Terrain  地形

From League of Legends Wiki, LoL Wiki
Jump to navigation Jump to search
Navigation mesh defines navigation boundaries.
导航网格定义导航边界。

Terrain refers to an area of a map that is impassible for units to navigate by normal travel. Most units are unable to stand in or path through the areas, though they will attempt as much of the path as possible when ordered. Terrain normally obstructs sight, so that units cannot see inside or past terrain.
地形是指地图上对单位而言无法通过正常移动来穿越的区域。大多数单位无法站立或穿过这些区域,但当被下达命令时,它们会尽可能尝试路径的一部分。地形通常会阻挡 视线,使单位无法看到地形内部或地形之外的区域。

Some terrain may selectively allow passage, as with base gates that allow allied units to cross.
某些地形可能选择性地允许通过,例如基地门可以让友军单位穿越。

Brush is often located next to terrain.
灌木丛通常位于地形附近。

Terrain Generation[edit | edit source]
地形生成编辑 | 编辑源

Terrain can be map-generated or player-generated.
地形可以是地图生成的,也可以是玩家生成的。

Map-Generated[edit | edit source]
地图生成编辑 | 编辑源

Player-Generated[edit | edit source]
玩家生成编辑 | 编辑源代码

Player-Generated Terrain is based on spawning units and may behave differently for some interactions than the more permanent map terrain.
玩家生成的地形基于生成的单位,并且在某些交互方面可能与更永久的地图地形表现不同。

Special Interactions with Terrain[edit | edit source]
地形的特殊交互

Some abilities appear to attach to terrain, by changing the target to the closest predetermined anchor point once the ability hits terrain. Some abilities cannot pass through terrain. Some abilities have effects that will path around terrain to the target location.
某些技能似乎会依附于地形,即当技能击中地形时,将目标更改为最近的预定锚点。一些技能无法穿过地形。一些技能的效果会绕过地形,前往目标位置。

Attaching to Terrain[edit | edit source]
依附地形编辑 | 编辑源代码

Blocked/Stopped by Terrain[edit | edit source]
被地形阻挡/阻停编辑 | 编辑源代码

Paths around Terrain[edit | edit source]
地形路径编辑 | 编辑源代码

Range Extended by Terrain[edit | edit source]
通过地形延伸射程编辑 | 编辑源代码

If an ability would place a unit that cannot stand in terrain, inside of terrain, the unit will instead affect a nearby location that is not inside terrain. This location can either be: the closest location to the target location that is not inside terrain, the location immediately before the terrain in the target direction or toward the target location, or the location immediately after the terrain in the target direction or toward the target location. Terrain can be used to extend the range of some abilities using this feature.
如果一个技能将单位置于无法站立的地形内,单位将被安置在地形附近的一个不在地形内的位置。这个位置可以是:目标位置最近的不在地形内的位置、目标方向或目标位置前紧邻地形的位置,或目标方向或目标位置后紧邻地形的位置。通过这一特性,地形可以延长某些技能的施法范围。

Most dashes can be range extended by terrain if they can travel at least halfway through the terrain unless specifically noted that they cannot pass through terrain.
大多数 冲刺技能如果能穿越地形至少一半距离,就可以通过地形延长范围,除非特别说明不能穿越地形。

Some abilities indicate interaction with terrain.
某些技能会特别指出与地形的交互方式。

Other Interactions[edit | edit source]
其他相互作用编辑 | 编辑源代码