Tether  束缚

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An icon representing Morgana Morgana casting An icon for Morgana's ability Soul Shackles Soul Shackles to tether herself to four enemy champions.
莫甘娜使用 An icon for Morgana's ability Soul Shackles 灵魂锁链,将自身与四名敌方 英雄连接。

A tether is an effect that creates a link between the source and the target(s) whose power can be dependent on the effective range and/or time linked. The link is broken beyond maximum range and if either the source or the target(s) die. Some hostile tethers reveal the target, and tethers will also reveal the source if the target is a champion.
锁链是一种在来源和目标之间创建连接的效果,其效力可能取决于有效范围和/或链接时间。当超出最大范围或来源或目标 死亡时,链接会被断开。一些敌对锁链会 揭示目标,当目标是英雄时,锁链还会揭示来源。

General Mechanics[edit | edit source]
一般机制编辑 | 编辑源代码

  • Tethers persist through untargetability.
    连结会穿透 无法选取状态。
  • In most cases, spell shield prevents the application of hostile tethers but not their after-effects.
    在大多数情况下, 法术护盾可以阻止敌对链接的施加,但不能阻止其后续效果。
  • Dispel effects and the transformation into the zombie state will always remove tethers.
    驱散效果和转变为 僵尸状态将始终移除链接。
  • The transition into the An icon for Mordekaiser's ability Realm of Death Realm of Death can break any existing tethers on differing targets.
    进入 An icon for Mordekaiser's ability Realm of Death 死亡领域可以打破不同目标上现有的任何链接。

Types of Tethers[edit | edit source]
链接类型编辑 | 编辑源

Hostile[edit | edit source]
敌对编辑 | 编辑源码

A hostile tether is a link between a source and an enemy.
敌对连接是指在来源和敌人之间建立的链接。

Champions  英雄

Friendly[edit | edit source]
友方编辑 | 编辑源码

A friendly tether links between a source and an ally. It is reapplied instantly if the two become in tether range of each other again.
友好的连接将源头与一名队友连接在一起。如果两者再次进入连接范围,连接将立即重新建立。

Champions  英雄
Items  物品