Basic attack  基础攻击

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A basic attack (also called a standard, normal, or auto attack) is the default means by which a unit deals damage. The player orders their champion to perform a basic attack when they right-click on an enemy, or when the "attack-move" command is used (default A); idle champions may also automatically chase and attack targets that venture too close to them, if the option to "auto-attack" is enabled.
基础攻击(也称为标准攻击、普通攻击或自动攻击)是单位造成伤害的默认方式。当玩家右键点击敌人或使用"攻击-移动"命令(默认为 A 键)时,会命令英雄执行基础攻击;如果启用了"自动攻击"选项,闲置的英雄也会自动追逐并攻击靠近的目标。

Turrets, minions, and most monsters perform basic attacks as their only method of dealing damage.
防御塔、小兵和大多数怪物只能通过基础攻击来造成伤害。

A basic attack under normal circumstances deals  100% AD physical damage. A unit's attack timer determines the time it takes to fire a basic attack and wait for a new one to be available; it is reduced by attack speed and reset by basic attack resets.
在正常情况下,基础攻击会造成 100%物理 AD 伤害。单位的攻击计时器决定发动基础攻击和等待下一次攻击的时间间隔;攻击速度会缩短这个间隔,而基础攻击重置可以立即重置攻击计时器。

Acquisition[edit | edit source]
获取目标编辑 | 编辑源

In order for an attacker to initiate an attack, they must first acquire a target. Acquisition occurs when an attacker is ordered to attack a valid target, as a result of an attack command, automatic target acquisition, or the forced action effects taunt or berserk. The attacker will attempt to attack the unit if it is within their  attack range, or attempt to move toward it until their attack range meets its gameplay radius, and then stop moving and attempt to attack the target. Acquisition of the target will continue until the attacker is given a new target, attacking is canceled by any means, or the target becomes invalid (e.g. they die or become untargetable).
为了发起攻击,攻击者必须首先获取目标。当攻击者被命令攻击有效目标时,就会发生目标获取,这可能是由攻击命令、自动目标获取或强制行动效果 嘲讽或 狂暴触发。如果目标处于攻击者的 攻击范围内,攻击者将尝试攻击该单位;否则将尝试移动至目标,直到攻击范围触及目标的 游戏半径,然后停止移动并尝试攻击目标。目标获取将持续进行,直到攻击者被赋予新目标、攻击被任何方式取消,或目标变为无效(例如 死亡或变为 不可选定)。

Auto-attacking[edit | edit source]
自动攻击编辑 | 编辑源

By default, when champions are idle they automatically acquire the nearest enemy unit within their acquisition range as their target. This feature is called automatic target acquisition or simply auto-attacking and can be toggled from the Settings > 'Game' tab.
默认情况下,当英雄处于空闲状态时,会自动获取 获取范围内最近的敌方单位作为目标。这一功能称为自动目标获取或简称自动攻击,可以在"设置">"游戏"选项卡中切换。

Auto-attacking can be temporarily disabled by holding down the "hold position" key (default J), or by issuing a stop command (default S), which stops all orders including auto-attacking until a new order is manually provided by the player.
自动攻击可以通过按住"保持位置"键(默认为 J),或通过发出停止命令(默认为 S)来临时禁用,这将停止所有命令(包括自动攻击),直到玩家手动提供新的命令。

Attack-move[edit | edit source]
攻击移动编辑 | 编辑源代码

Attack-move commands allow a champion to move toward a given destination location while scanning for a valid hostile within acquisition range. Attack-move has two modes:
攻击移动命令允许英雄在移动到指定目标位置的同时,在 获取范围内搜索有效的敌对目标。攻击移动有两种模式:

  • When using regular attack-move (default A), the player's  attack range indicator becomes visible and they may select either a location or a target by left-clicking. Selecting a location scans to acquire the nearest target to the champion's position. Selecting a target directly acquires it without scanning, like a normal attack order.
    使用常规攻击移动(默认 A)时,玩家的 攻击范围指示器将变为可见,并且可以通过左键点击选择一个位置或目标。选择位置将扫描以获取距离英雄最近的目标。直接选择目标则会直接锁定目标,类似于普通的攻击命令。
  • When using attack-move click (default Shift + Right Click), the champion performs the above, but without the player having to select separately. The position of the player's cursor when issuing the command is assumed to be the selection position. The range indicator is not visible when using attack-move click.
    当使用攻击移动点击(默认为 SHIFT + 右键单击)时,英雄将执行上述操作,但无需玩家单独选择目标。玩家发出命令时光标的位置被视为选择位置。使用攻击移动点击时,范围指示器不可见。

The "Attack move on cursor" option changes the targeting behavior of attack-move commands. It can be toggled from the Settings > 'Game' tab.
"光标上攻击移动"选项可改变攻击移动命令的目标选择行为。可以在"设置">"游戏"选项卡中切换。

