Assist 助攻
An assist takes place when an ally has helped a teammate score a kill on an enemy champion recently before that enemy's death. More specifically, within the same duration required for kill credit since the moment that the enemy has died:
助攻是指在敌方英雄死亡前不久,队友协助击杀了敌方英雄的情况。更具体地说,在敌方英雄死亡的同一时间段内:
- 15 seconds, on Summoner's Rift
召唤师峡谷为 15 秒 - 20 seconds, on Howling Abyss
寒冰大桥为 20 秒
This timer refreshes upon contributing to the kill again with another valid effect. In addition to damage, there are various other ways to score an assist.
如果再次以有效方式对击杀贡献,此计时器将会刷新。除了造成伤害,还有多种方式可以获得助攻。
Kills and assists together are called takedowns, which may be scored to trigger various beneficial effects.
击杀和助攻统称为击杀参与,可以触发各种有利效果。
Assist bounty[edit | edit source]
助攻赏金编辑 | 编辑源代码
The experience bounty for assisted champion kills is different than the one for scoring a kill alone. An assist gold bounty is additionally generated when an assist is scored which is equal to half of the champion's dispensed gold bounty, capped at 50% of the base amount. If an enemy champion is executed by , the last assisting ally receives 1 instead of the assist bounty. Your Cut's gold is capped at 100% of the base amount instead.
辅助击杀敌方英雄的经验奖励与单独击杀的奖励不同。当获得助攻时,还会生成额外的助攻金钱奖励,该奖励相当于被击杀敌方英雄金钱奖励的一半,上限为基础金额的 50%。如果敌方英雄被
派克
的死亡打击技能处决,最后一个助攻的队友将获得 1 个
你的切分,而不是助攻奖金。你的切分的金钱上限为基础金额的 100%。
The slain champion's experience bounty is split equally among all contributors, meaning both the killer and assistors, whereas the assist gold bounty is split equally among assistors. The killer always earns the enemy's full kill gold bounty.
被击杀的英雄的经验奖励将在所有参与者之间平均分配,包括击杀者和助攻者,而助攻金钱奖励则在助攻者之间平均分配。击杀者始终获得敌方全额的击杀金钱奖励。
Direct triggers of assist credit[edit | edit source]
直接触发助攻积分编辑 | 编辑源
The main effects that are valid for scoring an assist are the same as the ones for being credited a kill.
获得助攻积分的主要生效条件与获得击杀积分的条件相同。
Indirect triggers of assist credit[edit | edit source]
间接触发助攻积分编辑 | 编辑源
Champions may also be rewarded with assists without hitting or debuffing a slain enemy directly, by:
即使没有直接对被击杀的敌人造成伤害或施加减益效果,英雄仍可通过以下方式获得助攻奖励:
- Granting a
heal,
shield, or otherwise form of buff to the killer or another assistor.
向击杀者或其他助攻者提供治疗、护盾或其他增益效果。 - Enclosing the enemy within upon casting the ability.
在施放技能时将敌人困在维迦的
事件视界内。 - Enclosing the enemy within at any point during its existence.
在约里克的
黑暗牢笼
存在期间的任何时候将敌人困在其中。 - Damaging then killing Yuumi, even if Yuumi herself was not affected by the assistor in any way.
对尤米的
锚点造成伤害,并击杀尤米,即使尤米未受到助攻者的任何影响。 - Initiating the channel of on a target enemy.
在目标敌人身上启动娜菲莉的"猎犬追踪"技能频道。
Revealing an enemy who was previously inside Fog of War via or specifically.
通过艾希的"鹰眼射击"或奎因的"高度感知"明确地揭示了之前处于战争迷雾中的敌人。- Any other form of revealing cannot trigger assists on its own, which includes
ward vision.
其他形式的揭示本身无法触发助攻,这包括守卫视野。
- Any other form of revealing cannot trigger assists on its own, which includes
Other forms of assists[edit | edit source]
其他形式的助攻编辑 | 编辑源代码
Similarly to assisted champion kills, the game may feature various mechanics or rules for crediting an assist when killing other types of units. These rules may depend on the game mode.
与助攻击杀敌方英雄类似,游戏可能会针对击杀其他类型单位时的助攻机制有不同的规则。这些规则可能会因游戏模式而异。
Epic monster objectives[edit | edit source]
史诗怪物目标编辑 | 编辑源代码
Epic monsters have varying ways of crediting assists for their rewards, such as considering the champion's range, death status, or whether they assisted in its takedown.
史诗怪物在计算助攻奖励时有多种方式,例如考虑英雄的攻击范围、死亡状态,或者是否参与了击杀。
Within the kill feed, champions are credited an assist next to the killer if they participated in taking down the epic
monster before its aggro was reset. If slain by the ally team, this also counts toward player stats and Challenges.
在击杀提示栏中,如果英雄在怪物重置仇恨之前参与击杀,将在击杀者旁边获得助攻标记。如果由己方队伍击杀,这也将计入玩家统计数据和挑战任务。
Turrets[edit | edit source]
炮塔编辑 | 编辑源代码
Champions are awarded their share of local gold from turrets regardless of range if they are currently alive and have recently damaged it:
无论距离远近,如果英雄当前存活且最近对炮塔造成过伤害,他们都将获得炮塔的当地金币份额:
- Within the last 10 seconds on Summoner's Rift.
在召唤师峡谷中,这个时间窗口为最近 10 秒。- However, within the kill feed, the assisting players are credited within 15 seconds(note) of damaging the turret instead; this is cosmetic.
然而,在击杀提示中,助攻玩家在对炮塔造成伤害后的 15 秒内会被记录为助攻;这只是显示上的区别。
- However, within the kill feed, the assisting players are credited within 15 seconds(note) of damaging the turret instead; this is cosmetic.
- Within the last 30 seconds on Howling Abyss
在极地大乱斗地图最后 30 秒内
Ward tracking[edit | edit source]
视野追踪编辑 | 编辑源代码
Wards may be attacked or targeted by certain pings to reveal a
timer to the team, which tracks their remaining duration. The first player to do so is credited
5, which is removed from the ward's bounty due to the tracking player being considered as "assisting" with finding the ward and subsequently allowing it to be destroyed.
可以攻击眼位或使用特定标记来向队伍显示一个
计时器,该计时器跟踪眼位的剩余持续时间。第一个这样做的玩家将获得
5 点积分,这将从眼位的赏金中扣除,因为追踪眼位的玩家被视为"协助"发现眼位,并随后允许其被摧毁。