
202506 Ver.
ZANGIEF 桑吉尔夫
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Adjustment Summary 调整摘要
Zangief has had the base hurtbox around his torso expanded, both weakening his throws and reducing his effectiveness in neutral. With opponent attacks now easier to hit, hits results in an what is effectively a reduction in the range of his own moves, forcing him to work harder in neutral than he had to before.
桑吉尔夫躯干的基础受击判定范围被扩大,这既削弱了他的投技,也降低了他在中立状态下的效能。由于对手的攻击现在更容易命中,这实际上相当于缩小了他自身招式的有效范围,迫使他必须比以往更加努力才能在中立对局中取得优势。
Normal/Overdrive Double Lariat - Overdrive Screw Piledriver
普通/超载双重套索 - 超载螺旋打桩机
As a result of the hurtbox expansion, Zangief now finds himself at more of a distance from his opponent even when close, in order to ensure his combos and links still function as they did, Double Lariat's hitbox has been expanded, while OD Screw Piledriver's range has been increased to preserve Zangief's identity as a grappler.
由于受击判定框的扩大,桑吉尔夫现在即使近距离也会与对手保持更多距离。为确保其连招和连段仍能如常运作,双重旋风掌的攻击判定框已扩大,同时超必杀螺旋打桩机的范围也有所增加,以保持桑吉尔夫作为投技角色的特性。
06/06/2025
Normal and Overdrive Double Lariat / Overdrive Screw Piledriver
普通与超速双重套索 / 超速螺旋打桩机
With the expansion of Zangief's pushbox, there will now be more distance between him and the opponent when touching.
随着桑吉尔夫推击框的扩大,现在他与对手接触时将有更大的距离。
This will have an impact on close range attack sequences, but as a means of maintaining certain established staple combos and attack sequences, Double Lariat's hitbox has been expanded for when it is used in a combo.
这将影响近战攻击连招的施展,但为了保留某些既定的核心连招和攻击序列,当双截棍在连招中使用时,其攻击判定范围已有所扩大。
In addition, and to further accentuate Zangief's characteristics, we have also expanded the throw hitbox for Overdrive Screw Piledriver.
此外,为了进一步突显桑吉尔夫的特点,我们还扩大了过载螺旋打桩机的投掷判定范围。
Drive Impact 驱动冲击
Zangief's Drive Impact range was already shorter compared to other characters, so in order for the reach to not be too short alongside his hurtbox changes, he will now move further forward during a Drive Impact.
桑吉尔夫的 Drive Impact 范围原本就比其他角色短,因此为了在调整受击框后不至于让攻击距离过短,现在他在发动 Drive Impact 时会向前移动更远的距离。
桑吉尔夫躯干的基础受击判定范围被扩大,这既削弱了他的投技,也降低了他在中立状态下的效能。由于对手的攻击现在更容易命中,这实际上相当于缩小了他自身招式的有效范围,迫使他必须比以往更加努力才能在中立对局中取得优势。
Normal/Overdrive Double Lariat - Overdrive Screw Piledriver
普通/超载双重套索 - 超载螺旋打桩机
As a result of the hurtbox expansion, Zangief now finds himself at more of a distance from his opponent even when close, in order to ensure his combos and links still function as they did, Double Lariat's hitbox has been expanded, while OD Screw Piledriver's range has been increased to preserve Zangief's identity as a grappler.
由于受击判定框的扩大,桑吉尔夫现在即使近距离也会与对手保持更多距离。为确保其连招和连段仍能如常运作,双重旋风掌的攻击判定框已扩大,同时超必杀螺旋打桩机的范围也有所增加,以保持桑吉尔夫作为投技角色的特性。
06/06/2025
Normal and Overdrive Double Lariat / Overdrive Screw Piledriver
普通与超速双重套索 / 超速螺旋打桩机
With the expansion of Zangief's pushbox, there will now be more distance between him and the opponent when touching.
