On-action effects 触发效果
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- on-attack 攻击时触发
- on-cast 施法时触发
- on-cc
控制效果时触发
- on-immobilization 被限制移动时触发
- on-crit 暴击时触发
- on-damage 受伤时触发
- on-death 死亡时触发
- on-hit 命中时触发
- on-healing/shielding 治疗/护盾触发效果
- on-spell
法术触发效果
- Anything else? 还有其他吗?
Should list everything (probably no LOL) or only examples? Have a page that lists everything? (probably yes)
应该列出所有内容(可能不仅限于英雄联盟)还是只列出示例?(可能需要一个列出所有内容的页面)
Actual page sketch:
实际页面草图:
On-Action effects is a catch-all term for additional effects that are triggered from other actions such as basic attacking, casting a spell, applying crowd control, dealing damage, etc. Units can be either the one "dealing" the effect, or "taking" them.
触发效果是一个统称,指由其他动作引发的额外效果,如基础攻击、施放法术、施加控制效果、造成伤害等。单位可以是"施加"这些效果的一方,也可以是"承受"这些效果的一方。
Mention invulnerability here or in their specifics?
是否在这里或在具体说明中提及无敌状态?
On-Attack[edit | edit source]
论攻击(On-Attack)编辑 | 编辑源
On-attack effects are triggered whenever the unit starts their basic attack, or when they finish their wind up, and as of patch x.y, abilities that apply on-hit effects are also special cased to do so.
论攻击效果在单位开始其基础攻击时,或者完成攻击前摇时触发,并且截至版本 x.y,应用论攻击效果的技能也被特殊处理。
- list examples by on wind up complete, on attack start, on-hit, etc?
- 是否按照前摇完成、攻击开始、命中攻击等列出示例?
Examples dealing On-Attack DMG
攻击相关伤害示例
- fire waves (completing wind up)
的
的火焰波浪(完成蓄力) - (switching blades)
的
(切换刀刃) - Rolling
critical strike (on start)
暴击翻滚(起始时)
Examples taking On-Attack DMG:
取 On-Attack 伤害的示例:
- N/A 无数据
On-Cast[edit | edit source]
论施法编辑 | 编辑源
On-cast effects are triggered whenever a unit casts their abilities. Some are applied at the start of the cast time, while others at the end.
每当单位施放技能时,就会触发施法效果。有些效果在施法开始时生效,而有些则在施法结束时生效。
Abilities with multiple activations may behave differently, since not all activations can apply on-cast effects. For more information see this page.
具有多次激活的技能可能表现不同,因为并非所有激活都能应用施法效果。更多信息请参见相关页面。
Examples dealing On-Cast DMG
施法伤害示例
- (stacking)
安妮的
焰魔之心(层数叠加) - Spellblade (gaining the buff)
法术剑(获得增益效果)
Examples taking On-Cast DMG:
伤害触发示例:法术施放时
On-Crowd Control[edit | edit source]
控制效果(On-Crowd Control)编辑 | 编辑源代码
- multiple categories?
多个类别?
- is there anything that triggers on CC that is not part of
immobilization?
除了
定身效果之外,还有其他触发控制效果的情况吗?- Movement impairment? (immobilization + slow and cripple)
移动受限?(定身 + 减速和行动受限)
- Movement impairment? (immobilization + slow and cripple)
- is there anything that triggers on CC that is not part of
Examples dealing On-CC DMG: Aftershock (immobilizations)
处理控制效果伤害的示例:余震(定身效果)
Examples taking On-CC DMG: Volibear Thundering Smash (immobilizations)
承受控制效果伤害的示例:波比尔雷霆重击(定身效果)
On-Crit[edit | edit source]
暴击效果 | 编辑源代码
Examples dealing On-Crit DMG:
处理暴击伤害的示例:
- (Cooldown reduction, On-hit hybrid too apparently)
特里 ndamere 的 旋转突袭(冷却时间缩减,似乎也是带有混合攻击效果)
Examples taking On-Crit DMG: Randuin VFX (old, time to delete this one)
示例触发暴击伤害:兰顿视觉特效(旧版,是时候删除这个了)
On-Damage[edit | edit source]
受伤时编辑 | 编辑源代码
On-Damage effects are triggered whenever a damage instance is successfully landed.
受伤效果会在每次成功造成伤害时触发。
Note:
Invulnerability,
dodge, and
Blind causes the damage instance to be skipped, resulting in not triggering any on damage effect.
无敌状态、
闪避和
致盲会使伤害实例被跳过,从而不触发任何伤害时的效果。
Blocking does not skip the damage event, instead it reduces it to zero. Because of this, on damage effects are still triggered.
