Jhin 锤 stone
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Jhin is a champion in League of Legends.[1]
烬是英雄联盟中的一位英雄。 [1]
655 – 2474
300 – 1150
3.75 – 13.1
6 – 19.6
24 – 103.9
59 – 133.8
30 – 52.1
175% ( × 0.86)
175%(× 0.86)
330
550
0.625 – 0.944 0.625 - 0.944
15.625%
Abilities[edit | edit source]
技能编辑 | 编辑源代码
Targeting input 定位输入
Target out-of-range override
目标超出范围覆盖
目标超出范围覆盖
Walk in range of the target unit to cast
走到目标单位范围内以施放
走到目标单位范围内以施放
Damage classification 伤害分类
Type 类型
Sub-type(s) 子类型
Counters 计数器
Parries 招架

Blocked 被阻挡
Projectile 投射物

Blocked 被阻挡
- The 3000 missile speed for critical strikes also applies to 4th shot, which is a guaranteed critical strike.
应用于
致命华彩第 4 发的 3000 发射物速度也同样适用于暴击。
Targeting input 定位输入
Damage classification 伤害分类
Type 类型
Sub-type(s) 子类型
Counters 应对方法
Parries 招架

Blocked 被阻挡
- The penalty to Jhin's critical damage also reduces the base damage ((100 + 75) × 0.86 rather than 100 + (75 × 0.86)) and stacks with other sources (i.e ) ((100 + 75 + 40) × 0.86).
对 Jhin 的暴击伤害的惩罚也会降低基础伤害((100 + 75) × 0.86,而不是 100 + (75 × 0.86)),并且可以与其他来源(如
无尽之刃)叠加((100 + 75 + 40) × 0.86)。- This penalty does not affect .
这个惩罚不影响
谢幕。
- This penalty does not affect .
- The
missing health damage benefits from
life steal.
缺失生命值伤害可以受益于
生命偷取。 - The 4th attack cannot be canceled by Jhin himself.
第 4 发攻击无法被烬自己取消。 - The 4th attack versus a structure is classified as a critical strike.
对建筑物的第 4 次攻击被视为暴击。 - The attack damage multiplier stacks additively with .
攻击伤害倍率可以与
屠龙者的倍率叠加。 - Every Moment Matters' bonus AD will benefit from any amount of bonus attack speed, even in excess of an amount that would usually reach the attacks per second cap (3).
"每一瞬间都很重要"的额外攻击伤害将从任何数量的额外攻击速度中获益,即使超过通常达到每秒攻击次数上限(3)的数量。- The maximum modifier without attack speed is 79%.
在没有攻击速度的情况下,最大修正值为 79%。- 44% base modifier at level 18.
18 级时的基础修正值为 44%。 - 35% from critical strike chance on account of the 100% cap.
因为存在 100%的上限,暴击几率被降低到 35%。 - Attack speed slows will not affect Jhin's bonus attack damage from his passive and will ignore his attack speed as it is fixed.
攻击速度减缓不会影响 Jhin 被动技能中的额外攻击伤害,并且会忽略他固定的攻击速度。
- 44% base modifier at level 18.
- The maximum modifier without attack speed is 79%.
- Attack damage reductions apply before the multiplier causing them to be stronger against Jhin than advertised or versus other champions.
攻击伤害降低在乘数之前生效,这使得其对 Jhin 的作用比预期或针对其他英雄更强。 - The bonus damage based on the target's missing health does not affect structures.
基于目标已损失生命值的额外伤害不会对建筑物造成影响。
Targeting input 定位输入
Target out-of-range override
目标超出范围覆盖
目标超出范围覆盖
Walk in range of the target unit to cast
走到目标单位范围内施法
走到目标单位范围内施法
Damage classification 伤害分类
Counters 计数器
Spell shield 法术护盾

See Notes 查看注释
Projectile 投射物

Blocked 被阻挡
Spell shield will not prevent the canister from bouncing.
