Crowd control  控制技能(又称控场)

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An icon representing Tristana Tristana under the effects of An icon representing Nasus Nasus' An icon for Nasus's ability Wither Wither
An icon representing Tristana 特里斯塔娜受到 An icon representing Nasus 内瑟斯的 An icon for Nasus's ability Wither 凋零效果影响

Crowd control (commonly shortened to CC) is a blanket term used in League of Legends to describe abilities or spells that remove or diminish the control a target unit has over aspects of itself, including being able to cast spells and issue movement or attack commands. Crowd control effects are essentially specialized forms of debuffs. However, because they directly hinder a unit's combat ability, crowd control effects are often considered significantly more important than normal debuffs in regular gameplay, resulting in their special classification.
人群控制(通常简称为 CC)是英雄联盟中使用的一个总称,用于描述能够剥夺或削弱目标单位对自身某些方面控制的能力的技能或法术,包括无法施放法术以及发出移动或攻击命令。人群控制效果本质上是一种专门的减益效果。然而,由于它们直接阻碍了单位的战斗能力,人群控制效果在常规游戏中往往被认为比普通减益效果重要得多,因此被划分为特殊类别。

Crowd control can take many forms, each of which is unique in the ways it impairs affected units and the ways it can be resisted, mitigated, or cleansed, if at all. Most champions can apply the same types of crowd control, although through various means. However, some crowd control effects are exclusive to a few champions.
人群控制可以采取多种形式,每种形式在限制受影响单位的方式以及可以抵抗、减轻或净化的方式上都是独特的。大多数英雄可以施加相同类型的人群控制,尽管方式各异。然而,一些人群控制效果仅限于少数英雄。

Many mechanics require a unit to be affected by specific forms of crowd control in order to function.
许多机制要求单位受到特定形式的人群控制才能生效。

Crowd Control Effects[edit | edit source]
群体控制效果编辑 | 编辑源代码

The HUD indicates disabled actions.
HUD 指示已禁用的操作。

Crowd control can disable movement commands, attack commands, ability casting, summoner spell use, and item activation. Crowd control can also interrupt channeled spells.
群体控制可以禁用移动命令、攻击命令、技能施放、召唤师技能使用和物品激活。群体控制还可以打断正在引导的法术。

Crowd control effects that inhibit casting will only disable the following summoner spells: An icon representing Flash Flash, An icon representing Teleport Teleport, An icon representing Hextech Flashtraption#Hexflash Hexflash, and An icon representing Mark Mark / An icon representing Mark Dash. Stasis and suppression are exceptions to this rule and will prevent the caster from using any summoner spell.
抑制施法的群体控制效果只会禁用以下召唤师技能: An icon representing Flash 闪现、 An icon representing Teleport 传送、 An icon representing Hextech Flashtraption#Hexflash 超级闪现和 An icon representing Mark 标记/ An icon representing Mark 冲刺。 停滞和 压制是此规则的例外,它们将阻止施法者使用任何召唤师技能。

All crowd control effects, with the exception of blind or cripple, will count toward assist credit, even if the ability they were applied from did not deal damage.
除了 致盲或 残废效果外,所有群体控制效果都将计入助攻积分,即使施加这些效果的技能没有造成伤害。

Castable during Crowd Control[edit | edit source]
可在群体控制期间施法 | 编辑源代码

The following can be used even when casting is disabled by crowd control:
以下技能可在被群体控制时使用:

Types of Crowd Control[edit | edit source]
人群控制类型编辑 | 编辑源代码

For the complete article, see Types of Crowd Control.
完整文章请参见人群控制类型。

The following are the current forms of crowd control that exist within League of Legends:
以下是目前在英雄联盟中存在的控制效果类型:

  • Airborne: A unit that is airborne is unable to move, attack, cast abilities, or use item actives for the duration.
    击飞:被击飞的单位在持续时间内无法移动、攻击、施放技能或使用物品主动技能。
    • Knock aside: A knock aside causes the unit to be made airborne in a direction perpendicular to the direction of cast.
      击退:击退会使单位以垂直于施法方向的方向被击飞。
    • Knock back: A knock back causes the unit to be made airborne in a direction away from the point of cast.
      击退:击退会使单位以施法点为起点,向远离施法点的方向被击飞。
    • Knock up: A knock up causes the unit to be made airborne on the spot.
      击空:击空会使单位在原地被击飞。
    • Pull: A pull causes the unit to be made airborne in a direction towards the point of cast.
      拉扯:拉扯会使单位以施法点为起点,向施法点方向被击飞。
  • Blind: A unit that is blinded will miss its basic attacks for the duration. Miss occurs on-hit, and does not prevent attacks from being declared.
    致盲:被致盲的单位在持续时间内将无法命中普通攻击。Miss 效果发生在攻击命中时,且不会阻止攻击的声明。
  • Cripple: A unit that is crippled has reduced attack speed for the duration.
    虚弱:被虚弱的单位在持续时间内攻击速度降低。
  • Disarm: A unit that is disarmed cannot declare basic attacks for the duration.
    缴械:被缴械的单位在持续时间内无法进行普通攻击。
  • Disrupt: A unit that is disrupted has its channeled and charged abilities interrupted.
    打断:被打断的单位会中断其 正在引导和蓄力的技能。
  • Drowsy: A unit that is drowsy is gradually slowed over the duration, falling asleep thereafter.
    昏昏欲睡:被昏昏欲睡的单位会在持续时间内逐渐减速,最终会陷入睡眠状态。
    • Sleep: A unit that is asleep is unable to move, attack, cast abilities, or use item actives for the duration as long as it doesn't get damaged.
      睡眠:被睡眠的单位在未受到伤害的情况下,无法移动、攻击、施放技能或使用物品主动效果,持续时间为规定的时长。
  • Forced Action: A unit that is under the effect of a forced action cannot control its own movement or attacks and is unable to cast abilities or use item actives.
    强制行为:受到强制行为效果的单位无法控制自身的移动或攻击,并且无法施放技能或使用物品主动效果。
    • Berserk: A unit that is berserk will attempt to basic attack a nearby unit for the duration.
      狂暴:处于狂暴状态的单位将尝试攻击附近的单位,持续时间为规定的时长。
    • Charm: A unit that is charmed will move toward the source with reduced movement speed for the duration.
      魅惑:被魅惑的单位将以降低的移动速度朝着来源目标移动,持续时间为规定的时长。
    • Flee: A unit that is fleeing will move directly away from the source with reduced movement speed for the duration.[1]
      恐慌:被恐慌的单位将以降低的移动速度直接远离来源,持续一定时间。 [1]
    • Taunt: A unit that is taunted will attempt to basic attack the source for the duration.
      嘲讽:被嘲讽的单位将在持续时间内尝试对来源进行普通攻击。
  • Ground: A unit that is grounded is unable to activate mobility spells for the duration.
    锁地:被锁地的单位在持续时间内无法激活位移技能。
  • Kinematics: A unit affected by kinematics is dragged to a unit or location.
    动力学控制:受动力学控制的单位将被拖拽到某个单位或位置。
  • Knockdown: A unit that is knocked down has its dash or displacement interrupted and is placed on the ground.
    击倒:被击倒的单位会使其冲刺或位移被打断,并被放置于地面。
  • Nearsight: A unit that is nearsighted has their sight radius reduced and loses their allied vision for the duration.
    近视:被近视的单位视野半径会缩小,并在持续时间内失去己方的视野。
  • Root: A unit that is rooted is unable to control its movement or activate mobility spells for the duration.
    定身:被定身的单位在持续时间内无法控制移动或激活位移技能。
  • Silence: A unit that is silenced cannot cast abilities or use item actives for the duration.
    沉默:被沉默的单位在持续时间内无法施放技能或使用物品主动效果。
    • Polymorph: A unit that is polymorphed is silenced and turned into a critter. The only example also applies disarm and reduces movement speed for the duration.
      :被变形的单位将 并变成一只小动物。该效果同时还会 并在持续时间内降低移动速度。
  • Slow: A unit that is slowed has reduced movement speed for the duration.
    :被减速的单位在持续时间内移动速度降低。
  • Stasis: A unit that is in stasis is unable to move, attack, cast abilities, or use item actives or summoner spells while being untargetable and invulnerable for the duration.
    :处于停滞状态的单位在持续时间内无法移动、攻击、施放技能或使用物品主动技能和召唤师技能,同时将变得
  • Stun: A unit that is stunned is unable to move, attack, cast abilities, or use item actives for the duration.
    :被眩晕的单位在持续时间内无法移动、攻击、施放技能或使用物品主动技能。
    • Suspension: A unit that is suspended is stunned and pretends to be airborne.
      悬空:处于悬空状态的单位将被 眩晕并模拟 悬浮在空中。
  • Suppression: A unit that is suppressed is unable to move, attack, cast abilities, or use item actives or summoner spells for the duration.
    压制:处于压制状态的单位无法移动、攻击、施放技能,也不能使用物品主动技能或召唤师技能。