  • If this option is enabled: the champion may also scan to acquire the nearest target in a circle around the cursor's position within or near attack range.
    如果启用此选项:英雄可以在光标周围的圆形区域内扫描并选择攻击范围内或附近的最近目标。
  • If this option is disabled, or a target cannot be found using the cursor's position within or near attack range: attack-move commands use the default behavior of the champion's position.
    如果禁用此选项,或在光标位置附近无法找到目标:攻击移动命令将使用英雄位置的默认行为。

Behavior[edit | edit source]
行为编辑 | 编辑源代码

General[edit | edit source]
常规编辑 | 编辑源代码

A basic attack cannot be avoided under normal circumstances once the attacker has begun their attack; it also cannot lose its target and it may hit them despite any subsequent changes in position. The following are exceptions to this rule and will cause basic attacks to fail:
基础攻击一旦攻击者开始攻击,在正常情况下就无法避免;它也不会丢失目标,即使目标的位置发生后续变化,攻击仍然可以命中。以下是这一规则的例外情况,会导致基础攻击失败:

  • Parrying effects, which negate the attack's effects entirely:
    格挡效果,可完全抵消攻击的效果:
  • Attacking becomes disabled, rendering basic attacks unable to be declared. This includes (this lists those that have the capability to do so):
    攻击被禁用,导致无法发起普通攻击。这包括以下情况:
  • The attack's windup is interrupted, if the:
    如果出现以下情况,攻击的蓄力动作将被打断:
    • Attacker is issued a different command
      攻击者被下达了不同的指令
    • Attacker or the target dies
      攻击者或目标死亡
    • Target becomes untargetable
      目标变为 不可选定
    • Target moves too far away
      目标移动得太远
    • Target is no longer in sight
      目标不再在 视野内

Certain basic attacks can be physically dodged (by using mobility spells or quickly moving out of the way) as they do not follow their target after being fired, though they travel fast enough that they are unlikely to be dodged. These are: An icon representing Graves Graves' An icon for Graves's ability New Destiny New Destiny and An icon representing Twitch Twitch's An icon for Twitch's ability Spray and Pray Spray and Pray.
某些基础攻击可以被物理躲避(通过使用移动技能或快速移开),因为它们在发射后不会追随目标,尽管它们的飞行速度足够快,使得躲避极为困难。这些攻击包括: An icon representing Graves 格雷福斯的 An icon for Graves's ability New Destiny 新命运和 An icon representing Twitch 图奇的 An icon for Twitch's ability Spray and Pray 喷毒射击。

Champion[edit | edit source]
冠军编辑 | 编辑源代码

When a champion loses sight of an acquired target while pathing to them, they will continue moving toward the last location the target was visible in. If the movement order has not completed and the target re-enters sight, the champion will be ordered to path to the target's location again and attack them. The target's new location after re-gaining sight of them may be the same as when the attacker lost sight or a different one.
当一个英雄在追逐目标的过程中失去了目标的视野时,他们将继续朝着目标最后一次可见的位置移动。如果移动命令尚未完成,并且目标重新进入视野,英雄将再次被命令移动到目标的位置并攻击他们。重新获得视野后,目标的新位置可能与攻击者失去视野时相同,也可能不同。

When a champion is ordered to attack a valid moving target and acquisition of them continues without manual input from the player, delays in pathing and attacking may emerge. These delays are caused by checks for a potential target, which may be especially evident when the target moves within or out of attack range in a short amount of time. The champion may also not perfectly stop to attack the target at attack range, but may finish their movement at a slightly closer distance before attacking.
当英雄被命令攻击一个有效的移动目标,并且在没有玩家手动输入的情况下继续锁定目标时,路径和攻击可能会出现延迟。这些延迟是由对潜在目标的检查引起的,当目标在短时间内移入或移出攻击范围时,这种延迟可能特别明显。英雄可能不会完全停止以攻击目标,而是可能在略微更近的距离完成移动后再发起攻击。

Due to this behavior, manual cycling of issued movement and attack commands is faster and more precise than automatic orders (also see: "kiting").
由于这种行为,手动切换移动和攻击命令比自动命令更快速、更精确(另请参见:"走 A")。

Many champions have abilities that will affect their basic attacks in some way or form. Such abilities may be treated like basic attacks and/or abilities, meaning trigger on-hit effects and/or ability effects.
许多英雄拥有能够以某种方式影响其普通攻击的技能。这些技能可能会被视为普通攻击和/或技能,意味着它们可以触发特定效果(如被动效果)和/或技能效果。

