Invulnerability 无敌状态

对自己施放
后变得无敌。
生命条通常会有金色边框来表示无敌状态。
Invulnerability is a status effect that, while active on a unit, reduces all damage taken to 0. This includes
true damage. Damage that ignores invulnerability exists only where necessary for technical reasons () or to handle edge cases in gameplay (the
Nexus Obelisk's damage to champions ignores invulnerability).
Healing and
health costs (including health decay) are not prevented by invulnerability.
无敌是一种状态效果,当其处于活跃状态时,单位受到的所有伤害都会降至 0。这包括
。只有在技术原因必要时(如
的
)或为处理游戏边缘情况(
对英雄造成的伤害会无视无敌)才存在能无视无敌的伤害。
和
(包括
的
的生命衰减)不会被无敌状态阻止。
Life steal,
spell vamp,
drain, and pre-mitigation effects (such as ) will have no effect against units in the invulnerability state. An invulnerable champion with will still reflect damage.
、
、
以及预减免效果(如
)对处于无敌状态的单位将无效。无敌状态下的英雄即使拥有
,也不会反弹伤害。
Invulnerability may occasionally be used to refer to:
无敌状态可能偶尔被用于指代:
- Effects that prevent falling below a certain
health amount, which are and . All damage taken in excess of the unit's health after the threshold is ignored, not negated / reduced. Effects that trigger from damage (e.g.
life steal and
shields being depleted) will still apply, and as a consequence, this is not invulnerability. Note that grants invulnerability to units that reach the threshold.
防止生命值降低到特定阈值的效果,例如 Kindred 的 Lamb's Respite 和 Tryndamere 的 Undying Rage。超过阈值后的所有伤害都会被忽略,而非抵消/减少。从伤害触发的效果(如生命偷取和护盾被消耗)仍然会生效,因此这并不是真正的无敌状态。需要注意的是,Lamb's Respite 会使达到阈值的单位获得无敌状态。 - , , , and and which similarly ignore damage but do not prevent effects that trigger from damage (e.g.
life steal applies and
shields will absorb damage before the prevention). Note that invulnerability makes the unit ignore damage before those specific events can take place. Thus, those abilities do not grant invulnerability.
Fiora 的 Riposte、Karthus 的 Death Defied、Urgot 的 Fear Beyond Death,以及 Zac 的 Cell Division 和 Stretching Strikes,这些技能类似地忽略伤害,但不会阻止因伤害触发的效果(如生命偷取仍然有效,护盾会在防御前吸收伤害)。需要注意的是,无敌状态会使单位在这些特定事件发生之前就忽略伤害。因此,这些技能并不能算作无敌状态。
Untargetability, such as or , which is explicitly not considered invulnerability because units that are untargetable are only invalid targets to targeted effects that would normally apply damage, meaning already-applied effects that deal damage (like
damage over time) will still affect them. Note that
stasis grants both status effects.
不可选中状态,如 Sanguine Pool 或 Featherstorm,明确不被视为无敌状态,因为不可选中的单位仅对原本可以造成伤害的定向效果无效,已经生效的持续伤害效果仍然会影响它们。需要注意的是,停滞状态会同时授予这两种状态效果。
Spell shields, which are capable of completely mitigating a hostile ability. However, this is not guaranteed, as some spells or components of an ability cannot be blocked and will apply their effects as normal.
法术护盾,能够完全抵消敌对技能。但是,这并不保证能阻挡所有效果,因为某些法术或技能的组成部分可能无法被阻挡,并将正常生效。
Dodging,
blocking, and
blinding effects (also known as parries), which are separate mechanics that only prevent the instance of damage dealt by basic attacks and on-hit effects (with a few exceptional cases).
闪避、
格挡和
致盲效果(也称为招架),这些是独立的机制,仅可以防止普通攻击和附加效果造成的伤害(少数特殊情况除外)。
Invulnerability[edit | edit source]
无敌状态编辑 | 编辑源代码
- Champion abilities 英雄技能
- *
梅尔的
驳回* - *
盾牌突击* - *
新月守卫*
- Items 物品
- Champion summoned units 英雄召唤的单位
- *
盒中杰克*
All units become invulnerable at the end of a game once a Nexus has been destroyed.
当一个水晶被摧毁后,游戏结束时所有单位都会变得无敌。
Stasis[edit | edit source]
停滞编辑 | 编辑源代码

阿狸在激活
中亚沙漏后将自己置于停滞状态。A unit that enters stasis becomes
invulnerable and
untargetable, but also unable to control its movement, declare basic attacks, cast abilities, use summoner spells, or activate items.
进入停滞状态的单位会变得无敌且无法被选中,同时无法控制移动、普通攻击、施放技能、使用召唤师技能或激活物品。
- Champion abilities 英雄技能
- *
李桑德拉的
冰封坟墓* - *
辛德拉的
意志之力*
- Items 物品