Categories of Crowd Control[edit | edit source]
群体控制效果分类编辑 | 编辑源代码

To facilitate easier communications, crowd control effects are usually described under one of the following systems:
为了便于更好地沟通,群体控制效果通常根据以下系统进行描述:

Loss of Control[edit | edit source]
控制丧失编辑 | 编辑源

Crowd control effects are grouped into one of two categories depending on whether or not the effect removes total control of the champion.
群体控制效果根据是否完全剥夺英雄的控制能力,可分为两大类。

Categorization   分类 Applicable Crowd Control   适用的群体控制效果
Total CC   完全控制效果 Airborne, Forced Action, Sleep, Stasis, Stun, Suppression, Suspension,
Partial CC   部分控制效果 Blind, Cripple, Disarm, Drowsy, Ground, Kinematics, Nearsight, Polymorph, Root, Silence, Slow

Disrupting[edit | edit source]
打断效果编辑 | 编辑源代码

Crowd control effects are grouped into one of two categories depending on whether or not the effect disrupts a channeled ability (such as An icon representing Karthus Karthus' An icon for Karthus's ability Requiem Requiem and An icon representing Katarina Katarina's An icon for Katarina's ability Death Lotus Death Lotus).
根据效果是否打断 引导技能(如 An icon representing Karthus 卡尔萨斯的 An icon for Karthus's ability Requiem 死亡判决和 An icon representing Katarina 卡特琳娜的 An icon for Katarina's ability Death Lotus 死亡莲花),人群控制效果被分为两类。

Note that Disrupt will have the same interaction as hard disruption CC towards channels, but does not have a duration and thus is not a status effect. Ground and Root only interrupt channeled movement abilities.
请注意, 打断效果对引导技能的作用与硬控相同,但没有持续时间,因此不属于状态效果。 定身和 禁锢仅中断引导的移动能力。

Disruptive crowd control effects are also referred to as cast-inhibiting crowd control, which are those that disable casting.
打断性人群控制效果也被称为施法抑制型人群控制,这些效果会阻止施法。

Categorization   分类 Applicable Crowd Control   适用的群体控制效果
Disrupts   干扰效果 Airborne, Forced Action, Polymorph, Silence, Sleep, Stasis, Stun, Suppression, Suspension
Does not disrupt   不会打断 Blind, Cripple, Drowsy, Disarm, Ground, Kinematics, Nearsight, Slow, Root
致盲, 残废, 昏昏欲睡, 缴械, 定身, 动力学, 近视, 减速, 定根

Immobilizing[edit | edit source]
限制位移效果编辑 | 编辑源代码

Crowd control effects are grouped into one of two categories depending on whether or not the effect inhibits movement commands. Immobilizing effects prevents the ability to control movement. Non-immobilizing effects do not have an effect on the ability to control movement.
根据效果是否阻碍移动命令,群体控制效果可分为两类。限制位移效果会阻止角色控制移动。非限制位移效果则不会影响角色控制移动的能力。

Immobilizing CC and non-immobilizing CC are also colloquially referred to as "hard CC" and "soft CC," respectively. Polymorph may be referred to as a stronger form of "soft CC" in this case, due to disabling all actions except movement.
不可移动的控制效果和可移动的控制效果也被通俗地称为"硬控制"和"软控制"。 在这种情况下,变形可能被视为更强的"软控制"形式,因为它禁用了除移动之外的所有行为。

Categorization   分类 Applicable Crowd Control   适用的群体控制效果
Immobilizing   不可移动的控制 Airborne, Forced Action, Root, Sleep, Stasis, Stun, Suppression, Suspension
Non-Immobilizing   非限制移动效果 Blind, Cripple, Disarm, Drowsy, Ground, Kinematics, Nearsight, Polymorph, Silence, Slow

Disarming[edit | edit source]
缴械 edit | edit source

Crowd control effects are grouped into one of two categories depending on whether or not the effect disables basic attacks.
根据效果是否禁用普通攻击,人群控制效果被分为两类。

Note that Berserk and Taunt only inhibit attack commands from being issued. They do not disable attacking altogether.
请注意, 狂暴和 嘲讽仅阻止发出攻击命令。它们并不完全禁用攻击。

Categorization   分类 Applicable Crowd Control   适用的人群控制效果
Disarms   缴械 Airborne, Charm, Disarm, Flee, Sleep, Stasis, Stun, Suppression, Suspension
击飞, 魅惑, 缴械, 恐惧, 睡眠, 停滞, 眩晕, 压制, 悬空
Does not disarm   不会缴械 Berserk, Blind, Cripple, Drowsy, Ground, Nearsight, Polymorph, Silence, Slow, Root, Taunt
狂暴, 致盲, 重伤, 昏昏欲睡, 锁地, 近视, 变形, 沉默, 减速, 定身, 嘲讽