There exists a grace period of one game-tick (0.033 seconds) before a champion's attack windup completes, during which the attack becomes inherently uncancellable by the player through movement commands and/or the hold or stop commands. This is a strictly unchanging implementation: at incredibly high attack speeds, it may cause any given attack windup to be uncancellable for its entirety, since it would last less than or equal to this grace period. After firing the attack, another grace period of one game-tick locks the player out of inputting new commands.
存在一个为期一个游戏帧(0.033 秒)的宽限期,在攻击前摇完成之前,玩家无法通过移动命令和/或停止或暂停命令取消攻击。这是一个严格不变的机制:在极高的攻击速度下,这可能导致任何给定的攻击前摇都无法被取消,因为其持续时间小于或等于这个宽限期。攻击出手后,又有一个为期一个游戏帧的宽限期,在此期间玩家无法输入新的命令。

Minions[edit | edit source]
小兵编辑 | 编辑源代码

Minions will automatically attack their closest target by default, but may change targets in a similar manner to turrets.
小兵默认会攻击最近的目标,但可以以类似防御塔的方式改变攻击目标。

Monsters[edit | edit source]
野怪编辑 | 编辑源代码

The majority of monsters only use basic attacks that deal physical damage, the exceptions are:
大多数野怪只使用造成物理伤害的基础攻击,例外情况是:

Turrets[edit | edit source]
炮塔编辑 | 编辑源代码

Turrets have armor penetration, and when hitting a champion, they additionally deal more damage to any champion An icon for the item Ohmwrecker (Turret Item) for each consecutive attack, up to a cap.
炮塔具有穿甲能力,当攻击一个 英雄时,它们会对任何 An icon for the item Ohmwrecker (Turret Item) 英雄额外造成更多伤害,并且随着连续攻击增加,直至达到上限。

The behavior of turrets as well as their basic attacks' damage are described on the corresponding page.
炮塔的行为以及其基础攻击的伤害在相应的页面中有详细描述。

The only exception to the above is the Nexus Obelisk (also called the Fountain Laser) that deals a special type of true damage which ignores all kinds of damage reduction, untargetability and damage immunity effects and its attack does not have a missile travel speed.
上述规则的唯一例外是能量方尖碑(也称为泉水激光)会造成一种特殊的真实伤害,它无视所有伤害减免、无法选定和伤害免疫效果,并且其攻击没有弹道飞行速度。

Structures[edit | edit source]
结构编辑 | 编辑源代码

Structures can normally only be damaged by basic attacks. However, some abilities that function like basic attacks (e.g. An icon representing Fiora Fiora's An icon for Fiora's ability Lunge Lunge, An icon representing Trundle Trundle's An icon for Trundle's ability Chomp Chomp, An icon representing Senna Senna's An icon for Senna's ability Piercing Darkness Piercing Darkness, etc.) and certain effects such as An icon representing Tristana Tristana's An icon for Tristana's ability Explosive Charge Explosive Charge and An icon representing Ziggs Ziggs' An icon for Ziggs's ability Satchel Charge Satchel Charge are special-cased to be able to target and deal damage to turrets.
建筑物通常只能被基础攻击伤害。然而,一些类似基础攻击的技能(例如 An icon representing Fiora 菲奥拉的 An icon for Fiora's ability Lunge 突袭, An icon representing Trundle 特朗德的 An icon for Trundle's ability Chomp 啃咬, An icon representing Senna 赛娜的 An icon for Senna's ability Piercing Darkness 穿透黑暗等)以及某些特殊效果,如 An icon representing Tristana 特瑞萨的 An icon for Tristana's ability Explosive Charge 爆炸充能和 An icon representing Ziggs 吉格斯的 An icon for Ziggs's ability Satchel Charge 引爆炸弹,都被特殊处理可以攻击和对防御塔造成伤害。

Vision[edit | edit source]  视野编辑 | 编辑源代码

Basic attacking while hiding in brush or in Fog of War will reveal a 300-unit radius centered at the attacker for 2 seconds after the attack completes.
在草丛或战争迷雾中进行普通攻击,将在攻击完成后以攻击者为中心的 300 单位半径内显示单位 2 秒钟。

Damage[edit | edit source]  伤害编辑 | 编辑来源

Basic attacks always deal physical damage, with some exceptions.
普通攻击始终造成物理伤害,但有一些例外情况。

The following will modify the attack's total damage to magic damage:
以下情况将使攻击的总伤害转变为魔法伤害:

Finally, An icon representing Yone Yone's An icon for Yone's ability Way of the Hunter Way of the Hunter can modify the attack's total damage to part physical and part magic damage, and An icon representing Camille Camille's An icon for Camille's ability Precision Protocol Empowered Precision Protocol will modify the attack's total damage to part physical and part true damage.
最后,亚恩的"猎人之道"可以将攻击的总伤害修改为部分物理伤害和部分魔法伤害,而凯蜜儿的"强化精准协议"则将攻击的总伤害修改为部分物理伤害和部分真实伤害。