法术护盾无法阻止罐子的弹跳。
- If the target becomes
untargetable,
dies, or is too far away or no longer in
sight during the cast time, this ability will cancel but does not go on
cooldown nor pay its cost (if applicable).
如果目标变得
不可选取,
死亡,或者在施法期间距离过远或不再处于
视线范围内,此技能将被取消,但不会进入
冷却时间,也不会消耗法力(如果适用)。
Targeting input 定位输入
Damage classification 伤害分类
Type 类型
See Notes 参见注释
Sub-type(s) 子类型
Counters 克制方式
Spell shield 法术护盾
Blocked 被阻挡
Projectile 投射物

Blocked 被阻挡
- Applies
spell damage to the enemy champion and
area damage to all other enemy units.
对敌方英雄造成
法术伤害,并对所有其他敌方单位造成
范围伤害。 - The Caught Out mark only appears if Deadly Flourish can potentially
root the target, and will not if the ability's cooldown is longer than 4 seconds or isn't ranked up.
仅当致命华尔兹可能
定身目标时,"被抓"标记才会出现,如果技能冷却时间超过 4 秒或未升级,则不会显示。 - This ability will cast from wherever the caster is at the start of the cast time.
这个技能将从施法者开始施法时所在的位置释放。 - The ability will not preserve the caster's facing direction when using and similar effects.
使用
闪现和类似效果时,该技能不会保持施法者的朝向。 - Uniquely, Deadly Flourish is special-cased to be
intercepted by valid counters because it looks like a blockable missile, even though it functionally is not a missile.
独特的是,致命华尔兹被特殊处理为可以被有效的反制技能拦截,因为它看起来像一个可阻挡的飞行物,尽管实际上并不是飞行物。 - While as a non-champion, cannot be affected by Deadly Flourish.(bug)
当
伪装成非英雄单位时,
妮可无法被致命华尔兹影响。 (bug)
Targeting input 定位输入
Target out-of-range override
目标超出范围覆盖
目标超出范围覆盖
Walk in range of the target location to cast
走到目标位置范围内以施放
走到目标位置范围内以施放
Damage classification 伤害分类
Type 类型
Sub-type(s) 子类型
Counters 克制方法
Spell shield 法术护盾
Blocked 被阻挡
Projectile 投射物

See Notes 参见备注
- Beauty in Death does not consume Lotus Trap charges.
"死亡之美"不会消耗莲花陷阱的充能。 - The Lotus Trap will stop upon encountering a or .
莲花陷阱遇到
风墙或
无敌效果时将会停止。 - Beauty in Death does not trigger after killing a
clone.
死亡美学不会在击杀
克隆体后触发。 - The reveal debuff is named
Caught Out.
揭示减益效果名为
被抓住。- This debuff is shared between Captive Audience and .
该减益效果在被俘受众和
帷幕召唤之间共享。
- This debuff is shared between Captive Audience and .
Targeting input 定位输入
Damage classification 伤害分类
Type 类型
See Notes 查看备注
Sub-type(s) 子类型
Counters 计数器
Spell shield 法术护盾
Blocked 被阻挡
Projectile 投射物

Blocked 被阻挡
Disruption 破坏
Interrupted 被打断
- Applies
spell damage to enemy champions and
area damage to other enemy units.
对敌方英雄造成
法术伤害,并对其他敌方单位造成
范围伤害。 - Each cast counts as an ability activation for the purposes of on-cast effects such as
Spellblade and triggering passive.
每次施法都会被视为技能激活,可以触发诸如
法术之刃和脉冲力场的被动效果。 - Curtain Call's shooting range is fixed in front of Jhin.
终极技能"帷幕"的射击范围固定在锤石前方。 - The opening sound effect and area of range are audible and visible to both teams.
开启的音效和范围对双方队伍都是可见且可听到的。 - Leveling up the ability while channeling will change the final cooldown.
在施法过程中升级技能会改变最终的冷却时间。 - Jhin will turn to face in the target direction whenever he uses a recast.