Impaired Movement and Actions[edit | edit source]
受损移动和行动编辑 | 编辑源

Crowd control effects are grouped into one of two categories depending on if they impair movement or impair actions. Movement-impairing effects inhibit movement in some form, whereas action-impairing effects inhibit acting, such as moving, attacking, or casting, to an extent.
人群控制效果根据是否影响移动或行动分为两类。移动受损效果会以某种形式阻碍移动,而行动受损效果则在一定程度上阻碍行动,如移动、攻击或施法。

Categorization   分类 Applicable Crowd Control   适用的控制效果
Impairs movement   限制移动 Airborne, Drowsy, Forced Action, Ground, Root, Sleep, Slow, Stasis, Stun, Suppression, Suspension
Impairs actions   削弱行动能力 Airborne, Cripple, Disarm, Drowsy, Forced Action, Ground, Polymorph, Silence, Sleep, Slow, Root, Stasis, Stun, Suspension, Suppression


Increasing the duration of Crowd Control[edit | edit source]
增加控制效果持续时间

It is possible for a unit to have negative tenacity, this causes crowd control to last longer. The following gameplay elements reduce a unit's tenacity:
一个单位可能会出现负面韧性,这会导致控制效果持续更长时间。以下游戏元素会降低单位的韧性:

Champion abilities[edit | edit source]
英雄技能编辑 | 编辑源代码

A unit with Brittle.
一个带有 脆弱状态的单位。
  • Brittle is a status effect that can be applied by An icon representing Ornn Ornn's An icon for Ornn's ability Bellows Breath Bellows Breath and An icon for Ornn's ability Call of the Forge God Call of the Forge God. It temporarily reduces the affected unit's Tenacity by 30% and ends prematurely when they become immobilized.
    脆弱是一个可以通过 An icon representing Ornn 奥恩的 An icon for Ornn's ability Bellows Breath 风箱之息和 An icon for Ornn's ability Call of the Forge God 神炉之召施加的状态效果。它会暂时将受影响单位的 韧性降低 30%,并在单位被 定身时提前结束。

Monsters[edit | edit source]
野怪编辑 | 编辑源代码

  • An icon representing Rift Scuttler Rift Scuttler has -100% tenacity, doubling the duration of crowd control effects applied to her. This stacks additively with Brittle for a total of -130% tenacity.
    河蟹的韧性为-100%,这使得对其施加的控制效果持续时间翻倍。这与 脆弱效果叠加后,总韧性将达到-130%。


Countering Crowd Control[edit | edit source]
应对群体控制效果

An icon for Olaf's ability Ragnarok Ragnarok causes An icon representing Olaf Olaf to become immune to the knock up from An icon representing Alistar Alistar's An icon for Alistar's ability Pulverize Pulverize.
An icon for Olaf's ability Ragnarok 使 An icon representing Olaf 免疫了 An icon representing AlistarAn icon for Alistar's ability Pulverize 技能中的 效果。

Crowd control can be countered in various different ways.
人群控制可以通过多种不同的方式来抵消。

Immunity[edit | edit source]
免疫编辑 | 编辑源

Crowd control immunity completely negates any attempt at application of CC on the unit. Becoming immune does not prevent already-applied crowd control from imposing their effects, unless they were explicitly removed.
人群控制免疫完全阻止了对目标单位施加任何控制效果的企图。获得免疫并不会自动解除已经生效的控制效果,除非这些效果被明确地移除。

A unit with the immunity status will indicate that they "Can't Be Disabled!" or are "Spell Immune!" when they resist a crowd control effect, or specifically "Can't Be Slowed!" upon negating a slow or cripple effect with slow immunity. This indicator may not appear for some immunities.
具有免疫状态的单位在抵抗控制效果时会显示"无法被控制!"或"法术免疫!",或者在用缓速免疫抵消 缓速或 减速效果时特别显示"无法被减速!"。某些免疫情况下可能不会出现此指示。

Total Immunity[edit | edit source]
完全免疫编辑 | 编辑来源

All crowd control debuffs currently in League of Legends can be prevented with total CC immunity.
目前《英雄联盟》中的所有控制负面效果都可以被 完全控制免疫阻止。

The following abilities provide immunity to all forms of CC:
以下技能可以提供对所有类型控制效果的免疫:

Champion abilities  英雄技能


The following units are immune to all forms of CC:
以下单位对所有形式的控制效果免疫:

Champion summoned units  英雄召唤的单位
Monsters  怪物
  • All epic monsters are CC immune, excluding stasis which is special-cased.
    所有 史诗级怪物都免疫控制效果,但特殊情况下的 停滞除外。
Structures  建筑物
  • All structures and buildings (turrets, inhibitors, and Nexus)
    所有建筑物和建筑(防御塔、抑制器和水晶)
    • Turrets do not resist stasis.
      防御塔不能抵抗 停滞效果。

Displacement Immunity[edit | edit source]
位移免疫编辑 | 编辑源

An icon for K'Sante's ability Path Maker Path Maker causes An icon representing K'Sante K'Sante to become immune to the pull from An icon representing Nautilus Nautilus' An icon for Nautilus's ability Dredge Line Dredge Line.
An icon for K'Sante's ability Path Maker 路径制造者使 An icon representing K'Sante K'Sante 免疫 诺提勒斯 An icon representing NautilusAn icon for Nautilus's ability Dredge Line 锚链拖拽技能。

Displacement immunity provides immunity to all airborne effects in addition to suspension, knockdown, kinematics, sleep and stasis.
位移免疫提供对所有 浮空效果的免疫,此外还包括 悬停、 击倒、 动力学、 睡眠和 停滞效果。

The immunity is also special cased to prevent the dimension swap from An icon representing Mordekaiser Mordekaiser's An icon for Mordekaiser's ability Realm of Death Realm of Death and resist the suppression effect of An icon representing Ambessa Ambessa's An icon for Ambessa's ability Public Execution Public Execution, An icon representing Skarner Skarner's An icon for Skarner's ability Ixtal's Impact Ixtal's Impact and An icon for Skarner's ability Impale Impale, An icon representing Sett Sett's An icon for Sett's ability The Show Stopper The Show Stopper, and An icon representing Tahm Kench Tahm Kench's An icon for Tahm Kench's ability Devour Devour, which consequently causes these abilities to fail to attach the target to the caster.
该免疫效果特别处理,以防止从 An icon representing Mordekaiser 莫德凯撒的 An icon for Mordekaiser's ability Realm of Death 死亡领域进行维度交换,并抵抗 An icon representing Ambessa 安贝萨的 An icon for Ambessa's ability Public Execution 公开处决、 An icon representing Skarner 斯卡纳的 An icon for Skarner's ability Ixtal's Impact 伊克斯塔尔冲击和 An icon for Skarner's ability Impale 穿刺、 An icon representing Sett 塞特的 An icon for Sett's ability The Show Stopper 终极秀以及 An icon representing Tahm Kench 塔姆·肯奇的 An icon for Tahm Kench's ability Devour 吞噬,这些能力因此无法 将目标附加到施法者身上。

The following abilities provide immunity to displacement CC:
以下能力可提供位移控制效果的免疫:

Champion abilities  英雄技能
Other  其他

The following units are immune to displacement CCs:
以下单位免疫位移控制效果:

Monsters  怪物
  • An icon representing Rift Herald Rift Herald's wind up and leap attack
    An icon representing Rift Herald 峡谷先锋的蓄力和跃击攻击
UnstoppableForceMarker[edit | edit source]
不可阻挡力标记编辑 | 编辑源代码

 Edit UnstoppableForceMarker is a marker buff which is preloaded for all displacement immunities as well as the immunities for An icon for Kled's ability Chaaaaaaaarge!!! Chaaaaaaaarge!!!, An icon for Warwick's ability Infinite Duress Infinite Duress, An icon for Rammus's ability Soaring Slam Soaring Slam, and An icon for Sion's ability Unstoppable Onslaught Unstoppable Onslaught.
不可阻挡力标记是一个预加载的增益效果,适用于所有 位移免疫,以及 An icon for Kled's ability Chaaaaaaaarge!!! 冲锋!!!, An icon for Warwick's ability Infinite Duress 无限压制, An icon for Rammus's ability Soaring Slam 飞扑, 和 An icon for Sion's ability Unstoppable Onslaught 不可阻挡的猛攻的免疫效果。

An icon for Tahm Kench's ability Devour Devour, An icon for Kalista's ability Fate's Call Fate's Call, An icon for Ryze's ability Realm Warp Realm Warp, and An icon for Bard's ability Tempered Fate Tempered Fate all interact with UnstoppableForceMarker.
An icon for Tahm Kench's ability Devour 吞噬, An icon for Kalista's ability Fate's Call 命运召唤, An icon for Ryze's ability Realm Warp 境界传送, 和 An icon for Bard's ability Tempered Fate 命运调停都与不可阻挡力标记有交互。

