Targeting 目标
Targeting input refers to the information relevant to casting active abilities, summoner spells, and items in League of Legends, specified by the cursor's position. If an ability does not have any active components and only has passive components, it is considered a passive ability and requires no targeting input. Most innate abilities are passive abilities.
There are 5 major targeting inputs used on the wiki, based on the ones used in the game files: Auto, Direction, Location, Unit, and Vector. Additionally, certain unit-targeted abilities may utilize a system called "Targeting Forgiveness" in order to alleviate accuracy errors.
Targeting inputs do not correspond with spell indicators.
Auto-targeted[edit | edit source]
- Also see: List of auto-targeted abilities.
Auto-targeting is a targeting paradigm for abilities that do not require any targeting input from the user upon activation; instead, they automatically select one or more valid targets in range or a valid area of effect when they are activated.
Auto-targeted abilities include any self-buffing abilities, point blank area of effect abilities, and other abilities that are automatically targeted at the location of the caster.
A few auto-targeted active abilities, such as , require at least one valid target to be nearby to be cast and can be referred to as proximity-targeted. Some of these abilities can be used to detect valid targets that may be nearby but not visible.
-
and the auto-targeting of .
-
and the proximity-targeting of .
Direction-targeted[edit | edit source]
- Also see: List of direction-targeted abilities.
Direction-targeting is a targeting input paradigm. Direction-targeted abilities require an input direction to be used.
Abilities with this targeting type have a fixed length and offset from a predetermined origin, regardless of whether the cursor is within maximum range or not, unlike location-targeted abilities. The origin point is not specified by the player when using the ability, in contrast to vector-targeted abilities.
Most direction-targeted abilities have effects that travel along a line from the origin toward the cursor (in the case of projectiles and dashes), often stopping at the maximum range of the ability. These abilities may interact with each applicable unit hit (pass-through effects) or with only the first unit hit (collision effects). However, some direction-targeted abilities will affect the entire area at once. The term skillshot is often used to refer to
projectile-based direction-targeted abilities.
A direction-targeted ability does not need to originate from the caster, as with the case of used with . Whether or not a direction-targeted ability has an area of effect (such as ) does not affect the targeting classification.
Direction-targeted abilities can have different shapes for their area of effect. Almost all direction-targeted abilities are of a linear (rectangular, the ones often referred to as skillshots) or a conic shape. A few abilities use combinations of both where two or more linear skillshots are combined to form a cone, such as .
Some direction-targeted abilities interact with terrain, including turrets' terrain.
-
The indicator for a direction-targeted ability.
方向目标能力的指示器。 -
casting in the target direction.
泽德在目标方向施放
剃刀飞镖。
Location-targeted[edit | edit source]
地点目标(编辑)| 编辑源代码
- Also see: List of location-targeted abilities.
另请参见:地点目标能力列表。
Location-targeting is a targeting paradigm which requires the player to specify a target location within range before being used, with the crux of the spell centering at this location.
定位目标是一种目标选择模式,要求玩家在使用前指定范围内的目标位置,法术的核心将以此位置为中心。
If a location-targeted ability is cast while the cursor is out of range, the ability will either cast at the maximum range, wait for the champion to walk in range, or not cast at all, depending on the ability.
如果在光标超出范围的情况下施放定位目标的能力,根据具体能力的不同,可能会在最大范围处施放、等待英雄走入范围,或完全无法施放。
Overwhelmingly, abilities using this targeting type have a circular area of effect around the point, with the few exceptions being wall-type spells (such as and ), vector-targeted spells, and certain blink abilities (which do not have an area of effect).
绝大多数使用这种目标选择类型的能力在指定点周围具有圆形作用范围,少数例外包括墙类法术(如
金克丝的
火焰夹子!和
卡尔萨斯的
痛苦之墙)、矢量目标法术和某些闪烁类能力(这些没有作用范围)。
Dash abilities that have neither a fixed length nor a target unit fall under this targeting type.
没有固定长度且没有目标单位的冲锋技能属于这种目标选择类型。
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The indicator for a location-targeted ability.
定位目标能力的指示器。 -
casting at the target location.
布兰德在目标位置施放
烈焰柱。
Unit-targeted[edit | edit source]
单位目标编辑 | 编辑源
- Also see: List of unit-targeted abilities.
另请参见:单位目标技能列表。
Unit-targeting is the most basic targeting paradigm an ability can have. Abilities using this targeting type require a valid target unit to be selected within range, which means having
sight of the target is also necessary. What constitutes a 'valid' target varies from spell to spell.