每次重新施放技能时,烬都会转向目标方向。 - Jhin gains a wider field of view during Curtain Call.
烬在"谢幕"技能期间视野范围会变得更广。 - The reveal debuff is named
Caught Out.
揭露效果的状态名称为
。- This debuff is shared between and Curtain Call.
这个减益状态在
困境陷阱和谢幕一击之间是共享的。
- This debuff is shared between and Curtain Call.
- This ability will cast from wherever the caster is at the end of the cast time.
这个技能将从施法者在施法时间结束时所处的位置释放。 - The following table refers for interactions while Jhin is
channeling:
下表描述了在菊花是
引导状态时的交互:
| Type 类型 | Channel 频道 | |
|---|---|---|
| Attacking 攻击 | Interrupts 中断 | |
| Abilities 技能 | Interrupts 中断 | |
| Movement 移动 | Interrupts 打断 | |
| Items 物品 | Usable 可用 | |
| Disabled 已禁用 | ||
| Interrupted by 被打断 | All item-actives not specified above interrupt
上述未指明的所有主动物品都会中断 | |
| Consumables 消耗品 | Usable 可用 | |
| Spells 法术 | Usable 可用的 | |
| Disabled 禁用的 | | |
| Interrupted by 被打断 | | |
| Interrupted by 被打断 | ||
| Type 类型 | Cast time 施法时间 | |
|---|---|---|
| Attacking 攻击 | Disabled 已禁用 | |
| Abilities 技能 | Disabled 已禁用 | |
| Movement 移动 | Disabled 已禁用 | |
| Items 物品 | Usable 可用 | |
| Disabled 已禁用 | All the other item-actives are disabled
所有其他物品主动技能均被禁用 | |
| Interrupted by 被打断 | N/A 不适用 | |
| Consumables 消耗品 | Usable 可用 | |
| Spells 法术 | Usable 可用 | |
| Disabled 已禁用 | | |
| Interrupted by 被打断 | N/A 无 | |
| Interrupted by 被中断 | 死亡,除非受到 | |
Pets[edit | edit source] 皮特塞特 | 编辑源代码
Lotus Trap 莲花陷阱
Statistics 统计数据
260
| Control type 控制类型 | Autonomous (static) 自主(静态) |
|---|---|
| Target type 目标类型 | |
| Spell effects 法术效果 | A Lotus Trap's explosion applies spell effects as 莲花陷阱的爆炸会以 |
| Protection 保护 | Lotus Traps deal「 65% damage 」to 莲花陷阱对 |
Abilities 技能
The Lotus Trap
If an enemy walks over the Lotus Trap, it begins to bloom, | |
Champion skins[edit | edit source]
英雄皮肤编辑 | 编辑源代码
- This article section only contains champion skins. For all associated collection items, see Jhin (Collection).
本文章段落仅包含英雄皮肤。关于所有相关收藏品,请参见劫(收藏)。
Jhin is a meticulous criminal psychopath who believes murder is art. Once an Ionian prisoner, but freed by shadowy elements within Ionia’s ruling council, the serial killer now works as their cabal's assassin. Using his gun as his paintbrush, Jhin creates works of artistic brutality, horrifying victims and onlookers. He gains a cruel pleasure from putting on his gruesome theater, making him the ideal choice to send the most powerful of messages: terror.
曼舞枪师静是一位极度谨慎的犯罪心理变态者,他坚信谋杀本身就是艺术。曾经是一名琴仙监狱的囚犯,后被琴仙统治议会中的阴暗势力释放,现在作为他们阴谋集团的刺客。他以枪为画笔,创造出令人恐怖的艺术暴力杰作,令受害者和旁观者都为之震撼。他从这种残酷的戏剧表演中获得变态的快感,成为传递最强烈恐怖信息的理想选择。
曼舞枪师静是一位极度谨慎的犯罪心理变态者,他坚信谋杀本身就是艺术。曾经是一名琴仙监狱的囚犯,后被琴仙统治议会中的阴暗势力释放,现在作为他们阴谋集团的刺客。他以枪为画笔,创造出令人恐怖的艺术暴力杰作,令受害者和旁观者都为之震撼。他从这种残酷的戏剧表演中获得变态的快感,成为传递最强烈恐怖信息的理想选择。

Patch history[edit | edit source]
更新历史记录编辑 | 编辑源代码
- For the expanded patch notes, see here.