Notes[edit | edit source]  注意事项编辑 | 编辑源代码

Slow Immunity[edit | edit source]
减速免疫编辑 | 编辑源代码

An icon for Master Yi's ability Highlander Highlander causes An icon representing Master Yi Master Yi to become immune to the slow from An icon representing Kog'Maw Kog'Maw's An icon for Kog'Maw's ability Void Ooze Void Ooze.
An icon for Master Yi's ability Highlander 高地人使得 An icon representing Master Yi 易大师免疫 卡格-莫坦的 An icon representing Kog'Maw 虚空黏液的 An icon for Kog'Maw's ability Void Ooze 减速效果。

 Edit Slow immunity is a status effect that prevents the application of slows.
减速免疫是一种防止施加 减速效果的状态效果。

The following prevent the application of slows:
以下情况可以防止施加 减速:


Cripple Immunity[edit | edit source]
减速免疫 edit | 编辑源代码

An icon for Sejuani's ability Fury of the North Fury of the North causes An icon representing Sejuani Sejuani to become immune to the cripple from An icon representing Malphite Malphite's An icon for Malphite's ability Ground Slam Ground Slam.
An icon for Sejuani's ability Fury of the North 北方之怒使 An icon representing Sejuani 瑟庄妮免疫来自 An icon representing Malphite 抗恶魔石的 减速效果。

 Edit Cripple immunity is a status effect that prevents the application of cripples, also known as  attack speed slows.
跛行免疫是一种防止施加 跛行效果的状态效果,也被称为 攻击速度减缓。

The following prevent the application of cripples:
以下情况可以防止施加 跛行:


Other Immunities[edit | edit source]
其他免疫效果编辑 | 编辑源代码

Spell Shields[edit | edit source]
法术护盾编辑 | 编辑来源

An icon for the item Banshee's Veil Banshee's Veil preventing An icon representing Orianna Orianna from being affected by An icon representing Blitzcrank Blitzcrank's An icon for Blitzcrank's ability Rocket Grab Rocket Grab.
An icon for the item Banshee's Veil 荆棘之障阻止了 An icon representing Orianna 奥莉安娜受到 An icon representing Blitzcrank 布里茨的 An icon for Blitzcrank's ability Rocket Grab 火箭钩的影响。

While not specific to crowd control, spell shields can be considered to provide pseudo-CC immunity against a single spell, but this is not guaranteed - abilities that do not interact with spell shields (such as An icon representing Karthus Karthus' An icon for Karthus's ability Wall of Pain Wall of Pain) will still apply any crowd control effects if possible. Multiple active spell shields existing on the same unit will break simultaneously against a single hostile ability that does not apply a crowd control effect.
尽管不是针对控制效果的特定机制, 法术护盾可以被视为对单个法术提供伪控制免疫,但这并不保证绝对有效 - 一些不与法术护盾互动的技能(例如 An icon representing Karthus 卡尔萨斯的 An icon for Karthus's ability Wall of Pain 痛苦之墙)仍将在可能的情况下施加控制效果。在同一单位上存在多个活跃的法术护盾时,如果敌对技能不施加控制效果,这些护盾将同时被破坏。

Removal[edit | edit source]
移除编辑 | 编辑源

An icon representing Karma Karma activating An icon for the item Mikael's Blessing Mikael's Blessing on herself to remove a crowd control debuff.
An icon representing Karma 使用 An icon for the item Mikael's Blessing 来驱除自身的

Most types of crowd control can be removed once they have been applied, with the cleansing spell itself not being disabled even while under the effects of cast-inhibiting crowd control (excluding An icon representing Kalista Kalista's An icon for Kalista's ability Fate's Call Fate's Call and An icon for the item Mikael's Blessing Mikael's Blessing). Suppression will disable all summoner spells, including An icon representing Cleanse Cleanse.
大多数类型的 控制效果都可以在被施加后被移除,并且清除法术本身即使在被施加阻止施法的控制效果期间也不会被禁用(排除 An icon representing Kalista 卡莉丝塔的 An icon for Kalista's ability Fate's Call 命运召唤和 An icon for the item Mikael's Blessing 米卡尔的祝福)。 压制效果将禁用所有召唤师法术,包括 An icon representing Cleanse 净化。

