Ability resource 能力资源
Ability resources are tangible resources that are given as such by the game, meant to limit or empower a champion's gameplay in various ways by consuming or generating them with actions such as ability casting or basic attacking. They are shown on a champion's health bar. Each champion is limited to a maximum of two resources, a primary one (displayed in the "resource" line under the current health line) and a secondary one (displayed at the bottom of the health bar, either as pips or champion-specific icons).
技能资源是游戏提供的具体资源,通过消耗或生成这些资源(如释放技能或普通攻击),旨在以各种方式限制或增强英雄的游戏表现。这些资源显示在英雄的生命条上。每个英雄最多可拥有两种资源,一种是主要资源(显示在当前生命值线下的"资源"行),另一种是次要资源(显示在生命条底部,可以是点数或特定英雄的图标)。
This page provides a compilation of all resources and other related matter. For more details, visit the respective pages that are linked.
本页面汇总了所有相关资源和其他相关内容。欲了解更多详情,请访问相关链接页面。
Mana[edit | edit source]
蓝量编辑 | 编辑源代码
- Main article: Mana 主条目:蓝量
Mana is the primary casting resource used by most champions. It is expended through abilities either passively or actively and serves as a limiter mechanic to the rate at which a champion can use their abilities before they have to recall. Some mana users also possess an ability that does not cost any mana, while another costs a significant amount of mana, in this scenario, mana limits the usage of one ability but not the other. Its regeneration rate is low and it has a limited pool in absence of bonus mana or mana regeneration obtained through growth and various other effects. Mana may also directly increase the power of certain items such as or the abilities of some champions like or
蓝量是大多数英雄使用的主要施法资源。它通过被动或主动方式消耗,作为限制英雄使用技能频率的机制,迫使玩家在资源耗尽前需要回城补给。某些蓝量英雄可能拥有一个不消耗蓝量的技能,而另一个技能则需要大量蓝量,在这种情况下,蓝量会限制某些技能的使用。蓝量的再生速度较低,且在没有额外蓝量或通过成长和其他效果获得的蓝量回复的情况下,资源池是有限的。蓝量还可以直接增强某些物品的效果,如
无尽之刃,或某些英雄的技能,比如
卡萨丁的
虚空行走或
瑞兹的
符文牢狱
Manaless[edit | edit source]
无蓝编辑 | 编辑源代码
- Main article: Manaless 主条目:无蓝
"Manaless" is a broad classification comprising champions who do not utilize mana as their primary casting resource. However, many manaless champions use their resource for purposes such as empowering the effects of their abilities or to indicate the duration of a key ability. Apart from mana the only limiting ability resource. There are 28 manaless champions:
"无蓝"是一个广泛的分类,指的是不使用法力值作为主要施法资源的英雄。然而,许多无蓝英雄会使用其资源来强化技能效果或表示关键技能的持续时间。除了法力值之外,这是唯一限制能力资源的方式。目前共有 28 名无蓝英雄:
, , , and specifically use a resource that serves as a duration indicator for one of their abilities.
亚托克斯、
卑尔维斯、
布莱尔、
斯维因和
永恩特别使用一种作为其某个技能持续时间指示器的资源。
- Resourceless 无资源
Of the above, the following champions do not utilize any kind of primary or secondary resource. There are 6 resourceless champions:
上述提到的这些英雄不使用任何主要或次要资源。共有 6 名无资源英雄:
Energy[edit | edit source]
能量编辑 | 编辑源代码
- Main article: Energy 主条目:能量
Energy is an ability resource that is used instead of mana. It is used as a gating mechanic for ability casting, but its regeneration rate is much higher and its pool cannot be improved. As a consequence, casting too many abilities at the same time will deplete it quickly, leaving the user unable to cast again for a short period of time while it regenerates. There are 6 energy champions:
能量是一种替代法力值的技能资源。它作为限制技能释放的机制,但其再生速率更高,且池容量无法提升。因此,同时释放太多技能会迅速耗尽能量,导致使用者在能量重新生成期间短暂无法释放技能。目前共有 6 名能量型英雄:
Fury[edit | edit source]
怒气编辑 | 编辑源代码
Fury is an umbrella term for a multitude of resources that are telegraphed as so in the game, though each one has unique, champion-specific elements. Fury represents momentum and encourages sustained aggression from users, often gating a power-spike or empowerment. The user is rewarded for regularly cycling its accumulation and expenditure. While mana and energy have a base quantity provided by default, fury must be generated first in order to be usable.