想要查看完整的更新日志,请点击此处。
-
- Bug Fix: Now properly notes the damage cap against monsters.
修复错误:现在正确记录对怪物的伤害上限。
- Bug Fix: Now properly notes the damage cap against monsters.
-
- Undocumented / New Effect: Now has projectile interactions under all circumstances. Previously, was exclusively special-cased to intercept it.
未记录 / 新效果:现在在所有情况下都具有弹道交互。之前,
亚索的
风墙专门拦截了此技能。
- Undocumented / New Effect: Now has projectile interactions under all circumstances. Previously, was exclusively special-cased to intercept it.
-
- Bonus attack damage critical strike chance ratio increased to 0.35% per 1% critical strike chance from 0.3% per 1% critical strike chance.
每 1%暴击率的额外攻击伤害暴击几率比例从每 1%暴击率 0.3%提高至 0.35%。 - Bonus attack damage attack speed ratio increased to 0.3% per 1% bonus attack speed from 0.25% per 1% bonus attack speed.
每 1%额外攻击速度的攻击伤害攻击速度比例从每 1%额外攻击速度 0.25%提高至 0.3%。
- Bonus attack damage critical strike chance ratio increased to 0.35% per 1% critical strike chance from 0.3% per 1% critical strike chance.
- Stats
统计数据
- Attack damage growth reduced to 4.4 from 4.7.
-
- Minimum base damage reduced to 64 / 128 / 192 from 64 / 154 / 244.
- Maximum base damage reduced to 256 / 512 / 768 from 256 / 616 / 976.
- Minimum base damage reduced to 64 / 128 / 192 from 64 / 154 / 244.
-
- Bug Fix: Triggering the trap over an area wherein an enemy ward is placed on top of an ally ward no longer temporarily reveals the enemy ward for the duration of the trap's effect.
-
- Base bonus movement speed increased to 14% from 10%.
-
- Minimum base damage reduced to 44 / 69 / 94 / 119 / 144 from 45 / 70 / 95 / 120 / 145.
- Minimum AD ratio increased to 44 / 51.5 / 59 / 66.5 / 74% AD from 35 / 42.5 / 50 / 57.5 / 65% AD.
-
- Bug Fix: Fourth shot no longer fails if it is fired right before it expires.
- Undocumented / New Effect: Fourth shot now has an uncancellable windup against all targets instead of against champions only.
- General
- Bug Fix: Now plays the correct animation for his running instead of using the one for homeguard.
-
- Minimum base damage increased to 64 / 154 / 244 from 50 / 125 / 200.
-
- Bug Fix: Now properly has a pulsating overlay.
-
- and
- Bug Fix: Voiceover playback for ability casts have been corrected.
- and
-
- Bug Fix: VFX now appears correctly if the target was displaced after being rooted.
-
- Bug Fix: VFX for no longer becomes bigger after bouncing from the first target.
-
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90.
-
- Mana cost reduced to 30 at all ranks from 30 / 35 / 40 / 45 / 50.
- Stats
- Base health increased to 655 from 585.
- Health growth increased to 107 from 93.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
-
- Root duration increased to 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
- Damage against monsters increased to 100% from 75%.
-
- Recharge timer reduced to 24 / 21.5 / 19 / 16.5 / 14 seconds from 26 / 23.5 / 21 / 18.5 / 16.
- Damage against monsters increased to 100% from 65%.
-
- Base damage increased to 60 / 95 / 130 / 165 / 200 from 50 / 85 / 120 / 155 / 190.
- Non-champion base damage increased to 45 / 71.25 / 97.5 / 123.75 / 150 from 37.5 / 63.75 / 90 / 116.25 / 142.5.
