Jungle plants 丛林植物
- For information about the species, see Blast Cone (Species), Honeyfruit (Species), or Scryer's Bloom (Species).
关于具体物种信息,请查看爆炸果(物种)、蜂蜜果(物种)或洞察之花(物种)。
Jungle plants (or Living Jungle) are in-game elements that spawn across the map, typically around the jungle and river. Each plant type activates a unique effect when destroyed.
丛林植物(或称为生命丛林)是地图上生成的游戏元素,通常出现在野区和河道周围。每种植物类型在被摧毁时都会触发独特的效果。
There are five plant types on
Summoner's Rift: , / , , and .
峡谷巡游中有五种植物类型:
爆炸果、
血玫瑰/大型血玫瑰、
蜂蜜果和
洞察之花。
Plant effects[edit | edit source]
植物效果编辑 | 编辑源代码
Plants have 1 health and can be attacked to trigger them instantly, upon which they die and activate a special effect.
植物拥有 1 点生命值,可以被攻击以立即触发,触发后植物会死亡并激活特殊效果。
| Plant 植物 | Effect 效果 |
|---|---|
Blast Cone 爆炸种子 |
Triggers an explosion that causes all units within a 触发一次爆炸,使半径 |
Honeyfruit 蜜果 |
Drops 5 fruits on the ground for 30 seconds. Champions moving over a fruit consume them to restore 6% maximum mana plus the greater amount between 3.5% maximum health and 14 – 116 (based on level) health, but are 掉落 5 个果实在地面上,持续 30 秒。champions 移动到果实上会吃掉它们,恢复 6%最大法力值以及最大生命值 3.5%或 14-116(根据等级)的生命值中较大的数值,但会被减速 35%,持续 0.25 秒。 |
Scryer's Bloom 洞察之花 |
Releases pollen in a large cone that flies in the direction the attacker was facing, 释放花粉,朝攻击者面对的方向形成一个大型锥形区域, |
Blood Roses 血色玫瑰 |
Grants : 1 for a regular Rose; 3 for a Large Rose.
授予 |
Plant spawns[edit | edit source]
植物生成编辑 | 编辑源代码
Plants spawn as inactive buds and grow after set durations. For the Blast Cone, Honeyfruit and Scryer's Bloom plants, the spawn locations for their first wave is predetermined, while subsequent ones can spawn in at least one other spot.
植物最初以非活跃的花蕾形式生成,并在特定时间后生长。对于爆炸果、蜜果和洞察之花,第一波的生成位置是预先确定的,而后续生成的位置可以是至少一个其他地点。
| Plant 植物 | Bud time 孢子生长时间 | Spawn 刷新 | Map 地图 |
|---|---|---|---|
Blast Cone 爆炸藤蔓 |
60s 60 秒 | Two spawn locations within each quadrant, with one in both red quadrants providing access into the and pits.
每个区域内有两个生成位置,红色区域的生成点可以提供进入
|
红色: Green: 绿色: Blue: BLUE: |
Honeyfruit 蜂蜜果 |
60s 60 秒 | Multiple spawn locations along river walls, starting near or pits and slowly extending closer toward lanes over the course of the game.
沿河墙多个刷新位置,起始位置靠近
| |
Scryer's Bloom 洞察之花 |
60s 60 秒 | Two spawn locations within each quadrant, close to river ramps.
在每个区域内靠近河道斜坡处有两个生成位置。
| |
Blood Roses 血色玫瑰 |
30s 30 秒 | These plants have a variable spawn location.
这些植物的生成位置是可变的。
|
Elemental Rift[edit | edit source]
元素峡谷编辑 | 编辑源
All Elemental Rift types except for and spawn additional , and plants. The on the spawn 30 seconds after the rift's transformation and have a respawn timer of 2 minutes.
除了科技机械水晶裂隙和山地水晶裂隙外,所有元素水晶裂隙都会额外生成爆破果实、蜂蜜果实和先知之花。海洋水晶裂隙上的蜂蜜果实将在裂隙转化后 30 秒生成,并且重生计时器为 2 分钟。
- On the , there are additional and that are spawned. Additionally all jungle plant types are enhanced with different effects.
在
化学科技裂隙地图中,额外生成了
个蜜果和
个探知之花。此外,所有丛林植物都获得了不同的增强效果。- displacement radius is doubled.
爆破果实的位移半径已翻倍。 - slow is removed and it now grants a bonus shield.
蜂蜜果实的减速效果已被移除,现在会额外提供护盾。 - reveal radius is extended to its surroundings and its reveal is empowered to reduce the health of detected wards. In addition, champions of the attacker's team, including themselves, that are hit by the pollen gain bonus movement speed for a few seconds while facing in the direction of the reveal's cone radius.