怒气是游戏中标记的多种资源的总称,尽管每种资源都有独特的、英雄专属的元素。怒气代表动量,鼓励持续的主动进攻,通常限制或强化某种能力。使用者通过循环积累和消耗而获得奖励。与法力和能量有默认基础数量不同,怒气必须先生成才能使用。
This resource's generation varies between users, but is always done in-combat, and it may or may not decay when out-of-combat. Certain kinds of fury may also have some additional functions on top of basic attack or ability enhancements, such as a transformation. Fury's color varies between users from red at all times, to progressing from white or yellow to red as the bar is filled.
这种资源的生成因使用者而异,但总是在战斗中产生,可能会在脱离战斗时衰减或不衰减。某些类型的怒气可能还有基本攻击或技能增强之外的额外功能,例如变形。怒气的颜色因使用者而异,可以始终为红色,也可以随着进度条填充从白色或黄色渐变到红色。
Gnar's Rage
格纳尔的怒气-
- See:
另请参见:
吉纳尔
Gnar generates fury over time after dealing or taking damage. Upon reaching the maximum, he transforms into , gaining different abilities as well as the ability to cast his ultimate, and his rage begins to deplete over the duration, transforming back to when fully depleted.
吉纳尔会随着造成或承受伤害而逐渐积累怒气。当怒气达到最大值时,他会变身为
巨型吉纳尔,获得不同的技能以及施放大招的能力,并且他的怒气会在变身期间逐渐消耗,当怒气完全耗尽时会变回
小型吉纳尔。
Renekton's Rage
雷内顿的愤怒-
- See:
另请参见:
雷内顿
Renekton generates fury upon landing basic attacks and hitting abilities. While above the threshold, his next basic ability consumes some fury to gain enhanced effects.
雷尼顿在施放基础攻击和技能时会生成愤怒值。当愤怒值高于阈值时,他的下一个基础技能可以消耗部分愤怒值来获得增强效果。
Rek'Sai's Fury
雷克塞的愤怒值-
- See:
参见:
雷克塞
Rek'Sai generates fury whenever she deals damage. She can to consume it for
healing, in addition to deal increased damage with her when at maximum.
雷克塞在造成伤害时会生成愤怒值。她可以
钻地来消耗愤怒值获得
生命恢复,并在愤怒值满时,用
狂怒撕咬造成额外伤害。
Sett's Grit
赛特的毅力值-
- See:
参见:
赛特
Once Sett has learned , he stores a portion of the damage taken as Grit up to a cap, which quickly decays when not damaged. When Haymaker is activated, he consumes all Grit to gain a
shield and deal damage based on the Grit consumed.
一旦赛特学会了
超级重拳,他会将受到伤害的一部分存储为韧性,并且有最大上限,当未受到伤害时会迅速衰减。当超级重拳被激活时,他会消耗所有韧性来获得
护盾,并根据消耗的韧性造成伤害。
Shyvana's Dragon Fury
希瓦娜的龙之怒气-
- See:
参见:
希瓦娜
Shyvana generates fury naturally and with her basic attacks. With enough fury, she may cast at the cost of depleting all of her fury over time.
希瓦娜可以通过自然生成和基础攻击来获得怒气。当拥有足够的怒气时,她可以消耗所有怒气来施放
龙裔突袭。
Skaarl's Courage
斯卡尔的勇气-
- See:
参见:
克莱德
When Skaarl's health drops below 0, she flees from the battlefield, dismounting Kled. The player can afterwards restore Skaarl's courage by performing various actions, such as attacking and taking down enemies. Once fully restored, they remount and a portion of Skaarl's health is restored.
当斯卡尔的生命值降到 0 以下时,她会逃离战场,使克莱德下马。玩家之后可以通过执行各种动作来恢复斯卡尔的勇气,如攻击和击杀敌人。一旦完全恢复,他们将重新骑上坐骑,并恢复部分斯卡尔的生命值。
Tryndamere's Battle Fury
特里·丁达的战斗狂怒-
- See:
参见:
特朗德玛
Tryndamere generates fury with his basic attacks and some of his abilities. It grants him
critical strike chance and he may consume it to increase healing.