单位目标是一种最基本的技能施法方式。使用这种目标类型的技能需要在范围内选择一个有效的目标单位,这意味着还需要对目标有视野。每个技能的"有效"目标定义各不相同。
Certain unit-targeted spells should not be confused as having the alternate targeting paradigm auto-targeting. Abilities listed here can have the caster as one of the potential valid targets, but not the only valid target. Casting unit-targeted spells on the caster requires the caster to be selected, unless cast using self-cast keybindings.
某些以单位为目标的法术不应与自动定向范式混淆。此处列出的技能可以将施法者作为潜在有效目标之一,但不能是唯一的有效目标。施放以单位为目标的法术到施法者身上需要选择施法者本身,除非使用自我施法快捷键。
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The indicator for a unit-targeted ability. A circular indicator is the most common form.
以单位为目标的技能的指示器。圆形指示器是最常见的形式。 -
casting onto the target unit.
维伽尔对目标单位施放
原初爆发。
Vector-targeted[edit | edit source]
矢量目标(编辑 | 编辑源)
- Also see: List of vector-targeted abilities.
另请参见:矢量目标技能列表。
Vector-targeted abilities have cast effects that occur in a direction from a specified location, using a combination of location-targeting and direction-targeting to be cast. Vector-targeted abilities use an arbitrary location as an origin point. This location is specified on the first cast similar to using location-targeting. The direction of the ability's effect is specified on the second cast similar to using direction-targeting.
矢量目标技能是在指定位置的某个方向上施放效果的技能,结合了位置目标和方向目标的施法方式。矢量目标技能使用一个任意位置作为原点。这个位置在第一次施法时指定,类似于使用位置目标。技能效果的方向在第二次施法时指定,类似于使用方向目标。
Quick cast allows the location-targeted component to be specified on-press, and the direction-targeting component to be specified on-release.
快速施法允许在按下按键时指定位置目标组件,并在松开按键时指定方向目标组件。
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The indicator for a vector-targeted ability. Note the direction-targeting input is being cast from the targeted location and not the source.
矢量目标技能的指示器。请注意,方向目标输入是从目标位置而非技能源点施放的。
Passive Abilities[edit | edit source]
被动技能编辑 | 编辑源代码
- Main article: Passive 主要条目:被动技能
Passive abilities are abilities with no active components and can affect a target without requiring a targeting input.
被动技能是没有主动组件的技能,可以在不需要目标选择输入的情况下影响目标。
Some passive abilities require a valid target other than the caster to be nearby in order to take effect, similar to proximity-targeting.
某些被动技能需要除施法者外的有效目标在附近才能生效,类似于距离目标选择。
Targeting Forgiveness[edit | edit source]
目标选择宽容度编辑 | 编辑源代码
The targeting forgiveness system allows certain unit-targeted abilities to cast on valid targets without directly
selecting them. When an ability utilizing this system is used on an invalid target, the game first searches for one within a forgiveness radius. If a valid target is found, the ability will cast on the nearest one.
目标选择宽容度系统允许某些以单位为目标的技能在不直接选择目标的情况下对有效目标施法。当使用该系统的技能作用于无效目标时,游戏会先在宽容半径内搜索有效目标。如果找到有效目标,技能将作用于最近的目标。
The list below includes all abilities utilizing this system. The default forgiveness radius is
175 units; if this value differs, it will be specifically noted.
下面列出了使用此系统的所有技能。默认宽容半径为 175 个单位;如果此值不同,将特别注明。
- (150 units) & (
50 units)
K'Sante 的脚步(150 单位)和
全力以赴(
50 单位) - &
Karma 的鼓舞与
抵抗 - &
Milio 的温馨篝火和
温暖拥抱 - (100 units)
Shen 的团结一致(100 单位) - Purify (200 units)
麦卡伊的祝福的净化效果(200 单位)
Targeting forgiveness is an engine-level implementation, but an older system is still utilized for a small number of spells. These spells may also use a priority system for detected targets. See their respective article for details.
目标容错是引擎层面的实现,但仍有一个较旧的系统被用于少数法术。这些法术可能还会使用目标检测的优先级系统。详细信息请参见各自的条目。
- -
75 units
璐璐的
帮帮皮克斯! -
75 单位 - -
100 units
千珏的
恐惧之骑 -
100 单位 - -
200 units
治疗 -
200 单位 - -
300 units
惩戒 -
300 单位 - / - 400 units (only when targeting a unit further than 3000 units from the current location)
传送 /
无限传送 - 400 单位(仅当目标位置距离当前位置超过 3000 单位时)
Targeting Types (Engine)[edit | edit source]
目标类型(引擎)编辑 | 编辑源
Targeting inputs are based on targeting types that are in the game's code, but additional scripts can greatly modify how an ability behaves and change how a player's inputs can trigger an ability. For example, targets herself to cast the ability, but scripts make the projectiles target units around her. As another example, in the game's files it is specified that uses the Location targeting type with 25 000 cast range. However, the player only has to specify which direction they want to leap in while the range is based on Warwick's movement speed.