格挡并不会跳过伤害事件,而是将伤害减少到零。因此,伤害时的效果仍然会被触发。
Examples dealing On-DMG:
伤害时效果的示例:
- (stacking bleed, exception: inner radius)
德莱厄斯的
出血(堆叠流血效果,例外:
大绝招的内圆半径) - (the 3 unique hits has to deal damage) (actually test rageblade, goldfish memory)
莫德凯撒的
黑暗崛起(需要 3 次独特的攻击造成伤害)(实际测试狂战斧,金鱼记忆) - (stacking)
征服者(层数叠加)
Examples taking On-DMG: 获取伤害时的示例:
- (health-regen)
多兰之盾(生命恢复)
On-Death[edit | edit source]
论死亡效果 | 编辑源代码
On-Death effects are triggered whenever a unit kills, and in some occasions assists, or gets killed.
当一个单位击杀、在某些情况下助攻或被击杀时,会触发论死亡效果。
Examples dealing On-Death:
论死亡效果示例:
- (passive health stacking)
塞恩的
灵魂熔炉(被动生命堆叠) - (passive cooldown refund)
易大师的
高地战将(被动冷却时间返还)
Examples taking On-death:
以下是死亡时触发的效果示例:
Resurrections
复活
Dispel
驱散
Zombie state
僵尸状态
On-Hit[edit | edit source] On-Hit 效果 | 编辑源
On-hit effects are triggered simultaneously after the applying damage applies to the affected enemy. Basic attacks apply on-hit effects by default. Some abilities, especially those that are calculated as auto attacks themselves will also benefit from the damage increases On-Hit allows.
On-Hit 效果会在对敌人造成伤害后同时触发。默认情况下,普通攻击会应用 On-Hit 效果。一些技能,尤其是那些被计算为自动攻击的技能,也会受益于 On-Hit 提供的伤害增益。
Note:
Invulnerability,
dodge, and
Blind will negate the effects damage from would-be damaging instances from On-hit [et. all].
注意:
无敌,
闪避,以及
致盲将会抵消来自 On-Hit 的潜在伤害实例。
Blocking does not negate completely, but instead will skip the additional damage instances until it it is reduced to zero. At which point, On-Hit [et. all] will apply additionally when the shield's prevention ends.
格挡并不能完全抵消,而是会跳过额外的伤害实例直到其减少到零。在这一点上,当护盾的防御结束时,On-Hit 效果将额外生效。
is an exceptional case: It deals true damge On-Hit, a damage type that cannot be reduced normally. Because of that, the true damage won't be reduced to zero by block (but the triggering attack will be regardless when attacking a shielded target).
易大师的
无极剑式是一个特殊情况:它在命中时造成真实伤害,这是一种通常无法被减免的伤害类型。正因如此,真实伤害不会被格挡减少至零(尽管攻击一个被护盾的目标时,攻击本身仍会被格挡)。
Interaction: Phantom Hit repeats all on-hits after a short delay (but not on-attacks). Both dealing and taking benefits from this. Note: Single use on-hits, such as Spellblade, are not repeated
交互:
锯齿短匕的幻影打击会在短暂延迟后重复所有命中效果(但不包括攻击效果)。无论是造成还是承受都会触发。注意:诸如法术之刃等一次性命中效果不会被重复。
Examples dealing On-Hit DMG:
造成命中伤害的示例:
- Spellblade (consuming the effect)
法术之刃(消耗该效果)
Examples taking On-Hit DMG:
触发"命中时"伤害的示例:
- (cooldown refund)
阿木木的
发脾气(冷却时间返还)
Abilities that trigger On-Hit and On-Attack damage?
触发"命中"和"攻击"伤害的技能?
- asd
- asd 疾速翻译
- asd
- asd 疾速翻译
- asd
- asd 疾速翻译
On-Healing/Shielding[edit | edit source]
治疗/护盾编辑 | 编辑来源
Examples dealing On-Healing/Shielding: Aery, Ardent
与治疗/护盾相关的效果示例:艾利、炽热之护
Examples taking On-Healing/Shielding:
关于治疗/护盾的示例:
- Seraphine W interaction (?)
Seraphine 的 W 技能交互(?)
On-Spell[edit | edit source]
法术触发编辑 | 编辑源代码
On-Spell effects trigger whenever an ability lands, identical to On-Hit for auto attacks.
法术触发效果在每次技能命中时生效,与自动攻击的即时效果相同。
Not all damaging props from On-Spell are abilities.
并非所有的法术伤害道具都是技能。
Examples dealing On-Spell DMG: Luden, pre-season has a LOT of them in theory
处理法术伤害的示例:卢登,赛前理论上有很多这样的情况
Examples taking Om-Spell DMG: Maokai I
承受法术伤害的示例:茂凯 I