Ammunition 弹药
Ammunition (or Charge) is a resource mechanic utilized by certain active effects that behaves akin to a supply of ammunition, designed around a deploy in bulk.
弹药(或充能)是一种特定主动效果所使用的资源机制,类似于批量部署的弹药供应系统。
Contents 目录
Stock[edit | edit source] 库存编辑 | 编辑源代码
Active effects that utilize a stock system enable activation so long as stock of it is available, which is often replenished by a recharge timer. Ability haste usually affects the recharge timer rather than the recast timers.
利用库存系统的主动效果只要有可用的库存就可以激活,通常通过充能计时器来补充。技能急速通常会影响充能计时器,而非重新施放的计时器。
The following abilities have a stock system:
以下技能拥有库存系统:
Champion abilities[edit | edit source]
英雄技能编辑 | 编辑源代码
Amumu's
Bandage Toss
阿木木的
绷带投掷
Aphelios'
The Hitman and the Seer
厄斐琉斯的
杀手与先知
Ashe's
Hawkshot
艾希的
鹰眼射击
Azir's
Arise!
阿兹尔的
崛起!
Bard's
Caretaker's Shrine
巴德的
守护者圣地
Caitlyn's
Yordle Snap Trap
凯特琳的
约德尔夹子陷阱
Corki's
Missile Barrage
库奇的
导弹轰炸
Gangplank's
Powder Keg
海盗船长的
火药桶
Graves'
New Destiny
的
Heimerdinger's
H-28G Evolution Turret
大发明家的
H-28G 进化炮台
Ivern's
Brushmaker
艾翁的
制造灌木技能
Jhin's
Whisper and
Captive Audience
烬的
诡术士之语和
俘虏观众
Kalista's
Sentinel
卡莉斯塔的
哨兵
Kled's
Pocket Pistol
克雷德的
口袋手枪
Milio's
Warm Hugs
米利奥的
温暖拥抱
Nilah's
Slipstream
妮拉的
滑流
Rumble's
Electro Harpoon
兰博的
电磁鱼叉
Syndra's
Dark Sphere with
Transcendent
辛德拉的
暗黑法球
超越状态
Taric's
Starlight's Touch
塔里克的
星光之触
Teemo's
Noxious Trap
提莫的
致命陷阱
Vel'Koz's
Void Rift
维克兹的
虚空裂隙
Vi's
Relentless Force
蔚的
Zyra's
Rampant Growth
扎伊拉的
狂野生长
Items[edit | edit source] 物品编辑 | 编辑源代码
Note that items use the same indicator to denote the accumulation of stacks, which must be distinguished from the expenditure of charges.
请注意,物品使用相同的指示器来表示堆叠的累积,这必须与消耗充能区分开来。
Refillable Potion
可补充药水
Runic Compass /
Bounty of Worlds and all upgrades (
Bloodsong,
Celestial Opposition,
Dream Maker,
Solstice Sleigh,
Zaz'Zak's Realmspike)
符文指南针 /
世界赏金和所有升级版本(
血歌,
天体对抗,
梦境制造者,
至日雪橇,
扎兹克的领域尖峰)
Tear of the Goddess /
Archangel's Staff /
Manamune /
Winter's Approach
女神之泪 /
大天使之杖 /
泷泽 /
冬天的逼近
- Charges are not visible due to the stack indicator, but the item will show cooldown when depleted.
尽管堆叠指示器不可见,但物品在耗尽时将显示冷却时间。
- Charges are not visible due to the stack indicator, but the item will show cooldown when depleted.
World Atlas
世界地图
Your Cut
你的份额
Trinkets[edit | edit source]
饰品编辑 | 编辑源代码
Oracle Lens
神谕透镜
Watchful Wardstone /
Vigilant Wardstone
守望石 /
警戒石
Warding Totem
守卫图腾
Scarecrow Effigy
稻草人雕像
Unofficial[edit | edit source]
非官方编辑 | 编辑源代码
Some items use the stock system, but aren't officially considered charge-based effects.
一些物品使用库存系统,但并不被正式视为充能效果。
Health Potion /
Total Biscuit of Everlasting Will /
Poro-Snax
生命药水 /
永恒意志总饼干 /
宝露小点心
- These items are issued with a single charge, reissues will add charges.
这些物品以单个充能发放,重新发放将会增加充能次数。
- These items are issued with a single charge, reissues will add charges.
Summoner Spells[edit | edit source]
召唤师技能编辑 | 编辑源代码
Smite
惩戒
Barrage[edit | edit source]
弹幕编辑 | 编辑源代码
An ability's activation may enable successive recasts of similar or variable effects within the ability's duration. Unlike traditional stock systems, barrage casts are not periodically generated, or incur no additional resource cost.