Scryer's Bloom 的显示半径已扩大到其周围环境,并且其显示效果被增强,可以降低被检测到的守卫的生命值。此外,攻击者团队的英雄(包括其自身)被花粉命中时,在显示锥形范围的方向上移动时会获得短暂的额外移动速度加成。 - 8 additional are each spawned:
额外生成 8 个
蜜果:- In front of the stone formations in each base (4).
在每个基地的石头地貌前方。 - By the entrances to the river near each
Raptors camp (2).
在通往河道的每个
鸟营地入口处。 - By the
Murk Wolves camp in the third jungle quadrant (1).
在第三个野区象限的
狼营地附近。 - By the camp in the first jungle quadrant (1).
在第一区域蓝色哨兵营地旁(1 个位置)。
- In front of the stone formations in each base (4).
- 14 additional are each spawned:
额外生成了 14 个
探知之花:- In front of each of the bases' gates (4).
在每个基地大门前(4 个位置)。 - Near both bases' inner turrets in the top and bottom lanes (4).
在上路和下路内塔附近(4 个位置)。 - By the
Murk Wolves camps (2).
在魔沟狼野区(2)附近。 - By the camps (2).
在
红色野怪营地旁(2 个)。 - By the tri-brushes leading to an entrance to the river in the top and bottom lanes (2).
在通往上下路河道入口的三角草丛旁(2 个)。
- In front of each of the bases' gates (4).
- displacement radius is doubled.
- On the , 6 additional are each spawned:
在
云隘地图上,每个地方额外生成 6 个
侦查之花:- In front of each of the bases' gates (4).
在每个基地大门前(4 个位置)。 - By the tri-brushes near the river in the top and bottom lanes (2).
位于上路和下路靠近河道的三角丛林附近(2 个位置)。
- In front of each of the bases' gates (4).
- On the , 10 additional are each spawned:
在
炼狱裂隙中,每个位置额外生成 10 个
爆炸果:- In front of each of the bases' gates (4).
在每个基地大门前(4 个位置)。 - By the camps (2).
位于
石头人营地(2)处。 - By the
Murk Wolves camps (2).
在
幽灵狼营地附近(2 处)。 - In the alcoves in the top and bottom lanes (2).
在上路和下路的角落区域(2 处)。
- In front of each of the bases' gates (4).
- On the , 4 additional are each spawned:
在
海洋裂隙中,每个位置额外生成 4 个
蜂蜜果:- By the camps (2).
在红方野区的荆棘之灵营地旁(2)。 - Within the entrances to the middle lane by the river and closest to the inner turrets (2).
在中路入口靠近河道和内塔的区域(2)。
- By the camps (2).
Notes[edit | edit source] 注释编辑 | 编辑源代码
- displays a self-only landing indicator to champions in the blast radius.
爆破植株会为爆炸范围内的英雄显示自身落地指示器。 - Spells interact inconsistently with
knock up based on which team triggered it:
不同法术与
爆破植株的击飞效果的交互会因触发该植株的队伍而有所不同:- Allies are given a
dash buff during the
knock up if the was triggered by their team.
如果 Blast Cone 是由己方触发的,则队友将获得位移 buff 和击飞效果。- This means effects such as and an enemy will trigger.
这意味着诸如突进冲击等效果以及敌方波比的坚定存在将被触发。
- This means effects such as and an enemy will trigger.
- can be used on targets
knocked up by only if the plant was triggered by an enemy of the target.
仅当 Blast Cone 是被目标的敌人触发时,最后的呼吸才能对被击飞的目标使用。- empowered attack will not trigger against the
knock up at all.(bug)
狂 dare 冲动的强化攻击在此击飞效果中完全不会触发。
- empowered attack will not trigger against the
- , , and will only resist the
knock up by if an enemy triggered the plant.
只有当敌人触发植物时,
黑暗护盾、
还击和
虚空转移才能抵抗
爆炸果的
击飞效果。- All other
crowd control immunities and
displacement immunities will prevent the
knock up by even if an ally or enemy triggered the plant.
所有其他
控制免疫和
位移免疫将阻止
爆炸果的
击飞效果,无论是队友还是敌人触发了植物。- will not resist the displacement caused by the 10 additional spawned by if they're triggered by .(bug)
诸神黄昏将不会抵抗由
奥拉夫触发的地狱裂缝额外生成的 10 个
爆炸果造成的位移效果。
(bug)
- will not resist the displacement caused by the 10 additional spawned by if they're triggered by .(bug)
- All other
-
airborne effect can be
cleansed regardless of whether the plant was triggered by an ally or enemy.