Barring the exceptions above, certain items, buffs, and abilities may cause the attacker to deal additional damage of any subtype on top of their base physical damage. The physical damage dealt by basic attacks benefits from the attacker's  attack damage stat and is reduced by the target's  armor.
除上述特例外,某些物品、增益效果和技能可能会使攻击者在基础物理伤害之外造成任何子类型的额外伤害。基础攻击造成的物理伤害受攻击者的攻击伤害属性加成,并会被目标的护甲削减。

When basic attacking a turret, champion attacks deal 100% base AD (+ 100% bonus AD) (+ 60% AP):
对攻击防御塔时,英雄攻击会造成 100%基础攻击伤害(+100%额外攻击伤害)(+60%法强):

  • Physical damage, if 100% bonus AD > 60% AP
    物理伤害,如果 100%额外攻击伤害 > 60%法术强度
  • Magic damage, if 100% bonus AD < 60% AP
    魔法伤害,如果 100%额外攻击伤害 < 60%法术强度

Attack speed[edit | edit source]
攻击速度编辑 | 编辑源代码

See also: List of champions/Basic attacks and List of champions/Attack speed
另请参见:英雄列表/基础攻击和英雄列表/攻击速度

The rate at which a champion attacks is called  attack speed and is by default capped at 3.003 attacks per second, though certain abilities and runes can modify this value.
英雄攻击的速率被称为 ,默认情况下限制为每秒 3.003 次攻击,尽管某些技能和符文可以修改这个数值。

Attack reset[edit | edit source]
攻击重置编辑 | 编辑源代码

The cast of certain abilities and item actives will (forcibly) reset the attack timer to zero. Depending on the phase of the attack that the player casts them in, this effect may be detrimental or beneficial to them:
某些技能和物品主动效果会(强制)将攻击计时器重置为零。根据玩家施放这些技能的攻击阶段,这种效果可能对他们有利或不利:

  • Resetting the attack timer during the windup means that the current attack is canceled, thus delaying the windup and launch of the next attack.
    在蓄力阶段重置攻击计时器意味着当前攻击被取消,从而延迟了下一次攻击的蓄力和发起时间。
  • Resetting the attack timer during the cooldown means that the remaining cooldown is negated, thus allowing a new windup to begin faster than normal.
    在冷却阶段重置攻击计时器意味着剩余的冷却时间被取消,从而允许新的蓄力阶段比正常情况下更快开始。

An icon representing Hail of Blades Hail of Blades generates an additional stack when the user's attack timer is reset.
An icon representing Hail of Blades 『风暴之矛』会在用户的攻击计时器被重置时生成一个额外的层数。

The following abilities will reset the basic attack timer after use:
以下能力将在使用后重置基础攻击计时器:

The following item actives will reset the basic attack timer after use:
以下物品主动效果可在使用后重置基础攻击计时器:

Special Cases[edit | edit source]
特殊情况编辑 | 编辑源

An icon representing Bel'Veth Bel'Veth's An icon for Bel'Veth's ability Void Surge Void Surge, An icon representing Kai'Sa Kai'Sa's An icon for Kai'Sa's ability Killer Instinct Killer Instinct, An icon representing K'Sante K'Sante's An icon for K'Sante's ability Ntofo Strikes Ntofo Strikes, An icon representing Gwen Gwen's An icon for Gwen's ability Skip 'n Slash Skip 'n Slash, An icon representing Rell Rell's An icon for Rell's ability Ferromancy: Mount Up Ferromancy: Mount Up, An icon representing Riven Riven's An icon for Riven's ability Broken Wings Broken Wings, An icon representing Yunara Yunara's An icon for Yunara's ability Cultivation of Spirit Cultivation of Spirit and An icon for Yunara's ability Untouchable Shadow Untouchable Shadow, and An icon for the item Hextech Rocketbelt Hextech Rocketbelt * reset the caster's attack timer, but they are not considered attack resets for An icon representing Hail of Blades Hail of Blades.
贝尔薇丝的 An icon for Bel'Veth's ability Void Surge 虚空冲击、凯萨的 An icon for Kai'Sa's ability Killer Instinct 杀戮本能、克萨特的 An icon for K'Sante's ability Ntofo Strikes 恩托弗打击、格温的 An icon for Gwen's ability Skip 'n Slash 跳跃斩、蕾尔的 An icon for Rell's ability Ferromancy: Mount Up 铁魔:骑乘、瑞文的 An icon for Riven's ability Broken Wings 破碎之翼、优娜拉的 An icon for Yunara's ability Cultivation of Spirit 精神培育和不可触碰之影,以及 An icon for the item Hextech Rocketbelt 海克斯科技火箭腰带会重置施法者的攻击计时器,但它们不被视为 An icon representing Hail of Blades 乱刃的攻击重置。