- Base damage increased to 60 / 95 / 130 / 165 / 200 from 50 / 85 / 120 / 155 / 190.
-
- Minimum AD ratio increased to 25% AD from 20% AD.
- Maximum AD ratio increased to 100% AD from 80% AD.
- Minimum AD ratio increased to 25% AD from 20% AD.
-
- Bug Fix: When equipped with and , the bolts from his fourth shot will now properly deal normal damage.
-
- Minimum AD ratio reduced to 35 / 42.5 / 50 / 57.5 / 65% AD from 45 / 52.5 / 60 / 67.5 / 75% AD.
- Maximum AD ratio reduced to 71.75 / 87.125 / 102.5 / 117.875 / 133.25% AD from 92.25 / 107.625 / 123 / 138.375 / 153.75% AD.
- Minimum AD ratio reduced to 35 / 42.5 / 50 / 57.5 / 65% AD from 45 / 52.5 / 60 / 67.5 / 75% AD.
-
- Critical strike damage reduction reduced to 14% from 25%.
- Critical strike damage increased to 150.5% from 150%.
- Bonus attack damage per critical strike chance reduced to 0.3% per 1% critical strike chance from 0.4% per 1% critical strike chance.
- Critical strike damage reduction reduced to 14% from 25%.
-
- Fourth shot critical strike damage unchanged at 200%.
-
- Final shot against structures now uses Jhin's basic attack
critical strike modifier instead of a static 60% modifier, increasing the damage to 150% AD from 120% AD.
- Final shot against structures now uses Jhin's basic attack
-
- Bug Fix: Now properly respawns with full ammunition.
-
- Bug Fix: No longer deploys a Captive Audience trap instead of a fourth shot in certain scenarios.
- Stats
- Base health increased to 585 from 556.
- Health growth increased to 93 from 91.
-
- Bug Fix: Fourth shot can no longer be cancelled against minions and monsters.
- Bug Fix: No longer auto-targets enemies and monsters with his fourth shot when idle.
-
- Undocumented: The fourth attack can now be cancelled against minions and monsters.
- V10.2 - February 2nd Hotfix
-
- Undocumented: The grenade's damage is now properly increased if Jhin kills the target the grenade last bounced off.
- V10.2 - January 30th Hotfix
-
- Undocumented: The grenade's damage is no longer increased if Jhin kills the target the grenade last bounced off.
-
- Bug Fix: Basic attacks no longer change into Captive Audience after he's hit by .
- Stats
- Base attack damage increased to 59 from 57.
-
- Cooldown reduced to 12 seconds from 14.
- Root duration increased to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 0.75 / 1 / 1.25 / 1.5 / 1.75.
-
- Bug Fix: Now properly bounces to other targets even after its damage is consumed by .
-
- Bug Fix: Range/cast indicator now appears correctly.
-
- Trap duration increased to 180 seconds from 120.
- Recharge time to reduced to 28 / 25 / 22 / 19 / 16 seconds from 28 / 27 / 26 / 25 / 24.
-
- Damage multiplier increased to 0% – 300% (based on target's missing health) from 0% – 250% (based on target's missing health).
- Bug Fix: Fixed a bug where the level-up tooltip was displaying incorrect values.
-
- Minimum AD ratio increased to 45 / 52.5 / 60 / 67.5 / 75% AD from 40 / 47.5 / 55 / 62.5 / 70% AD.
-
- New Effect: Can now ping whether the ability is within range or not.
-
- New Effect: Can now ping whether the ability is within range or not.
-
- Bug Fix: Movement speed bonus on crit is now determined based on his attack speed when the basic attack fires, rather than when it hits.
- Bug Fix: If he crits multiple times in a row, his movement speed bonus is now recalculated for each crit, rather than each crit refreshing the duration of the first crit's bonus.
- Bug Fix: Fixed a bug where he was getting an empowered haste off his first attack (the one that triggers it).
- Bug Fix: Fixed a bug where he was not getting an empowered haste off his third attack.