能力的激活可能允许在该能力持续期间连续重复施放相似或变化的效果。与传统的库存系统不同,弹幕施放并不是定期生成,也不会产生额外的资源消耗。
Champion abilities[edit | edit source]
英雄技能编辑 | 编辑源代码
Aatrox's
The Darkin Blade
亚托克斯的
Ahri's
Spirit Rush
阿狸的
Evelynn's
Hate Spike
伊芙琳的
Gwen's
Needlework
格温的
Jhin's
Curtain Call
烬的
帷幕杀戮
Nunu's
Snowball Barrage
努努的
雪球狂轰
Riven's
Broken Wings
锐雯的
破碎之翼
Xerath's
Rite of the Arcane
泽拉斯的
奥术仪式
| General | Abilities (Casting resource) · Basic attack · Combat status · Cooldown · Damage (Ability damage · Physical · Magic · True · Damage modifier) · Experience · Kill (Death · Assist · Execution) · Strategies · Unit radius (Collision · Selection · Size) |
|---|---|
| Targeting Types | Auto (Passive · Self) · Direction · Location · Unit · Proximity · Vector |
| Unit types | Champion · Minion · Monster · Pets · Structures (Turret · Inhibitor · Nexus) · Jungle plants · Wards |
| Effect types | Ability effects · Attack effects (On-hit) · Area of effect · Damage over time · Grievous Wounds · Heal · Redirected damage · Shield |
| Ability types | Attached · Aura · Blink · Buff · Channel · Crowd control · Dash · Debuff · Invulnerability · Pet · Projectile · Sight · Spell shield · Stealth · Tether · Untargetability |
| Innate: |
| Moonlight: Attacks and abilities consume a weapon's ammo. When out of ammo, Aphelios discards the weapon to the reserve and Alune assembles the next of the 5. |
| Weapon Master: Aphelios cannot improve his abilities with skill points, instead he spend those for bonus stats: |
| RECHARGE: 10 / 9 / 8 / 7 / 6 |
| Active: |
| Sand Soldiers expire faster near |
| RECHARGE: 26 / 22 / 18 / 14 / 10 |
| Active: |
| Caitlyn periodically stocks a charge of Yordle Snap Trap, up to a cap. |
| The next |
| RECHARGE: 20 |
| Active: |
| Corki stores missiles over time, and starts with maximum missiles when he respawns. |
| Every 3rd missile fired is a Big One: which fires farther and deals increased damage in a bigger explosion. |
| RECHARGE: 17 / 16 / 15 / 14 / 13 |
| Active: |
| If Gangplank destroys a Powder Keg, it will explode to deal the attack's damage to nearby enemies and The explosion will cause nearby Powder Kegs to also explode. |
| Gangplank stocks a Powder Keg every few seconds, up to a maximum. |
| Innate: |
| Each attack fires several pellets in a cone that each collide with the first enemy hit. Hitting a target with multiple pellets will deal increased damage, and non-champion enemies are additionally |
| RECHARGE: 20 |
| Active: |
| Heimerdinger periodically stocks a Turret Kit, up to a maximum of 3. |
| The turret has a secondary beam attack that charges up over time, which deals magic damage to enemies hit. |
| COOLDOWN: 1 |
UPGRADE: |
The turret has a secondary beam attack that charges up over time and while it fires, which deals magic damage to enemies hit. |
| Innate - Death in 4 Acts: |
| Innate - Every Moment Matters: Jhin gains |
Jhin's |
| RECHARGE: 24 / 21.5 / 19 / 16.5 / 14 |
| Passive - Beauty in Death: Killing an enemy champion summons a free Blooming Lotus Trap under them. |
| Active: |
| Jhin stocks a Lotus Trap every few seconds, holding up to two. |
| RECHARGE: 90 / 80 / 70 / 60 / 50 |
| Passive - Soul-Marked: While |
| Passive: Kalista periodically stocks a Sentinel charge, up to a cap. |
| Active: Kalista summons a Sentinel that patrols back and forth on a path to the target location, granting |
| RECHARGE: 6 |
| Active: |
| Rumble periodically stocks an Electro Harpoon, up to a cap. |
| RECHARGE: 7 |
| Active: After a brief delay, |
| STATIC CD: 8 |
| Innate: |
| Collecting a Splinter of Wrath from an enemy restores |
| At the maximum amount of Splinters, her |
| RECHARGE: 35 / 30 / 25 |
| Active: |
| Teemo periodically stocks a charge of Noxious Trap, up to a cap. |
| Mushrooms can be destroyed by enemy |
| RECHARGE: 19 / 18 / 17 / 16 / 15 |
| Active: |
| After a brief delay, the rift collapses, dealing magic damage to enemies within. |
| Vel'Koz periodically stocks a charge of Void Rift, up to a maximum of 2. |
| RECHARGE: 12 / 11 / 10 / 9 / 8 |
| Active: |
| Vi periodically stocks a charge of Relentless Force, up to a maximum of 2. |
| RECHARGE: 18 / 16 / 14 / 12 / 10 |
| Active: |
| Zyra periodically stocks a Rampant Growth charge, up to a maximum of 2. The charge cooldown is |
| COOLDOWN: 14 / 12 / 10 / 8 / 6 |
Active: Aatrox performs an attack with his greatsword in the target direction, dealing physical damage to enemies within an area. The area varies and the damage increases per cast. Enemies within each area's Sweetspot receive increased damage and are briefly
|
| COOLDOWN: 140 / 120 / 100 |
| Active: |
| Ahri can cast this ability up to three times in quick succession. During this time, additional casts are gained whenever a |
| COOLDOWN: 4 |
| Active: |
| Recast: Evelynn shoots a line of spikes toward the target enemy, dealing magic damage to all enemies hit. She may recast up to 3 times. |
| COOLDOWN: 120 / 105 / 90 |
| Active: |
| Recast: Jhin fires a round in the target direction that deals physical damage to enemies hit based on their missing health. It stops upon hitting an enemy |
| The fourth shot |
Curtain Call plays music globally when first activated and its range is always |
| COOLDOWN: 14 / 13 / 12 / 11 / 10 |
| Active: Shortly after activating Snowball Barrage, Snowbound enemies near |
| Snowball Barrage can be recast twice within a short time. |
| Recast: Nunu hurls another volley of snowballs. |
| COOLDOWN: 13 |
Active:
|
| COOLDOWN: 130 / 115 / 100 |
| Active: |
| If Rite of the Arcane ends without using any recasts, half of the cooldown is |
| Recast - Arcane Barrage: Xerath catapults an arcane missile to the target location that deals magic damage to enemies hit. Hitting enemy champions increases the damage of the following missiles, up to a cap. |
Rite of the Arcane's range is always |