随着桑吉尔夫推击框的扩大,现在他与对手接触时将有更大的距离。
This will have an impact on close range attack sequences, but as a means of maintaining certain established staple combos and attack sequences, Double Lariat's hitbox has been expanded for when it is used in a combo.
这将影响近战攻击连招的施展,但为了保留某些既定的核心连招和攻击序列,当双截棍在连招中使用时,其攻击判定范围已有所扩大。
In addition, and to further accentuate Zangief's characteristics, we have also expanded the throw hitbox for Overdrive Screw Piledriver.
此外,为了进一步突显桑吉尔夫的特点,我们还扩大了过载螺旋打桩机的投掷判定范围。
Drive Impact 驱动冲击
Zangief's Drive Impact range was already shorter compared to other characters, so in order for the reach to not be too short alongside his hurtbox changes, he will now move further forward during a Drive Impact.
桑吉尔夫的 Drive Impact 范围原本就比其他角色短,因此为了在调整受击框后不至于让攻击距离过短,现在他在发动 Drive Impact 时会向前移动更远的距离。
- Changes 更改
- Category 分类Adjustment Details 调整详情
- General Hurtbox Adjustment
- AdjustmentExpanded the hurtbox that acts as the torso's base forward while standing, crouching, and while in the air.
Note: This results in the hurtbox of all techniques expanding, not only while blocking or not holding block.
06/06/2025
The body (core) hurtbox and pushbox when standing, crouching, or in the air has been expanded forward.
Note: This does not just apply to when Zangief is in a hit state or blocking. The forward expansion of the core hurtbox also applies to active hurtboxes during all of his actions and attacks.
- Jumping Attacks (Modern Controls)
- AdjustmentThe following attacks can now be performed while jumping based on whether the Assist button is held:
Assist Button Not Held:
Light Attack During Jump - Jumping Light Punch
Medium Attack During Jump - Jumping Medium Punch
Heavy Attack During Jump - Jumping Heavy Kick
Assist Button Held:
Assist Button + Light Attack During Jump - Jumping Light Kick
Assist Button + Medium Attack During Jump - Jumping Medium Kick
Assist Button + Heavy Attack During Jump - Jumping Heavy Punch
- Bodyslam (Follow Up) (Modern Controls) (Throw > Hold Button)
- Bug FixFixed and issue where holding the throw button when following up a Punish Counter would allow the opponent to recover backwards while using Modern Controls.
- Screw Piledriver (Modern Controls) (Special Button)
- AdjustmentAttack will no longer occur when inputting up while using simplified controls with Modern Controls.
- Russian Suplex/Siberian Express (Modern Controls) (← + Special)
- AdjustmentAttack will no longer occur when inputting up while using simplified controls with Modern Controls.
- Double Lariat (Modern Controls) (Medium + Heavy Attack)
- AdjustmentChanged attack that occurs when pressing all three attack buttons at the same time during Burnout from normal throw to Double Lariat.
- Drive Rush
- AdjustmentZangief will now appear slightly further back while moving.
Note: This change is purely visual, the distance traveled will remain the same.
- Spinebuster (↘ + Throw)
- AdjustmentReduced knockdown time on hit by 5 frames.
- Crouching Medium Kick
- AdjustmentAdded initial scaling of 20%.
- Power Stomps (↓↓ + Medium Kick > Medium Kick > Medium Kick)
- AdjustmentChanged attack type of all hits from High to Low.
- Drive Impact
- AdjustmentIncreased the distance moved forward before the attack starts.
- Overdrive (Screw Piledriver) (360 + Two Punches)
- AdjustmentExtended throw hitbox forward.
- Normal/Overdrive Siberian Express (→↘↓↙← + Kick)
- AdjustmentExtended throw hitbox forward.
- Normal/Overdrive Double Lariat (Two Punches or Three Punches)
- AdjustmentAdded a new hitbox when the first and second hits are used during a combo, making it easier to hit opponents in front of you.


