Baron pit 男爵坑

标记由
男爵纳什尔的男爵坑位置。The baron pit is one of the game's most unique jungle camps on
Summoner's Rift. The occupants serve as a neutral objective that is meant to rival the importance of camps that appear in the dragon pit. The camps spawned in the baron pit are static throughout a game of League of Legends.
男爵坑是英雄联盟召唤师峡谷中最独特的野区营地之一。其中的占据者作为一个中立目标,旨在与龙坑中出现的营地具有同等重要性。在一场英雄联盟游戏中,男爵坑中生成的营地是固定的。
One of three epic
monster camps may occupy the baron pit at any one time and in this order:
在任何时候,男爵坑可能会占据三种史诗级
怪物营地之一,且按照以下顺序:
- The
虚空幼虫 - The
峡谷先锋 - One type out of three
三种首领类型中的一种:大纳瑟 Baron Nashor
Prior to V5.22, was the sole occupant of the baron pit and there was generally no need to distinguish the camp from the monster in terms of gameplay. With the introduction of and the pit altering terrain in V14.1, it became necessary to document the objective separately. Since Baron Nashor was the only monster in the pit once and is to this day the most powerful monster out of all that spawn here, the baron pit holds this namesake by convention.
在 V5.22 版本之前,大纳瑟 Baron Nashor 是男爵坑的唯一占据者,在游戏机制上通常不需要将营地与怪物区分开来。随着虚空幼虫的引入和 V14.1 版本中营地地形的改变,有必要单独记录这个目标。由于大纳瑟曾经是坑里的唯一怪物,并且至今仍是此地刷新的最强大的怪物,因此这个营地按照惯例保留了"男爵坑"的名称。
Game Mechanics[edit | edit source]
游戏机制编辑 | 编辑源代码
Spawn[edit | edit source] 生成编辑 | 编辑源代码
The three monsters enter and exit the baron pit at specific game times.
三种怪物在特定游戏时间进入和离开男爵坑。
- The spawn at 6:00 game time and despawn at 15:45, or 15:55 if in combat. The camp consists of a group of three Voidgrubs which periodically spawn waves of during combat. The camp has a respawn timer of 4 minutes, for a maximum of six Voidgrubs throughout a given game.
将在游戏时间 6:00 生成,并在 15:45despawn,如果正在战斗则延长至 15:55。该营地由三只虚空幼虫组成,它们在战斗期间会定期生成波次的
。该营地的重生计时器为 4 分钟,在一局游戏中最多可生成六只虚空幼虫。 - The spawns at 16:00 and despawns at exactly 24:45, or 24:55 if in combat. She does not respawn.
虚空先锋在 16:00 生成,并在 24:45 准确消失,如果处于战斗状态则会延迟到 24:55。它不会重生。 - spawns at 25:00 minutes and has a respawn timer of 6 minutes. With his spawn, the map becomes Corrupted.
男爵在 25:00 分钟生成,重生时间为 6 分钟。随着它的生成,地图将变为腐败状态。
Corrupted Rift[edit | edit source]
腐败的裂隙编辑 | 编辑来源
may spawn in one of three forms, determined at random and persisting from the first spawn throughout the game. The baron pit's terrain may be altered dramatically based on Baron Nashor's form. Each form also has unique special attacks.
男爵可能以三种随机形态生成,从第一次生成开始这种形态就会持续整场游戏。男爵坑的地形可能会根据男爵的形态发生剧烈变化。每种形态还有独特的特殊攻击。
Alongside first spawn, parts of Summoner's Rift and especially the baron pit assume a deep purple and fissured texture (matching the likeness of the
Void). All newly-spawned , and monsters after arrives become corrupted by the Void for the rest of the game. Corrupted monsters gain increased durability and improved effects when slain:
随着
男爵诺瑟的首次生成,召唤师峡谷的部分地区,尤其是男爵坑,呈现出深紫色和裂隙的纹理(与
虚空的样貌相符)。在
男爵诺瑟到来后生成的所有
河蟹、
蓝 BUFF 和
红 BUFF 怪物都将被虚空腐化,并在游戏剩余时间内保持这种状态。被腐化的怪物获得更高的耐久性,并在被击杀时获得更好的效果:
- The Corrupted and gain 30% increased health. Once slain, their respective buff is granted to all teammates currently alive, instead of only their killer. In turn, the buffs are no longer transferred to the killer if their holder is slain.
被腐化的
红 BUFF 和
蓝 BUFF 的生命值增加 30%。当被击杀时,其对应的 BUFF 将授予当前存活的所有队友,而不仅仅是击杀者。同时,如果 BUFF 持有者被击杀,BUFF 将不再转移。 - The Corrupted also gains 30% increased health. When she is slain, void energy is released in a large radius around the location of her death,
revealing champions for 3 seconds and non-champions for 12 seconds, and reducing the health of all revealed
wards to 1.
被腐化的
河蟹同样增加 30%生命值。当被击杀时,会在死亡地点的大范围内释放虚空能量,
将英雄显形 3 秒,非英雄单位显形 12 秒,并将所有显形的
守卫的生命值降至 1。
This form does not change the terrain of the pit.
这种形式不会改变坑的地形。

This form inverts the pit's front arches and establishes a small crescent wall in front of the pit.
这种形式会翻转坑的前拱门,并在坑前建立一个小型新月形墙壁。

野王领地地形
This form narrows the front entrance greatly but creates a very wide tunnel laterally, which extends from the toplane tribush (on regular ground) toward the midlane (on river ground).
这种地形大大缩窄了前方入口,但同时在侧面创造了一个非常宽阔的通道,该通道从上路三角草(在普通地面上)延伸到中路(在河道地面上)。

History[edit | edit source]
-
Old baron pit, which was also its only form before patch V14.1.
-
Old Baron Nashor's skull carving on the baron pit wall.
Trivia[edit | edit source]
- While in combat with one of the three epic monster camps in the baron pit, the default Summoner's Rift theme changes to that camp's theme instead.
Sound Effects[edit | edit source]
- Standing near the pit
- Background Music: no monster in the pit
- Background Music: in the pit
- Background Music: in the pit
- Background Music: in the pit
Patch History[edit | edit source]
This section is about the changes to the baron pit and its map effects as a whole. For the changes to the monster camps themselves, see:
- Bug Fix: Baron Pit music no longer continues playing outside of the range of Baron Pit.
- Bug Fix: Baron pit background music now properly changes back to normal Summoner's Rift background music when moving away from the pit.
- The camp is added.
- New: The terrain around the baron pit shifts according to the type of that arrives on the map.
- New Effect - Corrupted Rift: Upon spawning, various terrain on the map becomes purple and fissured. In addition, newly-spawned or live non-Draconic , , and monsters become permanently corrupted by the Void. Corrupted monsters gain increased durability and greatly improved effects when slain. The and also lose their Draconic effects with the Corrupted monsters' respawn.
- Added Dynamic Music for the baron pit.
- is added.