-
- Bug Fix: No longer fails to play sound and animation if the trap is triggered in brush.
-
- Bug Fix The fourth shot now overrides guaranteed-crit damage modifier.
- Stats
- Base health increased to 556 from 540.
- Health growth increased to 91 from 85.
- Base armor reduced to 24 from 29.
- Base health regeneration reduced to 3.75 from 6.
- Base attack damage reduced to 57 from 61.
- Attack damage growth increased to 4.7 from 4.
-
- Bug Fix: Fixed a bug where it interacted recursively with bonus attack damage-granting effect to grant more attack damage than intended. Now it stacks multiplicatively.
-
- Bug Fix: Fixed a bug where they would trigger repeatedly against intro bots.
-
- Bug Fix: Music once again plays at the beginning of the game upon first move.
-
- Passive attack damage increased to 4% – 44% (based on level) from 2% – 40% (based on level).
-
- AD ratio increased to 40 / 47.5 / 55 / 62.5 / 70% AD from 40 / 45 / 50 / 55 / 60% AD.
-
- New Effect: Any of Jhin's damage now marks enemy champions with Caught Out, allowing the
root with Deadly Flourish.
- New Effect: Any of Jhin's damage now marks enemy champions with Caught Out, allowing the
-
- Base damage increased to 50 / 125 / 200 from 50 / 115 / 180.
-
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Stats
- Base attack damage increased to 61 from 53.
- Base armor increased to 29 from 20.
-
-
- Bug Fix: Model no longer stretches when shooting during Curtain Call.
-
-
- Bug Fix: Shields now follow the model during his recall animation.
-
-
- Bug Fix: Now has enemy and ally indicators.
-
-
- Base damage reduced to 45 / 70 / 95 / 120 / 145 from 50 / 75 / 100 / 125 / 150.
- AD ratio increased to 40 / 45 / 50 / 55 / 60% AD from 30 / 35 / 40 / 45 / 50% AD.
-
- Base damage increased to 50 / 115 / 180 from 40 / 100 / 160.
- Stats
- Magic resistance growth increased to 0.5 from 0.
-
- Bug Fix: Lifesteal no longer applies when hitting traps.
-
- Bug Fix: No longer uses Classic Jhin's critical strike VFX.
-
-
- Bug Fix: Fixed a bug where the range indicator was too large.
-
-
- Bug Fix: Fixed a bug where casting it from fog of war / brush would not reveal Jhin to enemy champions.
-
- New Effect: Targetable hitbox increased to 125 units from 50.
-
- Slow duration reduced to 0.5 seconds from 0.75.
-
- Bug Fix: No longer plays audio on cast if both champions are in the same game.
-
- AD ratio reduced to 50% AD from 70% AD.
- Damage modifier versus minions and monsters increased to 75% from 65%.
-
- Base damage reduced to 40 / 100 / 160 from 50 / 125 / 200.
- Bonus damage per 1% of enemy's missing health increased to 2.5% from 2%.
- Removed: Cooldown refund.
- Clarity: Enemies now have an indicator for the max range of Curtain Call.
- General
- Bug Fix: Restored High Noon's harmonica sound effect when his fourth shot is ready.
-
- Mana cost increased to 40 / 45 / 50 / 55 / 60 from 30 / 35 / 40 / 45 / 50.
- Base damage reduced to 50 / 75 / 100 / 125 / 150 from 60 / 85 / 110 / 135 / 160.
- Maximum damage reduced to 123.01 / 184.52 / 246.03 / 307.54 / 369.05 from 147.62 / 209.13 / 270.64 / 332.15 / 393.66.
-
- Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 40 / 45 / 50 / 55 / 60.
- Stats
- Base health regen increased to 6 from 5.5.
- Health regen growth increased to 0.55 from 0.5
- Movement speed increased to 330 from 325.
-
- Bug Fix: 's buff would consume itself if Jhin reloaded.
- New Effect: Death In 4 Acts' final shot's critical strike applies against structures.