The special attacks from An icon representing Leona Leona's An icon for Leona's ability Shield of Daybreak Shield of Daybreak and An icon representing Volibear Volibear's An icon for Volibear's ability Thundering Smash Thundering Smash reset the caster's attack timer and do not place the user's attack timer on cooldown after casting them. This results in a double attack reset.
露娜的 An icon for Leona's ability Shield of Daybreak daybreak 之盾和沃利贝尔的 An icon for Volibear's ability Thundering Smash 雷霆重击会重置施法者的攻击计时器,且在施法后不会使用户的攻击计时器进入冷却状态。这会导致双重攻击重置。

Certain abilities that involve dashes which grant attack resets may cause the caster to dash for a longer duration than their attack's cooldown. This means the caster may not be able to follow up with another basic attack as quickly, because of the time spent performing the dash. In order to bypass this lockout time, the caster may try to end the dash prematurely, such as dashing into a wall or dashing in place, if the ability permits this behavior. Since less time will be spent dashing, the amount of time they are required to wait is reduced.
某些涉及 冲刺且会重置攻击的技能可能会使施法者的冲刺持续时间长于其攻击的冷却时间。这意味着由于花费在冲刺上的时间,施法者可能无法快速跟上另一次普通攻击。为了绕过这个锁定时间,施法者可能会尝试提前结束冲刺,比如冲向墙壁或原地冲刺(如果技能允许这种行为)。由于冲刺所花费的时间减少,他们所需等待的时间也随之缩短。

Uncancellable Windup[edit | edit source]
未取消的蓄力攻击编辑 | 编辑源代码

A basic attack that is not interruptible is classified as having an uncancellable windup. Basic attacks with uncancellable windups are only stopped by death, polymorph, An icon representing Quinn Quinn's An icon for Quinn's ability Vault Vault, and in some cases, untargetability and range. These include:
不可被打断的基础攻击被归类为具有 不可取消的蓄力。不可取消蓄力的基础攻击只能被 死亡、 变形、 An icon representing Quinn 奎因的 An icon for Quinn's ability Vault 飞跃和某些情况下的 无法成为目标和射程打断。这些包括:

Untargetability interactions[edit | edit source]
无法选择目标状态交互编辑 | 编辑源代码

The following table features uncancellable windups that will be cancelled by the target becoming untargetable during the windup and those that will complete the windup regardless of the target being targetable or not.
下表列出了无法取消的预备动作,这些动作在目标变得 不可选取时会被取消,以及那些无论目标是否可选取都会完成预备动作的情况。