特朗德玛通过普通攻击和部分技能生成愤怒值。这为他提供暴击几率,并且他可以消耗这些愤怒值来提高
嗜血术的治疗效果。
Udyr's Awakening
乌迪尔的觉醒-
- See:
参见:
乌迪尔
Udyr charges up for an Awakening passively and upon triggering
Monk Training attacks. Upon the resource filling up and Udyr entering a stance, he may cast the respective ability of his active stance again in order to empower it for a duration, consuming all Awakening charge in the process.
乌迪尔通过被动方式以及触发
僧侣训练攻击来积累觉醒能量。当能量充满并且乌迪尔进入某个姿态时,他可以再次施放当前姿态的技能以强化它,并在此过程中消耗所有觉醒能量。
Vladimir's Crimson Rush
弗拉基米尔的猩红之躁-
- See:
参见:
弗拉基米尔
Vladimir gains a Crimson Rush charge over the cooldown of . When the second charge is gained, he gains its effect for a short duration, causing his next cast of Transfusion within to be empowered.
弗拉基米尔在
血之汲取的冷却过程中获得一个猩红之躁充能。当第二个充能获得时,他会在短暂的持续时间内获得其效果,使得他的下一次血之汲取施放将得到强化。
Shield[edit | edit source]
护盾编辑 | 编辑源代码
- See:
参见:
莫德凯萨
Mordekaiser fills up his shield (also known as potential shield) upon dealing or taking damage, but decays otherwise. When is activated, it consumes and converts the resource to gain a
shield of equal value.
当莫德凯萨对敌人造成或承受伤害时,他的护盾(也称为潜在护盾)会逐渐填满,否则会逐渐衰减。当激活
无敌时,它会消耗并转换这个资源,获得等值的
护盾。
Ferocity[edit | edit source]
狂暴值编辑 | 编辑源代码
- See:
参见:
雷葛尔
Rengar generates Ferocity whenever he casts and uses a basic ability successfully, and loses all resource after being out of combat for some time. While at the maximum, his next basic ability consumes all of it to become empowered.
雷葛尔每成功施放并使用一个基础技能时都会生成狂暴值,并在脱离战斗一段时间后失去所有资源。当达到最大值时,他的下一个基础技能会消耗所有狂暴值并变为强化状态。
Ferocity is uniquely denoted in the resource bar for the player, but otherwise is also represented by pips that are visible to all players (including self). While not at maximum Ferocity, the bar and pips are colored white; upon reaching maximum Ferocity, the bar and pips are colored orange.
狂暴值在玩家的资源条上有独特的标识,同时也以对所有玩家可见的标记(包括自身)表示。当狂暴值未达到最大值时,资源条和标记为白色;当达到最大狂暴值时,资源条和标记会变为橙色。
Flow[edit | edit source]
- See:
另请参见:
亚索
Yasuo uses Flow for the purpose of shield. Flow is generated while moving. When at the maximum, it will be consumed and converted to a
shield upon taking damage from
champions and
monsters.
亚索使用流转值来触发
《流浪者的道路》的护盾。流转值在移动时生成。当达到最大值时,在受到
英雄和
野怪的伤害时,将转换并消耗为
护盾。
Yasuo's Flow bar is colored blue while charging, and white once full (a commonly used color for shields).
亚索的流转值在充能时呈蓝色,充满时呈白色(这是盾牌常用的颜色)。
Blood Well[edit | edit source]
血之源泉 | 编辑源代码
Blood Well is a resource that thematically represents draining the life force from enemies. It is generated through a champion's own empowered form, and can be refreshed by passing a certain condition during combat. Blood Well depletes at a certain rate automatically, different for each champion. Only currently uses this resource as a primary one, as the other champions use Mana as well.
鲜血之井是一个在主题上代表从敌人身上汲取生命力的资源。它通过英雄自身的增强形态生成,并可以在战斗中通过满足特定条件来刷新。鲜血之井会以不同的速率自动消耗,每个英雄的消耗速率都不同。目前,只有
将其作为主要资源,其他英雄仍使用法力值。
- uses Blood Well while his empowered form is active.
