Area of effect 范围效果
Area of effect (or AoE) is a term used to refer to an effect that takes place in an area in whichever shape or form. Area of effects often affect multiple units, but may also be designated for a single unit.
区域效果(Area of Effect,简称 AoE)是指在某个区域内产生的效果,无论其形状或形式如何。区域效果通常会影响多个单位,但也可能仅针对单个单位。
Types of AoE[edit | edit source]
区域效果类型
Chain[edit | edit source] 链式效果

烬的
《舞动的手榴弹》在区域内的目标间弹跳,形成链式效果。Chain area of effect abilities start their effect with a single target, but, if there is another valid target within range, the effect will switch or extend to that target. They are unable to switch to the same target again, unless otherwise stated.
链式范围效果的能力首先以单一目标为起点,但如果在范围内存在另一个有效目标,效果将会切换或延伸到该目标。除非另有说明,否则它们无法再次切换到同一个目标。
- Examples 示例
- and
布兰德的
烈焰之炎和
火山爆发
Conic[edit | edit source] 编辑 | 编辑源代码
- Main article: Direction-targeted
主条目:方向目标

卡萨丁的
力场脉冲作用于锥形区域内的目标。Conic area of effect abilities originate from the front of the caster and in a cone in the area.
锥形范围效果技能从施法者正面以锥形区域扩散。
- Examples 示例
Ground[edit | edit source] 地面编辑 | 编辑源代码
- Main article: Location-targeted
主条目:位置定向

内瑟斯的
幽灵之火影响地面区域内的目标。Ground area of effect abilities are an area selected by the caster at any location within range. These areas may remain for a period of time to apply their effects to units within their radius, or quickly do so after a delay.
地面范围效果(Ground AoE)技能是由施法者在射程内任意位置选择的区域。这些区域可能会在一定时间内持续存在,对其半径范围内的单位施加效果,或者在短暂延迟后快速生效。
- Examples 示例
Linear[edit | edit source] 线性区域效果编辑 | 编辑源
- Main article: Direction-targeted
主条目:方向目标

韦鲁斯的
生命形态分解射线在一条线上影响区域内的目标。Linear area of effect abilities (commonly referred to as "skillshots") are an area selected by the caster in any direction. They usually fire a missile which applies its effects to units hit within or at the end its path, or upon hitting a unit. They may also create an area along their path for a period of time or apply their effects within the target direction instantaneously after a delay.
线性区域效果技能(通常被称为"技能射击")是施法者可以选择任意方向的区域效果。它们通常会发射一个弹道,对击中或位于其路径上的单位造成效果,或在击中单位时生效。这些技能可能会在其路径上创建一个持续一段时间的区域,或在延迟后立即在目标方向内应用其效果。
- Examples 示例
Point blank[edit | edit source]
近距离攻击 | 编辑源代码
- Main article: Auto-targeted
主条目:自动目标

布里茨的
静电力场对周围目标即时生效。Point blank area of effect abilities are an area around the caster. They may apply their effects originating from the source radiating outward to units upon contact or automatically at nearby targets. Note that the area around the source is usually anchored around them, and will follow their movement.
点 blank 区域效果技能是以施法者为中心的区域。这些技能可以从源头向外辐射效果,并在接触时或自动作用于附近的单位。需要注意的是,这类技能的作用区域通常锚定在施法者周围,并随其移动。
- Examples 示例
Splash[edit | edit source] 溅射编辑 | 编辑源

区域将在主要目标周围标出。

菲兹的
《鱼人打击》击中主要目标以及周围的次要目标。Splash area of effect abilities are an area around a unit, applying their effects to them and units near them. The primary unit is however not always affected.
溅射范围效果能力是指围绕一个单位的区域,将其效果作用于该单位及其周围的单位。然而,主要单位并不总是会受到影响。
- Examples 示例
- and
特里斯塔娜的
和
Hybrid[edit | edit source] 混合编辑 | 编辑源
Hybrid classification of area of effect abilities consist of one or more types of AoE.
区域效果(AoE)能力的混合分类由一种或多种 AoE 类型组成。
- Examples 示例
- Ground-AoE + Point Blank-AoE: , ,
地面 AoE + 近身 AoE:
乌鸦风暴,
突袭,
火箭跳跃 - Ground-AoE + Linear-AoE: , ,
地面 AoE + 线性 AoE:
均衡者,
地震推力,
海克斯科技射线 - Linear-AoE + Point Blank-AoE: , , ,
线性 AoE + 近身 AoE:
切割,
暗影冲刺,
旋转斩, - Linear-AoE + Conic-AoE: , ,
线性 AoE + 锥形 AoE:
黄昏波,
钳制,
虚空尖刺