- Clarity: The bonus physical damage isn't applied.
- New Effect: Every Moment Matters' critical damage reduction is increased to 44%.
- New Effect: All bonus attack speed is affected by attack speed slows affecting Every Moment Matters' bonus attack damage.
-
- New Effect: The Caught Out mark cannot fall off during the cast animation.
- New Effect: Applies spell effects as a single-target ability versus champions.
-
- New Effect: Constantly applies the Caught Out mark rather than just to the enemies inside upon activating and/or detonating.
-
- New Effect: Applies spell effects as a single-target ability versus champions.
- Bug Fix: Enemies will no longer 'stutter' on the edge of Jhin's screen while ulting.
-
- Animations improved for players with high-resolution screens.
- Added
Trivia[edit | edit source] 琐事编辑|编辑源代码
- Jhin's Deutsch/German title, Der Virtuose, is the masculine form of title, Die Virtuosin.
吉恩的德语头衔"Der Virtuose"是
索娜头衔"Die Virtuosin"的阳性形式。 - His dance references the Lezginka dance.
他的舞蹈动作参考了列兹金卡舞蹈。- A side-by-side comparison can be seen here.
可以在此处看到并排比较。
- A side-by-side comparison can be seen here.
- Jhin is the first champion who does not actually appear in his own Splash Art.
吉恩是首个在自己的启动画面中实际并未出现的英雄。- Jhin is the second champion to have a Loading screen and Portrait icon not focus the actual champion, in his case, focus on the mirror image. The first one is .
静曉是第二位在加载界面和头像图标中不聚焦于实际英雄,而是聚焦于镜像的英雄。第一位是
乐芙兰。
- Jhin is the second champion to have a Loading screen and Portrait icon not focus the actual champion, in his case, focus on the mirror image. The first one is .
- Jhin is the first champion to feature a takedown animation on his Classic skin, via . It should be noted however that the passive effect is not solely for cosmetic purposes.
静曉是第一位在其经典皮肤中通过
死亡之美特效展示击杀动画的英雄。不过值得注意的是,这个被动效果并非仅仅为了美观。 - Occasionally when playing as Jhin, at the start of the game (between your team spawning at the fountain and then minions doing so at nexus) the player can hear a version of the map's theme that fits the style of Jhin's own.
在游玩吉恩时,有时会在游戏开始(从队伍生成在泉水到小兵生成在水晶基地之间)听到一个符合吉恩风格的地图主题版本。 - As Jhin, triggering Death and Taxes will cause the damage indicator to display as "4444" instead of "999". This change was added on V12.19.
作为吉恩,触发
收割者"死亡与税收"将导致伤害指示器显示为"4444"而非"999"。这一变化是在 V12.19 版本中添加的。 - If Jhin loses the Golden Ratio quest to , he gains the
"A Mask Exposed" buff whose icon is a reference to the Masked Crying Wojak meme.
如果吉恩在与
辉之间的黄金比例任务中失败,他将获得
"暴露的面具"增益,其图标是对蒙面哭泣梗(Masked Crying Wojak)的引用。 - Jhin's
Blue Essence cost is 1234.
Jhin 的
蓝色精华价格为 1234。
See also[edit | edit source]
另请参阅编辑 | 编辑源
References[edit | edit source]
参考资料编辑 | 编辑源代码
- ↑ Jhin's profile page at LeagueOfLegends.com
↑ Jhin 的个人资料页面,位于英雄联盟官网 - ↑ Jhin Q&A ↑ 烬问答
Categories:
- Map specific balancing
- Champions with map-specific balancing
- Jhin
- League of Legends champion
- Champion gameplay article
- Mana champion
- Ranged champion
- 2016 release
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- Marksman champion (Legacy)
- Mage champion (Legacy)
- Bottom champion
- Adaptive physical champion
- 1234 BE champion
- 880 RP champion
- Execution champion
- Haste champion
- Root champion
- Slow champion
- Champions with critical strike ratios
- Champions with modified base critical strike damage
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