的
在其增强形态处于活跃状态时使用鲜血之井。 - uses Blood Well to indicate Demonic Energy.
的
使用鲜血之井来指示恶魔能量。 - may also gain access to Blood Well when using ultimate abilities in this list.
在使用劫持的终极技能时,也可能获得鲜血之井。
Frenzy[edit | edit source] 狂暴编辑 | 编辑源代码
- See:
参见:
布莱尔
Frenzy is a resource used exclusively by Briar for her Frenzy state. She generates it only upon finding a target through or . Her resource bar indicates the remaining duration of this state.
狂暴是布莱尔独有的资源,用于其狂暴状态。她只有在通过
血之狂暴或
必死无疑找到目标时才能生成狂暴值。她的资源条显示此状态的剩余持续时间。
Frenzy generated from the regular Frenzy state (through ) will deplete over time, while Frenzy generated from her empowered Blood Frenzy (through , called "Hematomania") cannot deplete until the state ends or is otherwise canceled. Frenzy also resets to zero when the state is canceled.
狂暴状态通过常规狂暴状态(通过
血之狂暴)生成的狂暴值会随时间递减,而通过她的强化血之狂暴(通过
必死无疑,称为"血狂")生成的狂暴值在状态结束或被取消之前不会递减。当状态被取消时,狂暴值也会重置为零。
Heat[edit | edit source]
热量 | 编辑源代码
- See:
参见:Rumble
Rumble generates heat whenever he casts a basic ability, and loses a portion of it over time after not casting for a period of time. While above the threshold, his basic abilities are empowered. Upon reaching the maximum, he loses it rapidly and his abilities are disabled until fully depleted at the cost of enhancing his basic attacks.
Rumble 每当施放基础技能时都会产生热量,在一段时间内不施放技能则会逐渐失去部分热量。当热量高于阈值时,他的基础技能会得到强化。当达到最大热量时,他会迅速失去热量,并且技能会被禁用,直到完全耗尽,代价是增强其基础攻击。
Style[edit | edit source]
样式编辑 | 编辑源代码
- See:
参见:
萨米拉
Style is a resource used exclusively by Samira through her (innate) and has a maximum of 6 stacks. It is generated upon hitting a basic attack or ability against a champion that is different from the previous one, and lost after not hitting a champion for some time. Style grants her increasing bonuses, and while at the maximum she gains access to her ultimate, , and can expend all of the resource in order to use the ultimate.
姿态(Style)是仅由莎米拉通过她的
大胆冲动(固有技能)独家使用的资源,最多可以堆叠 6 层。当对不同于上一个目标的敌方英雄造成基础攻击或技能命中时生成,并在一段时间内未命中敌方英雄时消失。姿态为她提供递增的额外效果,当达到最大层数时,她可以获得终极技能
烈焰触发器的使用权,并可以消耗所有资源来释放这个技能。
Style is displayed below Samira's health bar as pips. The first three pips have a white color, the next two have a yellow color, and the final one has a red color.
姿态显示在莎米拉的生命值条下方,以标记点表示。前三个标记点为白色,接下来两个为黄色,最后一个为红色。
For added flavor, the player sees Style as six grades next to her health bar as well, from lowest to highest:
.
为增添风格感,玩家可以看到姿态以六个等级显示在她的生命值条旁,从最低到最高依次为:
。
Moonlight[edit | edit source]
月光编辑 | 编辑源代码
- See:
查看:
暗裔弓神
Moonlight is a resource used exclusively by Aphelios that functions as ammunition for each of his weapons specifically. The Moonlight bar under his health bar is divided into five parts of 10 ammo.
月光是暗裔弓神独有的资源,专门作为他每件武器的弹药。月光条位于他的血条下方,分为五个部分,每个部分 10 点弹药。
Moonlight is expended whenever he uses a basic attack or casts his unique active ability through his main weapon. Upon expending all of it for any weapon, he places that specific weapon to the reserve. When that weapon is gained again, all of its moonlight is replenished.
每当他使用基础攻击或通过主武器施放独特的主动技能时,月光就会被消耗。当任何武器的月光全部耗尽时,他会将该特定武器放入备用库。当重新获得该武器时,其所有月光将被补满。
For the player, pips will also appear on the side of the screen when there is 10 moonlight or less remaining in his main weapon.