Cancelled   取消 Not cancelled   未被取消
An icon representing Ambessa Ambessa's An icon for Ambessa's ability Drakehound's Step Drakehound's Step
An icon representing Ambessa 安贝萨的 An icon for Ambessa's ability Drakehound's Step
An icon representing Blitzcrank Blitzcrank's An icon for Blitzcrank's ability Power Fist Power Fist
An icon representing Blitzcrank 布里茨坦克的 An icon for Blitzcrank's ability Power Fist 力量之拳
An icon representing Aphelios Aphelios' An icon for Aphelios's ability Severum Severum
An icon representing Aphelios 艾菲利奥斯的 An icon for Aphelios's ability Severum 塞维伦
An icon representing Camille Camille's An icon for Camille's ability Precision Protocol Precision Protocol
An icon representing Camille 卡米尔的 An icon for Camille's ability Precision Protocol 精准协议
An icon representing Caitlyn Caitlyn's An icon for Caitlyn's ability Headshot Headshot
An icon representing Caitlyn 凯特琳的 An icon for Caitlyn's ability Headshot 致命爆头
An icon representing Dr. Mundo Dr. Mundo's An icon for Dr. Mundo's ability Blunt Force Trauma Blunt Force Trauma
An icon representing Dr. Mundo 蒙多医生的 An icon for Dr. Mundo's ability Blunt Force Trauma
An icon representing Darius Darius' An icon for Darius's ability Crippling Strike Crippling Strike
An icon representing Darius 达里斯的 An icon for Darius's ability Crippling Strike
An icon representing Fizz Fizz's An icon for Fizz's ability Seastone Trident Seastone Trident
An icon representing Fizz 菲兹的 An icon for Fizz's ability Seastone Trident
An icon representing Galio Galio's An icon for Galio's ability Colossal Smash Colossal Smash
An icon representing Galio 巨人重击
An icon representing Garen Garen's An icon for Garen's ability Decisive Strike Decisive Strike
An icon representing Garen 盖伦的 An icon for Garen's ability Decisive Strike
An icon representing Jax Jax's An icon for Jax's ability Empower Empower
An icon representing Jax 杰克斯的 An icon for Jax's ability Empower
An icon representing Gragas Gragas' An icon for Gragas's ability Drunken Rage Drunken Rage (no effect)
An icon representing Gragas 格拉加斯的 An icon for Gragas's ability Drunken Rage 醉酒狂暴(无效果)
An icon representing Jhin Jhin's An icon for Jhin's ability Whisper Whisper
An icon representing Jhin 烬的 An icon for Jhin's ability Whisper 窃魂者
An icon representing Illaoi Illaoi's An icon for Illaoi's ability Harsh Lesson Harsh Lesson (no effect for leap)
An icon representing Illaoi 伊拉奥的 An icon for Illaoi's ability Harsh Lesson 严酷课程(对位移无效)
An icon representing Kayle Kayle's An icon for Kayle's ability Starfire Spellblade Starfire Spellblade
An icon representing Kayle 凯尔的 An icon for Kayle's ability Starfire Spellblade 星火秘术
An icon representing Kalista Kalista's An icon for Kalista's ability Martial Poise Martial Poise (no effect)
An icon representing Kalista 卡莉丝塔的 An icon for Kalista's ability Martial Poise 武者姿态(无效)
An icon representing Maokai Maokai's An icon for Maokai's ability Sap Magic Sap Magic
An icon representing Maokai 扭曲树精茂凯的生命汲取
An icon representing Kassadin Kassadin's An icon for Kassadin's ability Nether Blade Nether Blade
An icon representing Kassadin 卡萨丁的 An icon for Kassadin's ability Nether Blade
An icon representing Nidalee Nidalee's An icon for Nidalee's ability Takedown Takedown
An icon representing Nidalee 奈德丽的 An icon for Nidalee's ability Takedown
An icon representing Nasus Nasus' An icon for Nasus's ability Siphoning Strike Siphoning Strike
An icon representing Nasus 内瑟斯的 An icon for Nasus's ability Siphoning Strike
An icon representing Rengar Rengar's An icon for Rengar's ability Savagery Savagery
An icon representing Rengar 雷葛尔的 An icon for Rengar's ability Savagery
An icon representing Sylas Sylas' An icon for Sylas's ability Petricite Burst Petricite Burst
An icon representing Sylas 灵石爆发
An icon representing Seraphine Seraphine's An icon for Seraphine's ability Stage Presence Stage Presence
An icon representing Seraphine 塞拉芬的 An icon for Seraphine's ability Stage Presence
An icon representing Trundle Trundle's An icon for Trundle's ability Chomp Chomp
An icon representing Trundle 特朗德尔的 An icon for Trundle's ability Chomp
An icon representing Sona Sona's An icon for Sona's ability Power Chord Power Chord
索娜的 An icon representing Sona 和弦之力
An icon representing Volibear Volibear's An icon for Volibear's ability Thundering Smash Thundering Smash (no effect)
An icon representing Volibear 沃利贝尔的 An icon for Volibear's ability Thundering Smash 雷霆冲击(无效)
An icon representing Shyvana Shyvana's An icon for Shyvana's ability Twin Bite Twin Bite in An icon for Shyvana's ability Dragon's Descent Dragon Form
An icon representing Shyvana 希瓦娜在 An icon for Shyvana's ability Dragon's Descent 龙形态下的 An icon for Shyvana's ability Twin Bite 双重撕咬
An icon representing Wukong Wukong's An icon for Wukong's ability Crushing Blow Crushing Blow
An icon representing Wukong 齐天大圣悟空的 An icon for Wukong's ability Crushing Blow
An icon representing Udyr Udyr's An icon for Udyr's ability Blazing Stampede Blazing Stampede
An icon representing Udyr 乌迪尔的 An icon for Udyr's ability Blazing Stampede 烈焰狂奔
An icon representing Vi Vi's An icon for Vi's ability Relentless Force Relentless Force
An icon representing Vi 蔚的 An icon for Vi's ability Relentless Force
An icon representing Xin Zhao Xin Zhao's An icon for Xin Zhao's ability Three Talon Strike Three Talon Strike
An icon representing Xin Zhao 赵信的 An icon for Xin Zhao's ability Three Talon Strike 三连爪击
An icon representing Yorick Yorick's An icon for Yorick's ability Last Rites Last Rites
An icon representing Yorick 约瑞克的最后权利
An icon representing Yuumi Yuumi's An icon for Yuumi's ability Feline Friendship Feline Friendship
An icon representing Yuumi 悠米的 An icon for Yuumi's ability Feline Friendship 猫咪友谊

Range interactions[edit | edit source]
范围交互编辑 | 编辑源

The following table features uncancellable windups that will cancel from the target moving too far away during the windup and those that will complete regardless of the target's location.
下表列出了无法取消的预备动作,这些动作会因目标移动得过远而被取消,以及那些无论目标位置如何都会完成的预备动作。

