantaneous movement from one location to another.
冲锋是英雄联盟中一种特殊的英雄技能,使施法者通过直线移动到特定位置或朝特定方向前进。这与 闪烁不同,后者是瞬间从一个位置移动到另一个位置。

All abilities that involve changing the location of the user via direct transit are classified as dashes, even ones that visually appear to be 'jumps', or utilize movement through the air - the game engine does not take into account the height of a unit so jumping units are considered to be on the ground for the purposes of skillshots and alike.
所有涉及通过直接路径改变单位位置的能力都被归类为冲锋,即使它们看起来像是"跳跃",或是通过空中移动 - 游戏引擎不会考虑单位的高度,因此跳跃的单位在技能命中判定等方面仍被视为在地面上。

Most dashes can be used to pass through otherwise impassable terrain, which require their end point to be within walkable terrain for this to be possible, but certain spells (such as An icon representing Lucian Lucian's An icon for Lucian's ability Relentless Pursuit Relentless Pursuit) have a small overhead where the crossing will succeed where it otherwise would not if a wall is just slightly too wide for it. Attempts made to cross terrain with a dash that does not fulfill this criteria will simply result in the champion stopping short.
大多数冲刺技能可以穿越原本不可逾越的地形,但需要技能的终点位于可行走地形内。某些技能(如 An icon representing Lucian 卢锡安的 An icon for Lucian's ability Relentless Pursuit 无情追击)具有一定的额外容错范围,即使墙体稍微过宽,仍能成功穿越。若冲刺技能未满足穿越地形的条件,角色将会在墙前停止。

An icon representing Poppy Poppy's An icon for Poppy's ability Steadfast Presence Steadfast Presence, An icon representing Taliyah Taliyah's An icon for Taliyah's ability Unraveled Earth Unraveled Earth, An icon representing Vex Vex's An icon for Vex's ability Doom 'n Gloom Doom 'n Gloom, An icon for the item Voltaic Cyclosword Voltaic Cyclosword, and An icon representing Sudden Impact Sudden Impact all interact with dashes.
An icon representing Poppy 波比的 An icon for Poppy's ability Steadfast Presence 坚定存在, An icon representing Taliyah 塔莉亚的 An icon for Taliyah's ability Unraveled Earth 土崩, An icon representing Vex 薇艾的 An icon for Vex's ability Doom 'n Gloom 厄运与沮丧, An icon for the item Voltaic Cyclosword 伏特加旋风剑,以及 An icon representing Sudden Impact 突然冲击都会与冲刺技能产生相互作用。

Dash abilities cannot be cast while under the effect of ground or root, unless otherwise stated.
在受到 地缚或 定身效果的影响时,冲刺技能无法释放,除非有特殊说明。

Abilities with knockdown effects (such as An icon representing Veigar Veigar's An icon for Veigar's ability Event Horizon Event Horizon or An icon representing Jinx Jinx's An icon for Jinx's ability Flame Chompers! Flame Chompers!) will stop units mid-dash (unless they were displacement immune, crowd control immune, protected by spell shield, or untargetable). Airborne and suspension effects will also override and effectively interrupt dashes.
具有 击倒效果的技能(如 An icon representing Veigar 维伽的 An icon for Veigar's ability Event Horizon 事件地平线或 An icon representing Jinx 金克丝的 An icon for Jinx's ability Flame Chompers! 烈焰咬击!)将会中断单位的冲刺过程(除非目标处于 位移免疫、 控制免疫、 法术护盾保护或 无法选中状态)。 浮空和 悬停效果也将覆盖并有效打断冲刺。

A select few dashes can also be interrupted by immobilizing and polymorphing effects.
少数几种冲刺能被 定身和 变形效果打断。

Dashes should not be confused with displacements, which are usually sourced from enemies (and are classified as crowd control).
冲刺不应与 位移效果混淆,后者通常源自敌人(并被归类为 控制技能)。

Auto-targeted dashes[edit | edit source]
自动目标冲锋编辑 | 编辑源代码

Direction-targeted dashes[edit | edit source]
方向性目标冲刺编辑 | 编辑源代码

Location-targeted dashes[edit | edit source]
定位目标冲刺

Unit-targeted dashes[edit | edit source]
单位指向性冲刺编辑 | 编辑源

Terrain-targeted dashes[edit | edit source]
地形目标冲刺编辑 | 编辑源代码

Knockdowns[edit | edit source]
击倒效果编辑 | 编辑源代码

Dash cancels[edit | edit source]
冲刺取消编辑 | 编辑源代码

Dashes that are interruptible by CC[edit | edit source]
可被控制技能打断的冲刺编辑 | 编辑源代码

The following dashes are interrupted by immobilization or polymorph.
以下冲刺会被 定身或 变形打断。

Dashes that can't bypass terrain[edit | edit source]
无法穿越地形的冲刺编辑 | 编辑源代码

Lunge[edit | edit source]  肺部编辑 | 编辑源代码

 Edit A lunge refers to the movement of a champion during an ability's cast animation (such as short-ranged abilities) or an empowered attack's animation (such as empowerments that grant  bonus range), in order to place the champion in range for a follow-up attack.
突进是指当使用技能(如短距离技能)或增强攻击的动画(如获得额外攻击范围加成)时,英雄通过移动以便将自身置于后续攻击范围内的一种移动方式。

Lunge is a movement distinct from dashes, primarily by not triggering effects that would otherwise interact with dashes, such as An icon representing Poppy Poppy's An icon for Poppy's ability Steadfast Presence Steadfast Presence and An icon representing Vex Vex's An icon for Vex's ability Doom 'n Gloom Doom 'n Gloom.
突进是一种与 冲刺不同的移动方式,主要体现在不会触发通常与冲刺相互作用的效果,比如 An icon representing Poppy 波比的 An icon for Poppy's ability Steadfast Presence 坚定存在和 An icon representing Vex 薇尔兹的 An icon for Vex's ability Doom 'n Gloom 末日威胁。