对于玩家来说,当主武器中的月光剩余 10 点或更少时,屏幕侧边也会出现对应的提示标记。
Ammo[edit | edit source] 弹药编辑 | 编辑源
- Also see: Health bar#Champion ability indicators
另请参见:生命条#英雄技能指示器
Ammo is a resource that is required to be consumed by certain actions, limiting its users with its low quantity in exchange for accessing an effect or a more powerful version of an effect. The number of ammo available is visually represented by either pips or icons below the user's health bar. Some of the indicators are only relevant for stocked charges, while others may only exist for the purposes of visual clarity for passive effects.
弹药是一种在执行某些动作时需要消耗的资源,通过其低数量限制用户,以换取访问某种效果或更强大版本的效果。可用的弹药数量通常在用户的生命条下方以像素点或图标的形式直观地呈现。某些指示器仅与已存储的充能相关,而其他指示器可能仅出于被动效果的视觉清晰度目的而存在。
- : Indicates the number of stacks and when the stun is ready.
安妮的
炽热狂热:指示堆叠数量以及眩晕是否准备就绪。 - : Indicates the number of available casts.
的
:表示可用释放次数。 - : Indicates the number of empowered attacks (visible to self only).
的
:表示强化攻击的数量(仅对自己可见)。 - : Indicates the amount of rockets in stock, and when a Big One is available. Pips are removed from left to right, as rockets are expended.
的
:表示火箭库存数量,并显示大型火箭是否可用。火箭使用后,从左到右依次移除标记。 - : Indicates the number of Powder Kegs currently in stock.
的
:表示当前存储的火药桶数量。 - : Each basic attack consumes one ammo and he will reload over a few seconds immediately after expending all or when withholding leftover ammo for a while. For Graves, it is displayed as
shells.
格雷福斯的
新命运:每次基础攻击消耗一颗弹药,并在消耗完所有弹药或长时间保留剩余弹药后立即在几秒内重新装填。对于格雷福斯来说,这显示为
个弹壳。 - : Consumes ammo during its cast time, increasing the number of snips for each consumed. Can be filled up with basic attacks but not required to have any to cast.
格温的
剪一剪!:在施法期间消耗弹药,每消耗一个弹药就增加剪裁的次数。可以通过基础攻击填充弹药,但不需要有弹药也可以施法。 - : Each basic attack consumes one ammo and he will reload over a few seconds immediately after expending all or when withholding leftover ammo for a while.
烬的
低语:每次基础攻击消耗一颗弹药,并在消耗完所有弹药或长时间保留剩余弹药后立即在几秒内重新装填。 - : Indicates when empowered casting is ready.
潘森的
凡人意志:表示可以使用强化施法的状态。 - : Indicates the number of empowered attacks (visible to self only).
锐雯的
符文之刃:显示强化攻击的数量(仅对自己可见)。 - : Indicates the number of generated
Runes.
瑞兹的
超负荷:显示已生成的
符文数量。 - : Indicates when an Echo cast is ready.
瑟拉丰的
舞台存在:显示回声施法是否准备就绪。 - : Indicates when the empowered attack is ready (visible to self only).
娑娜的
和弦:显示强化攻击是否已准备就绪(仅对自己可见)。 - : Indicates the number of charges currently in stock (visible to self only). For Syndra, it is displayed as "dark circle" icons.
辛德拉的
黑暗法球:显示当前可用的法球数量(仅对自己可见)。对于辛德拉,以"黑色圆圈"图标显示。 - : Each basic attack consumes one ammo if any are present, sending out a powerful feather that penetrates through enemies. If there is no ammo, then a normal basic attack is fired. Can be filled up with ability casts. For Xayah, it is displayed as
feathers.
凯莎的
清洁切割:每次基础攻击会消耗一个弹药(如果有),发射一个能穿透敌人的强大羽毛。如果没有弹药,则发动普通基础攻击。可以通过技能施放来填充弹药。对于凯莎,以
羽毛显示。
Miscellaneous resources[edit | edit source]
其他资源编辑 | 编辑源代码
The following are resources that do not fit the other classifications on the Wiki.
以下是不符合维基上其他分类的资源。
- : Counts down the active time of True Form, in seconds.
贝尔薇丝的
无尽盛宴:以秒为单位倒计时真实形态的活跃时间。 - : Indicates the number of stacks and whether its full effect is active.