目标输入基于游戏代码中的目标类型,但额外的脚本可以极大地改变技能的行为方式,并改变玩家触发技能的输入方式。例如,
卡莎的
艾卡西亚雨针对自身施放技能,但脚本使得弹道瞄准她周围的单位。另一个例子是,在游戏文件中指定
沃里克的
无限追猎使用 Location 目标类型,施法范围为 25000。然而,玩家只需指定想要跃起的方向,而范围则基于沃里克的移动速度。
Since abilities' targeting types used by the game engine may not always match the targeting input required of a player, the League of Legends Wiki only uses the engine's targeting types as a guideline for categorizing abilities' required targeting inputs.
由于游戏引擎使用的技能目标类型可能并不总是与玩家所需的目标输入匹配,英雄联盟维基仅将引擎的目标类型作为对技能所需目标输入进行分类的参考。
| Engine Name 引擎名称 | Examples 示例 | Note 注意 |
|---|---|---|
Invalid
|
N/A 无 | This targeting type is not used at all.
根本不使用这种目标选择类型。 |
Self
|
|
Abilities with this targeting type always target the caster, usually granting a buff.
具有这种目标选择类型的技能总是以施法者为目标,通常会授予一个增益效果。 |
Target
|
|
This targeting type is the default targeting type.
这是默认的目标选择类型。 |
Area
|
|
This targeting type is rarely used anymore because a majority of abilities have been rescripted to use the Location targeting type with an added radius.
这种定位类型现在已很少使用,因为大多数技能已被重新编写以使用带有额外半径的 Location 定位类型。 |
Cone
|
|
|
SelfAOE
|
|
Abilities with this targeting type check for valid targets within range up to a maximum of 64 targets.
具有这种目标类型的技能会在范围内检查最多 64 个有效目标。 |
TargetOrLocation
|
|
Abilities with this targeting type can be cast on units or at a location, usually only having minor differences between the two.
具有这种目标类型的技能可以对单位或某个位置施放,通常只有很小的差异。 |
Location
|
|
|
Direction
|
|
Abilities with this targeting type can also store the input location at the time of the cast. This is used for some interactions, such as with , where an ability may change its direction toward the original location if the caster flashed during the cast time. These interactions may be added or removed on a case-by-case basis depending on champion balance.
具有这种目标类型的技能还可以在施法时存储输入位置。这可用于某些交互,例如 |
DragDirection
|
|
This targeting type is also known as "vector-casting".
这种定位类型也被称为"矢量施法"。 |
LineTargetToCaster
|
|
This targeting type was exclusively used by Quinn for a short period of time.
这种定位类型曾在短期内仅被奎因独家使用。 |
AreaClamped
|
|
This targeting type is related to the Area targeting type with the only difference being that clamped abilities will cast at their max range if the user inputs a location farther than max range.
这种目标类型与 Area 目标类型相关,唯一的区别在于,如果用户输入的位置超过最大范围,被限制的技能将在最大范围处施放。 |
LocationClamped
|
|
Similar to AreaClamped, this targeting type is related to the Location targeting type with the only difference being that clamped abilities will cast at their max range if the user inputs a location farther than max range.
与 AreaClamped 类似,这种目标类型与 Location 目标类型相关,唯一的区别在于,如果用户输入的位置超过最大范围,被限制的技能将在最大范围处施放。 |
TerrainLocation
|
|
This targeting type is exclusively used by Bard. It shows similarities to the Direction targeting type with the added restriction that it can only cast on walls.
这种目标类型是巴德专属的。它与 Direction 目标类型相似,但添加了只能在墙壁上施放的限制。 |
TerrainType
|
|
This targeting type is exclusively used by Qiyana. It shows similarities to the Location targeting type with an added terrain type check.
这种目标类型是奇亚娜专属的。它与 Location 目标类型相似,并额外添加了地形类型检查。 |
Trivia[edit | edit source] 琐事编辑|编辑源代码
- and are the only unit-targeted abilities that can target allied turrets.
琴女的
风暴之眼和
塞娜的
穿透暗影是唯一可以以友军炮塔为目标的单位目标技能。