Cancelled   取消 Not cancelled   未取消
An icon representing Ambessa Ambessa's An icon for Ambessa's ability Drakehound's Step Drakehound's Step
An icon representing Ambessa 安贝萨的 An icon for Ambessa's ability Drakehound's Step
An icon representing Blitzcrank Blitzcrank's An icon for Blitzcrank's ability Power Fist Power Fist
An icon representing Blitzcrank 布里茨坦克的 An icon for Blitzcrank's ability Power Fist 力量之拳
An icon representing Aphelios Aphelios' An icon for Aphelios's ability Severum Severum
An icon representing Aphelios 厄斐琉斯的 An icon for Aphelios's ability Severum 塞维伦姆
An icon representing Camille Camille's An icon for Camille's ability Precision Protocol Precision Protocol
An icon representing Camille 卡米尔的 An icon for Camille's ability Precision Protocol 精准协议
An icon representing Caitlyn Caitlyn's An icon for Caitlyn's ability Headshot Headshot
An icon representing Caitlyn 凯特琳的 An icon for Caitlyn's ability Headshot 致命射击
An icon representing Dr. Mundo Dr. Mundo's An icon for Dr. Mundo's ability Blunt Force Trauma Blunt Force Trauma
An icon representing Dr. Mundo 蒙多医生的 An icon for Dr. Mundo's ability Blunt Force Trauma
An icon representing Darius Darius' An icon for Darius's ability Crippling Strike Crippling Strike
An icon representing Darius 达里斯的 An icon for Darius's ability Crippling Strike
An icon representing Fizz Fizz's An icon for Fizz's ability Seastone Trident Seastone Trident
An icon representing Fizz 菲兹的 An icon for Fizz's ability Seastone Trident
An icon representing Galio Galio's An icon for Galio's ability Colossal Smash Colossal Smash
An icon representing Galio 巨人重击
An icon representing Garen Garen's An icon for Garen's ability Decisive Strike Decisive Strike
An icon representing Garen 盖伦的 An icon for Garen's ability Decisive Strike
An icon representing Gragas Gragas' An icon for Gragas's ability Drunken Rage Drunken Rage
An icon representing Gragas 格拉加斯的 An icon for Gragas's ability Drunken Rage 醉酒狂怒
An icon representing Illaoi Illaoi's An icon for Illaoi's ability Harsh Lesson Harsh Lesson (both close range and leap)
An icon representing Illaoi 伊拉奥伊的 An icon for Illaoi's ability Harsh Lesson 严酷教训(近距离和跳跃攻击都适用)
An icon representing Jax Jax's An icon for Jax's ability Empower Empower
An icon representing Jax 杰克斯的 An icon for Jax's ability Empower
An icon representing Kalista Kalista's An icon for Kalista's ability Martial Poise Martial Poise
An icon representing Kalista 卡莉斯塔的 An icon for Kalista's ability Martial Poise
An icon representing Jhin Jhin's An icon for Jhin's ability Whisper Whisper
An icon representing Jhin 烬的 An icon for Jhin's ability Whisper 窃魂者
An icon representing Kassadin Kassadin's An icon for Kassadin's ability Nether Blade Nether Blade
An icon representing Kassadin 卡萨丁的 An icon for Kassadin's ability Nether Blade
An icon representing Kayle Kayle's An icon for Kayle's ability Starfire Spellblade Starfire Spellblade
An icon representing Kayle 凯尔的 An icon for Kayle's ability Starfire Spellblade 星火秘术
An icon representing Nasus Nasus' An icon for Nasus's ability Siphoning Strike Siphoning Strike
An icon representing Nasus 内瑟斯的 An icon for Nasus's ability Siphoning Strike
An icon representing Maokai Maokai's An icon for Maokai's ability Sap Magic Sap Magic
An icon representing Maokai 扭曲树精茂凯的生命汲取
An icon representing Seraphine Seraphine's An icon for Seraphine's ability Stage Presence Stage Presence
An icon representing Seraphine 塞拉芬的 An icon for Seraphine's ability Stage Presence
An icon representing Nidalee Nidalee's An icon for Nidalee's ability Takedown Takedown
An icon representing Nidalee 奈德丽的 An icon for Nidalee's ability Takedown
An icon representing Sylas Sylas' An icon for Sylas's ability Petricite Burst Petricite Burst
An icon representing Sylas 灵石爆发
An icon representing Rengar Rengar's An icon for Rengar's ability Savagery Savagery
An icon representing Rengar 雷葛尔的 An icon for Rengar's ability Savagery 残暴一击
An icon representing Trundle Trundle's An icon for Trundle's ability Chomp Chomp
An icon representing Trundle 特朗德尔的 An icon for Trundle's ability Chomp
An icon representing Sona Sona's An icon for Sona's ability Power Chord Power Chord
索娜的 An icon representing Sona 和弦之力
An icon representing Volibear Volibear's An icon for Volibear's ability Thundering Smash Thundering Smash
An icon representing Volibear 雷霆熊王的 An icon for Volibear's ability Thundering Smash 雷鸣冲击
An icon representing Shyvana Shyvana's An icon for Shyvana's ability Twin Bite Twin Bite in An icon for Shyvana's ability Dragon's Descent Dragon Form
An icon representing Shyvana 希瓦娜在 An icon for Shyvana's ability Dragon's Descent 龙形态下的 An icon for Shyvana's ability Twin Bite 双重撕咬
An icon representing Wukong Wukong's An icon for Wukong's ability Crushing Blow Crushing Blow
An icon representing Wukong 齐天大圣悟空的 An icon for Wukong's ability Crushing Blow
An icon representing Udyr Udyr's An icon for Udyr's ability Blazing Stampede Blazing Stampede (with and without lunge)
An icon representing Udyr 乌迪尔的 An icon for Udyr's ability Blazing Stampede (有无突进)
An icon representing Vi Vi's An icon for Vi's ability Relentless Force Relentless Force
An icon representing Vi 蔚的 An icon for Vi's ability Relentless Force
An icon representing Yorick Yorick's An icon for Yorick's ability Last Rites Last Rites
An icon representing Yorick 约瑞克的最后权利
An icon representing Xin Zhao Xin Zhao's An icon for Xin Zhao's ability Three Talon Strike Three Talon Strike
An icon representing Xin Zhao 赵信的 An icon for Xin Zhao's ability Three Talon Strike 三连爪击
An icon representing Yuumi Yuumi's An icon for Yuumi's ability Feline Friendship Feline Friendship
An icon representing Yuumi 悠米的 An icon for Yuumi's ability Feline Friendship

