Tether 束缚

Morgana casting
Soul Shackles to tether herself to four enemy
champions. 莫甘娜使用
灵魂锁链,将自身与四名敌方
英雄连接。A tether is an effect that creates a link between the source and the target(s) whose power can be dependent on the effective range and/or time linked. The link is broken beyond maximum range and if either the source or the target(s)
die. Some hostile tethers
reveal the target, and tethers will also reveal the source if the target is a champion.
锁链是一种在来源和目标之间创建连接的效果,其效力可能取决于有效范围和/或链接时间。当超出最大范围或来源或目标
死亡时,链接会被断开。一些敌对锁链会
揭示目标,当目标是英雄时,锁链还会揭示来源。
General Mechanics[edit | edit source]
一般机制编辑 | 编辑源代码
- Tethers persist through
untargetability.
连结会穿透
无法选取状态。 - In most cases,
spell shield prevents the application of hostile tethers but not their after-effects.
在大多数情况下,
法术护盾可以阻止敌对链接的施加,但不能阻止其后续效果。
Dispel effects and the transformation into the
zombie state will always remove tethers.
驱散效果和转变为
僵尸状态将始终移除链接。- The transition into the
Realm of Death can break any existing tethers on differing targets.
进入
死亡领域可以打破不同目标上现有的任何链接。
Types of Tethers[edit | edit source]
链接类型编辑 | 编辑源
Hostile[edit | edit source]
敌对编辑 | 编辑源码
A hostile tether is a link between a source and an enemy.
敌对连接是指在来源和敌人之间建立的链接。
- Champions 英雄
Aatrox's
Infernal Chains
亚托克斯的
炼狱锁链
Fiddlesticks'
Bountiful Harvest
费德提克的
丰收
Illaoi's
Test of Spirit
伊芈的
Karma's
Focused Resolve and
Renewal
卡尔玛的
专注化解和
重生
Kled's
Bear Trap on a Rope
克雷德的
绳索陷阱
LeBlanc's
Ethereal Chains and
Mimic Ethereal Chains
乐芙兰的
虚无锁链和
模仿虚无锁链
Malzahar's
Nether Grasp
玛尔扎哈的 虚空禁锢
Morgana's
Soul Shackles
莫甘娜的
灵魂镣铐
Nocturne's
Unspeakable Horror
诺克萨斯的
难以言喻的恐惧
Renata Glasc's
Handshake
蕾娜塔·格拉斯克的
握手
Zac's
Stretching Strikes
扎克的
伸展攻击
Friendly[edit | edit source]
友方编辑 | 编辑源码
A friendly tether links between a source and an ally. It is reapplied instantly if the two become in tether range of each other again.
友好的连接将源头与一名队友连接在一起。如果两者再次进入连接范围,连接将立即重新建立。
- Champions 英雄
- Items 物品
Knight's Vow
骑士誓约
Black Spear
| General | Abilities (Casting resource) · Basic attack · Combat status · Cooldown · Damage (Ability damage · Physical · Magic · True · Damage modifier) · Experience · Kill (Death · Assist · Execution) · Strategies · Unit radius (Collision · Selection · Size) |
|---|---|
| Targeting Types | Auto (Passive · Self) · Direction · Location · Unit · Proximity · Vector |
| Unit types | Champion · Minion · Monster · Pets · Structures (Turret · Inhibitor · Nexus) · Jungle plants · Wards |
| Effect types | Ability effects · Attack effects (On-hit) · Area of effect · Damage over time · Grievous Wounds · Heal · Redirected damage · Shield |
| Ability types | Attached · Aura · Blink · Buff · Channel · Crowd control · Dash · Debuff · Invulnerability · Pet · Projectile · Sight · Spell shield · Stealth · Tether · Untargetability |
| COOLDOWN: 120 / 110 / 100 |
| Active: |
| If a target maintains the tether after its duration, they are dealt the same magic damage and become briefly |
Champions are the player-controlled characters in League of Legends. Each champion possesses unique abilities and attributes.
On player death, they can view the death recap and the shop to purchase items, and some item actives can be used while dead.
True Sight reveals units through Fog of War,
brush, and
stealth. It does not bypass
nearsight effects.
Becoming untargetable will interrupt acqusition. This also causes non-champions to lose aggro. Many untargetabilities additionally
destroy all incoming unit-targeted
projectiles.
A spell shield refers to one of several effects that have the capacity to negate hostile abilities from applying to the recipient. A spell shield may negate many active effects coming from champion abilities, epic monsters, champion summoned units, and items, but almost none from runes and summoner spells with the only exceptions of
Arcane Comet,
Unleashed Smite, and
Primal Smite which will be blocked.
- See the article for more details.
Currently, the only sources of dispel exist in
resurrection:
The following effects trigger a champion to enter a zombie state:
| COOLDOWN: 140 / 120 / 100 |
| Active: |
| Additionally, Mordekaiser |
| If the target dies while inside the Death Realm, Mordekaiser keeps his stolen stats until they respawn. |
Death Realm: The Death Realm confines units in a small area. Allies and enemies cannot see or interact with those in the Death Realm but can see their locations and vice versa. |
| COOLDOWN: 20 / 18 / 16 / 14 / 12 |
| Active: |
| If this hits an enemy |
| COOLDOWN: 10 / 9.5 / 9 / 8.5 / 8 |
| Active: |
| If Fiddlesticks ends the channel without interruption, the last tick deals increased magic damage based on each target's missing health and the remaining cooldown is |
| COOLDOWN: 16 / 15 / 14 / 13 / 12 |
| Active: |
| The Spirit |
| Tentacles will autonomously attack the nearest Spirit or Vessel. |
| COOLDOWN: 12 |
| Active: |
| If the tether is not broken after a short time, the target is dealt magic damage, briefly |
Karma |
| COOLDOWN: 12 |
Active: |
If the tether is not broken after a short time, the target is dealt magic damage, briefly |
| Karma |
| COOLDOWN: 11 / 10 / 9 / 8 / 7 |
| Active: |
| The tether shrinks over a brief time, after which Kled |
| COOLDOWN: 14 / 13.25 / 12.5 / 11.75 / 11 |
| Active: |
| The tether lasts a brief time, after which the target is dealt magic damage, |
| COOLDOWN: 45 / 35 / 25 |
| Active: |
| COOLDOWN: 140 / 110 / 80 |
| Active: |
| Additionally, a Null Zone is opened beneath the target's location for a few seconds, which continually deals magic damage to enemies within. |
| COOLDOWN: 15 / 14 / 13 / 12 / 11 |
| Passive: |
| Active: Nocturne torments the target, forming a |
| If the tether is not broken after a short time, the target is briefly |
| COOLDOWN: 16 |
| Active: |
| Recast: Renata |
| COOLDOWN: 14 / 12.5 / 11 / 9.5 / 8 |
| Active: |
| If the two Stretching Strikes hit different enemies, Zac will fling them together to briefly |
| COOLDOWN: 15 |
| Passive: |
| Active: Taric |
| Taric can also self-cast to shield himself. |
Only one ally can be bound at a time, and selecting a new ally overrides the previous bind. |
| COOLDOWN: 14 / 13.25 / 12.5 / 11.75 / 11 |
| Active: |
| The tether lasts a brief time, after which the target is dealt magic damage, |