Stasis effects cannot be removed by cleanses, and will also disable cleansing effects for their duration. Persistent crowd control effects cannot be cleansed. The disabling effect of airborne can be removed by cleansing effects, but their forced movement cannot (which can be overridden by another displacement or a dash or blink).
停滞效果无法被净化,并且在持续期间也会禁用净化效果。持续性控制效果无法被净化。 击飞效果的禁用状态可以被净化,但其强制位移无法被净化(可以被另一个位移或 冲刺或 闪烁覆盖)。

The following remove all forms of CC:
以下方法可以移除所有形式的控制效果:

The following remove some or most forms of CC:
以下方法可以移除部分或大多数控制效果:

The following remove slowing CC effects:
以下可以移除减速控制效果:

Reduction[edit | edit source]
减免编辑 | 编辑源

Tenacity reduces the duration of crowd control effects by a percentage equal to its value. Sources of tenacity will stack multiplicatively or additively with each other, depending on the source of the tenacity.
坚韧可以按照其数值的百分比减少控制效果的持续时间。坚韧来源之间将根据来源以乘法或加法的方式叠加。

Airborne, drowsy, nearsight, stasis, and suppression are not affected by tenacity and will always apply for their full duration.
不受韧性影响,将始终持续其完整持续时间。

Potency Reduction[edit | edit source]
效果强度降低编辑 | 编辑源

This unofficial stat is unique to slows; slow resist reduces the percentage effectiveness of  movement speed slowing effects. It does not affect flat reductions in  movement speed.
这是一个对于 减速特有的非官方属性; 减速抵抗降低 移动速度减缓效果的百分比有效性。它不影响 移动速度的固定减少。

Self/Ally-CC[edit | edit source]
自身/队友控制效果编辑 | 编辑源代码

The following effects are comparable to crowd control, except that the effect is caused voluntarily and affects the user/an ally rather than an enemy.
以下效果与群体控制类似,只是这些效果是主动触发的,并且作用于使用者或队友,而非敌人。

Self-Disarm: The following abilities disarm the caster:
自我缴械:以下技能会使施法者缴械:


Self-Slow: The following abilities slow the caster:
自身减速:以下技能会使施法者减速:


Self-Stun: The following abilities stun the caster.
自身眩晕:以下技能会使施法者被眩晕。


Self-Ground: The following abilities ground the caster.
自身接地:以下技能 会使施法者接地。

Ally-Silence: The following abilities silence an ally.
友军沉默:以下技能 会使友军沉默。

Self-Forced Action: The following abilities force the caster to attack the nearest enemy.
自强控制:以下技能会强制施法者攻击最近的敌人。

Cast Times and Channels[edit | edit source]
施法时间和引导编辑 | 编辑源代码

The casting time of an ability cannot be canceled by any means except death and prevents the caster from performing any other actions until the cast time is complete, unless otherwise stated. Certain summoner spells and item actives can be used during almost all cast times.
除非死亡,否则无法通过任何方式取消技能的施法时间,并且在施法时间完成之前,施法者将无法执行任何其他动作,除非另有说明。在几乎所有施法时间内,可以使用某些召唤师法术和物品主动技能。

The channeling time of an ability, by contrast to a casting time, can be cancelled by disruptive CC. Channels can prevent their caster from performing certain actions and/or being able to cancel them, which is case by case. See Channel Interactions for more details.
与施法时间不同,技能的引导时间可以被中断性控制效果取消。引导可能会阻止施法者执行某些操作和/或取消引导,具体情况各不相同。更多详情请参见引导交互。

Crowd Control Score[edit | edit source]
人群控制得分编辑 | 编辑源代码

Crowd Control Score is a post-game statistic that indicates how much crowd control a player has inflicted on enemy champions in the game. Each type of crowd control effect applied grants a certain number of point(s) that contributes towards this score per second of the debuff duration.
人群控制得分是一种游戏后统计数据,用于显示玩家在游戏中对敌方英雄施加了多少控制效果。每种类型的控制效果在其负面状态持续的每秒钟都会获得一定数量的分数,这些分数会累积计入总得分。

The following list includes the number of points that can be earned for each CC type:
以下列表包括每种控制效果可获得的点数:

1 point  1 点
0.5 points  0.5 分
0.166 points  0.166 分

Trivia[edit | edit source]  琐事编辑|编辑源代码

  • An icon representing Sona Sona's An icon for Sona's ability Crescendo Crescendo causes affected champions to also play a sped-up version of their dance animation.
    An icon representing SonaAn icon for Sona's ability Crescendo 会使受影响的 以加速的方式播放其舞蹈动画。
  • An icon representing Milio Milio's An icon for Milio's ability Breath of Life Breath of Life is the only ability that cleanses himself and allies of crowd control.
    An icon representing MilioAn icon for Milio's ability Breath of Life 是唯一可以为自己和队友净化控制效果的技能。
  • If abilities that share cooldowns or are unique to different forms are counted separately, then An icon representing Gnar Gnar possesses the highest number of crowd control abilities in the game, at six, with An icon representing Hwei Hwei in second place with five and An icon representing Nautilus Nautilus and An icon representing Karma Karma tying for third place, at four. Otherwise, if they are counted as shared, An icon representing Nautilus Nautilus and An icon representing Gnar Gnar possess the most, at four.
    如果共享冷却时间或不同形态的独特技能被分开计算,那么 An icon representing Gnar 拥有游戏中最多的控制技能,共六个, An icon representing Hwei 排在第二位,有五个, An icon representing NautilusAn icon representing Karma 并列第三,各有四个。如果按共享计算, An icon representing NautilusAn icon representing Gnar 拥有最多,均为四个。
  • An icon representing Poppy Poppy, An icon representing Renata Glasc Renata Glasc, An icon representing Urgot Urgot, and An icon representing Hwei Hwei possess the highest number of unique crowd control types, at five. If Pull and Knock up (both classified as airborne) are considered distinct, An icon representing Poppy Poppy has six and An icon representing Nautilus Nautilus has five.
    An icon representing PoppyAn icon representing Renata GlascAn icon representing UrgotAn icon representing Hwei 拥有最多的独特控制类型,共五种。如果将"拉扯"和"击飞"(都归类为 )视为不同类型,则 An icon representing Poppy 有六种, An icon representing Nautilus 有五种。
    • An icon representing Maokai Maokai and An icon representing Nautilus Nautilus (otherwise) possess the third-highest, at four. If Pull and Knock up (both classified as airborne) are considered distinct, An icon representing Ornn Ornn,An icon representing Xin Zhao Xin Zhao, and An icon representing Zac Zac also have four. If An icon representing Lissandra Lissandra's An icon for Lissandra's ability Frozen Tomb Frozen Tomb is counted as a form of stasis, she also has four. If An icon representing K'Sante K'Sante's An icon for K'Sante's ability All Out All Out counts as a special version of a pull - carrying enemy champions through walls - he also has four.
      茂凯和诺提勒斯(否则)拥有第三高的控制效果,共四种。如果将拉扯和击飞(都归类为空中控制)视为不同效果,奥恩、辛德拉和扎克也有四种。如果考虑丽桑卓的冰封之墓为一种停滞状态,她也有四种。如果将 K'Sante 的全力以赴视为特殊类型的拉扯——将敌方英雄穿过墙壁,他也有四种。
  • An icon representing Akshan Akshan, An icon representing Corki Corki, An icon representing Ezreal Ezreal, An icon representing Kai'Sa Kai'Sa, An icon representing Katarina Katarina, An icon representing Lucian Lucian, An icon representing Master Yi Master Yi, An icon representing Nidalee Nidalee, An icon representing Samira Samira, and An icon representing Sivir Sivir are the only champions in game without any sort of crowd control inherent to their kit.
    阿克山、科尔基、伊泽瑞尔、凯萨、卡特琳娜、卢锡安、易大师、奈德丽、萨米拉和希维尔是游戏中唯一没有任何内置群控技能的英雄。
  • An icon representing Malphite Malphite is the only tank in the game that lacks hard crowd control on his basic abilities.
    玛尔菲特是游戏中唯一在基础技能中没有硬控制的坦克。
  • Most Marksmen and Slayers lack hard crowd control. This is to balance their high damage dealing kits. The few champions in those classes that have hard CC, tend to have one that is a skillshot, has a long cooldown, and/or is tied to their ultimates.
    大多数射手和刺客缺乏硬控制。这是为了平衡他们高伤害的技能套装。在这些职业中极少数拥有硬控制的英雄,其控制技能往往是技能射击、冷却时间较长,和/或与其终极技能相关联。
    • In contrast, almost every support and tank has hard crowd control. This allows them to still be relevant in the late game, despite their damage falling off. They use their hard CC to set up advantages for their damage focused allies.
      相比之下,几乎每个辅助和坦克都拥有硬控制。这使得他们即使在后期伤害下降也仍然有用。他们利用硬控制为伤害型队友创造优势。
  • Each type of crowd control effect applied by the following abilities has the longest base durations (persistent ones do not count):
    以下能力施加的每种群体控制效果都具有最长的基础持续时间(不计算持续性效果):

References[edit | edit source]
参考资料编辑 | 编辑源代码

  1. Wiksy describes Flee
    ↑ Wiksy 描述逃跑