Empowered Basic Attack[edit | edit source]
强化普通攻击编辑 | 编辑源

To see the items and runes that deal bonus damage with basic attacks, see attack effects.
要查看对基础攻击造成额外伤害的物品和符文,请参见攻击效果。

Modified Damage[edit | edit source]
修改后的伤害编辑 | 编辑源

The following champion abilities have their basic attack dealing modified damage:
以下英雄能力会对基础攻击造成修改后的伤害:

Bonus Damage[edit | edit source]
额外伤害编辑 | 编辑源代码

The following champion abilities will empower their basic attack to deal bonus damage:
以下英雄技能可以强化基础攻击以造成额外伤害:

Damage over Time[edit | edit source]
持续伤害编辑 | 编辑源代码

The following champion abilities will empower their basic attack to deal additional damage over time:
以下英雄技能会强化其基础攻击,造成额外的持续伤害:

Others[edit | edit source]  其他编辑 | 编辑源

The following champion abilities do not do additional/modified damage to their target but will empower their basic attacks to give another bonus:
以下英雄技能不会对目标造成额外/修改后的伤害,但会强化其基础攻击以提供其他加成:

Trivia[edit | edit source]  琐事编辑|编辑源代码

  • Each unit that can perform basic attacks has a unique firing and recovery animation for their attack's windup and winddown which represents the physical action of drawing into and away from an attack.
    每个可以执行基础攻击的单位都有独特的攻击起手和收招动画,这些动画代表了攻击时身体的物理动作,包括进入攻击状态和从攻击状态退出的过程。
    • A champion's basic attack animation may be modified by skins.
      皮肤可能会修改英雄的基础攻击动画。
    • Turrets only display their acquired target and the fired attack, for game clarity purposes (also, turrets are thematically stationary).
      为了游戏清晰度(同时考虑炮塔本身在主题上是固定的),炮塔仅显示其锁定的目标和已发射的攻击。
  • Hostile turrets are the only units in the game that visually and unambiguously mark an acquired target, specifically with a line from their crystal apex to their target's center.
    敌方防御塔是游戏中唯一能够通过视觉和明确的方式标记已锁定目标的单位,具体表现为从其水晶塔尖到目标中心的一条线。
  • In the initial iteration, the icon used to denote basic attacks is reused from an alpha item with unknown effects called {{{alttextfull}}} Long Staff.
    在最初的版本中,用于标识基础攻击的图标是从一个名为 {{{alttextfull}}} 长杖的未知效果的阿尔法道具中重复使用的。
  • "Basic" comes from the fact that "attack" used to refer to any hostile action a champion could perform, with "special attacks" referring to ability-based actions. Effects such as An icon for Braum's ability Unbreakable Unbreakable used to refer to "attacks" in their in-game tooltips, which are now distinguished into basic attacks and abilities. The use of "attack" to refer to anything other than a "basic attack" has generally been discontinued, but affixing 'basic' has nevertheless remained.
    "基础"这个词源于"攻击"曾经指代一个英雄可以执行的任何敌对行动,而"特殊攻击"则指代基于技能的动作。诸如 An icon for Braum's ability Unbreakable 不可破坏等效果曾在其游戏内提示中引用"攻击",现在这些已被区分为基础攻击和技能。使用"攻击"来指代"基础攻击"以外的任何内容的做法现已基本被放弃,但是加上"基础"这个前缀却仍然保留了下来。


References  参考资料