七龍珠 電光炸裂!ZERO
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Update for DRAGON BALL: Sparking! ZERO: Adjustments to Game Mode and Characters
《七龍珠 電光炸裂!ZERO》更新:遊戲模式與角色調整

Thank you for playing DRAGON BALL: Sparking! ZERO.
感謝您遊玩七龍珠 電光炸裂!ZERO。

To ensure the best possible Dragon Ball Sparking! Zero experience, please apply the latest update file.
為了確保您獲得最佳的七龍珠 電光炸裂!ZERO 體驗,請套用最新的更新檔案。

Version: Ver.2013.012.003.008.007
版本:Ver.2013.012.003.008.007

General Changes/Adjustments
一般變更/調整

• DP Battles:  • DP 對戰:

o Adjusted DP battles in all modes to make the difference in strength due to DP disparity between characters more pronounced. (Online and Offline)
o 調整所有模式中的 DP 對戰,使角色之間因 DP 差異造成的強度差異更加明顯。(線上和離線)

• Single Battles:  • 單人對戰:

o Removed the damage scaling based on DP in single battles in all modes.
o 移除所有模式中單人對戰中基於 DP 的傷害調整。

o Adjusted health values so that all characters have the same health. (Online and Offline)
o 調整了生命值,使所有角色的生命值相同。(線上和離線)

Game Mode Changes/Adjustments
遊戲模式變更/調整

• Custom Battle:  • 自訂戰鬥:

o Added 2D cutscenes and text.
o 新增了 2D 過場動畫和文字。

• Ranked Match:  • 排位比賽:

o Implemented a seasonal system with resets at the start of each season.
o 導入了賽季制,每個賽季開始時會重置。

o At the start of each season, players will be demoted to a certain rank based on their rank from the previous season. The demotion tiers are as follows:
o 每個賽季開始時,玩家會根據上個賽季的排位降級到特定排位。降級層級如下:

  • Z → B1

  • S → B3

  • A → B5

  • B → C5

  • C → D5

  • D → D5

o Implemented a win streak bonus system, up to a maximum of 5 consecutive wins.
o 導入了連勝獎勵系統,最多可連續獲勝 5 場。

  • 2 Win Streak: 1.2x bonus
    2 連勝:1.2 倍獎勵

  • 3 Win Streak: 1.4x bonus
    3 連勝:1.4 倍獎勵

  • 4 Win Streak: 1.8x bonus
    4 連勝:1.8 倍加成

  • 5 Win Streak: 2.0x bonus
    5 連勝:2.0 倍加成

Battle System Changes/Adjustments
戰鬥系統變更/調整

• Skill Counts:  • 技能次數:

o Slightly reduced the automatic recovery rate.
o 稍微降低了自動恢復的速率。

o No longer recovers upon successfully performing a tech.
o 成功使出掙脫技巧時不再恢復。

o Skill Counts increase upon low health is now only triggered when health drops below the last health bar.
o 低血量時增加技能計數的效果現在只會在血量低於最後一條血量時觸發。

o Increased Skill Counts recovery upon successfully landing an Attack Break.
o 成功使出攻擊崩解時,增加更多技能計數恢復量。

• Dash Attack:  • 衝刺攻擊:

o If the dash attack hits without being fully charged, it will no longer cause a blow away, and can now be chained into Dash Blow or Dash Rising.
o 若衝刺攻擊未完全蓄力就擊中,將不再造成吹飛效果,現在可以銜接衝刺爆擊或衝刺上擊。

• Smash Ki Blasts during Short Dash (General):
• 短衝刺期間的粉碎氣功波(一般):

o Changed the hitstun on hit.
o 變更了擊中時的硬直時間。

• Unblockable Smash Ki Blasts (General):
• 無法防禦的氣功衝擊 (一般):

o Can now be evaded with a Vanish.
o 現在可以使用瞬間移動迴避。

o Slightly reduced tracking.
o 稍微降低追蹤能力。

• Sonic Sway Attack:  • 音速搖擺攻擊:

o Fixed an issue where some characters could still block even when the Sonic Sway Attack was performed at the fastest possible timing.
o 修正了即使以最快速度使出索尼克搖擺攻擊,部分角色仍然可以防禦的問題。