艾瑞莉亚的
艾欧尼亚狂热:显示堆叠数量和是否激活全效果。 - : Indicates the current stacks and whether its full effect is active (visible to self only).
莫德凯撒的
黑暗崛起:显示当前堆叠数和是否激活全效果(仅对自己可见)。 - : Counts down the the remaining duration of the ability in centiseconds. Its bar is colored orange
永恩的
魂魄解脱:以百分秒为单位倒计时技能的剩余持续时间。其进度条为橙色。
Health[edit | edit source]
生命值编辑 | 编辑源代码
- Main article: Health as a casting resource
主要文章:生命值作为施法资源
Instead of an ability resource or in addition to it, certain champions can expend a set quantity or percentage of
health to cast some or all of their spells. Some resourceless champions have health costs.
除了能力资源或作为其补充,某些英雄可以通过消耗一定数量或百分比的
生命值来施放部分或全部技能。一些没有资源消耗的英雄具有生命值消耗机制。
Internal classification[edit | edit source]
内部分类编辑 | 编辑源代码
This section compiles all information on the internal resource types. Riot's classifications do not necessarily coincide with the purposes of the Wiki and/or system paradigms and gameplay patterns in general.
本节汇总了内部资源类型的所有信息。拳头(Riot)的分类未必与维基百科和/或系统范式及游戏玩法模式完全一致。
Table of All Resources[edit | edit source]
所有资源表格编辑 | 编辑源代码
Types are represented by their unique index. A champion labeled with * uses the resource they are placed under as a secondary resource.
类型由其唯一索引表示。标记为 * 的英雄将使用其所在类型作为辅助资源。
| Index 索引 | Internal Name 内部名称 | Display Name 显示名称 | User(s) 使用者 |
|---|---|---|---|
| 0 | mana
|
Mana 法力值 | Most champions 大多数英雄 |
| 1 | energy
|
Energy 能量 | , , , , , |
| 2 | none
|
N/A 不适用 | , , , , , |
| 3 | shield
|
Shield 护盾 | Exclusive to 仅限于 |
| 4 | battlefury
|
Fury 怒气 | Exclusive to 仅限于 |
| 5 | dragonfury
|
Fury 怒气值 | , , * |
| 6 | rage
|
Fury 怒气值 | Exclusive to 专属于 |
| 7 | heat
|
Heat 热量 | |
| Grade 等级 | * * | ||
| 8 | gnarfury
|
Rage 怒气 | |
| Fury 狂怒 | |||
| Grit 坚韧(Grit) | |||
| Courage 勇气(Courage) | |||
| Awakening 觉醒 | * * | ||
| Crimson Rush 猩红冲刺 | |||
| 9 | ferocity
|
Ferocity 凶猛值 | Exclusive to * 仅限于 * |
| 10 | bloodwell
|
Blood Well 血之之井 | , *, * |
| 11 | wind
|
Flow 流动性 | , |
| 12 | ammo
|
(Varied) (多样) | *, *, *, *, *, *, *, *, *, *, *, *, *, *, * * |
| 13 | moonlight
|
Moonlight 月光 | Exclusive to * 专属于 * |
| 14 | other
|
(Varied) (多样化) | , *, *, * |
Data Variables[edit | edit source]
|
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Trivia[edit | edit source]
- When the mechanic was unique to Renekton, Fury was known as "Rage".
当这个机制仅属于雷克顿时,怒气被称为"愤怒"。 - Rage was once named "Tantrum".
格纳的怒气曾被命名为"发脾气"。 - When was first released, she was not technically classified as manaless. For example, she could purchase mana and it would be represented in her resource bar, allowing her to increase her 0 mana and 0 mana regeneration and benefit from items such as and . A hotfix was released to remove this interaction shortly after.
当
瑞文首次发布时,她在技术上并未被归类为无蓝。例如,她可以购买法力,并且这将在她的资源条中显示,使她能够提高 0 点法力和 0 点法力回复,并从
泣血之刃和
大天使之杖等物品中获益。不久后,一个热修复补丁被发布以移除这种交互。
- ↑ Battle Fury, Dragon Fury and Rage.
↑ 战斗狂怒、龙之狂怒和怒气。