• Dragon Dash, Quick Ascent, Quick Descent, Tech:
• 龍衝刺、快速上升、快速下降、受身:

o Can now transition into a Step-In at close range.
o 現在可以在近距離轉換為墊步。

• Chase Change:  • 追擊變換:

o Adjusted to make it easier to hit.
o 調整為更容易擊中。

Skill Changes/Adjustments
技能變更/調整

• Skills that Instantly Activate Sparking! Mode (General):
• 立即發動 Sparking!(爆氣)模式的技能(一般):

o Defense is now reduced for a certain period after the skill is activated.
o 現在技能發動後,防禦力會在一定時間內降低。

• Full Power Charge and Other Ki-Restoring Skills (General):
• 全力集氣及其他氣力恢復技能(一般):

o Defense is now reduced for a certain period after the skill is activated.
o 現在技能發動後,防禦力會在一定時間內降低。

• Buff-Type Skills (e.g., Saiyan Spirit, Pump Up):
• 增益型技能(例如,賽亞人精神、激勵):

o Increased the duration of the effect.
o 延長效果持續時間。

• Afterimage Strike:  • 殘像攻擊:

o The effect will now end if the opponent lands a Super Counter.
o 如果對手成功使出超 পাল্টা,效果現在會結束。

• Turles: Fruit of the Tree of Might:
• 達列斯:神精樹果實:

o Increased the stat boost upon activation and added a Ki recovery effect.
o 增加了啟動時的屬性提升,並新增了氣力恢復效果。

Blast Changes/Adjustments
氣功波變更/調整

• Beam/Ki Blast Type Blasts (General):
• 光束/氣功波類型氣功波(一般):

o Extended the window for Blast Impact to occur after one side fires a beam/ki blast.
o 延長一方發射光束/氣功波後,氣功波衝擊發生的時間範圍。

• Beam Type Blasts (General):
• 光束類型氣功波(一般):

o Adjusted so that firing a blast diagonally forward at an opponent firing a beam will no longer result in a clash.
o 調整為以斜前方對正發射氣功波的對手發射氣功波時,將不再會產生衝突。

• Rush Type Blasts (General):
• 突擊型氣功波(一般):

o When a rush type blast from a normal-sized character hits a large character, it will now blow away the large character and deal damage.
o 當普通體型角色的突擊型氣功波擊中大型角色時,現在會吹飛大型角色並造成傷害。

Character Adjustments  角色調整

• Dr. Gero, Android 19:
• 格羅博士、人造人 19 號:

o If they perform a Super Absorption against a beam/ki blast, they will now enter Sparking! Mode, and the stat boost effect has been removed.
o 如果他們對氣功波/氣功施展超級吸收,現在會進入 Sparking! 模式,且已移除能力值提升效果。

• Gohan (Super Hero):  • 悟飯(超級英雄):

o Reduced health.  o 降低了體力。

• Gohan (Super Hero), Super Saiyan:
• 悟飯 (超級英雄), 超級賽亞人:

o Reduced health.  o 降低了體力。

• Gohan (Super Hero), Gohan (Super Hero), Super Saiyan:
• 悟飯 (超級英雄), 悟飯 (超級英雄), 超級賽亞人:

o Increased the amount of Skill Counts required to transform into Ultimate Gohan, and health is now restored upon transformation.
o 增加了變身成終極悟飯所需的技能計量,現在變身時會恢復體力。

• Ultimate Gohan (Super Hero):
• 終極悟飯 (超英雄):

o Increased the amount of Skill Stock required to transform into Gohan Beast.
o 增加變身成野獸悟飯所需的技能格數量。

Others  其他

• Flying Kicks:  • 飛踢:

o Adjusted the hit position.
o 調整了命中位置。

• BGM:  • BGM:

o Adding two BGM.  o 新增了兩首 BGM。

Super Space-Time Duel I (From DRAGON BALL LEGENDS)

Greatest Battle in the Universe (From DRAGON BALL LEGENDS)
宇宙第一武道會(來自七龍珠 激戰傳說)

• Season 0 rewards:  • 第 0 賽季獎勵:

o Season 0 Ranked Match rewards can be claimed from Gift Box upon your first login after the start of Ranked Match Season 1 on July 1st.
o 第 0 賽季排位比賽獎勵可以在 7 月 1 日第 1 賽季排位比賽開始後,首次登入時從禮物盒子中領取。

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