无论是队友还是敌人触发,
爆炸果的
空中效果都可以被
驱散。 -
knock up is only blocked by
spell shield if the plant was triggered by an enemy.
只有当爆炸锥被敌人触发时,其弹飞效果才能被法术护盾阻挡。 - will only trigger if the plant
knocked up an enemy.
余震只有在植物弹飞敌人时才会触发。
- Allies are given a
- an ally will give an assist if that ally kills an enemy champion shortly after.
如果被弹飞的友军随后击杀敌方英雄,则会获得助攻。 - an enemy will give an assist that enemy dies shortly after.
如果被弹飞的敌人随后死亡,则会获得助攻。 - Eating a will not trigger combat status.
食用
蜂蜜果不会触发战斗状态。 - Each fruit from a restores 5 energy for
Energy champions, 5
Fury on and , and 2
Fury on .
来自
蜂蜜果的每个果实可以为
能量英雄恢复 5 点能量,为
雷尼克顿和
泰隆恢复 5 点
怒气,为
希瓦娜恢复 2 点
怒气。 - If a drops its fruits near a , she will dash to the closest fruit and eat it, blocking the fruit for up to 10 seconds, after which the fruit disappears. Attacking the while she's eating a fruit will make her run away, making the fruit available again.
如果
蜂蜜果的果实掉落在
河蟹附近,它会冲向最近的果实并吃掉它,阻止果实最多 10 秒,之后果实消失。在河蟹吃果实时攻击
河蟹,它会逃跑,使果实重新可用。 - displays a self-only range indicator to champions on mouse-over, showing which direction the pollen will fly.
先知之花会在鼠标悬停时为英雄显示仅自身可见的范围指示器,展示花粉飞行的方向。 - All of the jungle plants have a unit radius of 80.
所有丛林植物的半径为 80 个单位。 - Spellblade will not be consumed upon attacking jungle plants.
攻击丛林植物时不会消耗破甲效果。
Media[edit | edit source] 媒体编辑 | 编辑源代码
-
Blast Cone 爆炸果
-
Mutated Blast Cone from
来自
化学科技裂谷的变异爆炸果 -
Blast Cone's indicator 爆破果实的指示器
-
Blast Cone explosion 爆破果实爆炸
-
Honeyfruit 蜜蜂果实
-
Mutated Honeyfruit from
来自
化工水晶裂隙的变异蜜蜂果实 -
Honeyfruit's dropped fruits
掉落的蜜果 -
Honeyfruit consumption 蜜果的消耗
-
eating a Honeyfruit
蛤蟆蟹吃蜜果 -
Scryer's Bloom 先知之花
-
Mutated Scryer's Bloom from
来自
化学科技裂隙的变异洞察之花 -
Scryer's Bloom's indicator
洞察之花的指示器 -
Scryer's Bloom's cone reveal radius
洞察之花的锥形显示半径 -
Blood Rose 血色玫瑰
-
Blood Rose Extraction 血玫瑰提取物
-
Large Blood Rose 大型血玫瑰
-
Large Blood Rose Extraction
大型血玫瑰提取物
Patch History[edit | edit source]
补丁历史记录编辑 | 编辑源代码
- Bug Fix: now properly reveals .
【BUG 修复】:
先遣之花现在可以正确显示
虚空幼虫。
-
- Undocumented: Spawn amount from pit reduced to 6 normal and 6 Large from 7 normal and 7 Large.
未记录的变更:
阿塔坎巢穴的刷新数量从 7 个普通和 7 个大型生物减少到 6 个普通和 6 个大型生物。
- Undocumented: Spawn amount from pit reduced to 6 normal and 6 Large from 7 normal and 7 Large.
- Bug Fix: Minimap indicator for grown Blood Roses no longer sometimes lingers permanently.
【BUG 修复】:已修复血玫瑰成长的小地图指示有时会永久停留的问题。
- V25.S1.1 - January 10th Hotfix
V25.S1.1 - 1 月 10 日热修复
-
- Spawn amount from pit reduced to 7 normal and 7 Large from 8 normal and 8 Large.
来自
阿塔汗之坑的生成数量从 8 个普通和 8 个大型减少到 7 个普通和 7 个大型。 - Spawn rate from Gloom (champion deaths) reduced.
- Spawn amount from pit reduced to 7 normal and 7 Large from 8 normal and 8 Large.
- New:
Blood Rose /
Large Blood Rose.
- Gloom: Blood Roses periodically spawn around slain champions' death location around the map. Each needs 30 seconds to grow.
- Additionally, 8 normal and 8 Large Blood Roses spawn in quadrant once his pit is formed and over the period until his spawn.
- After spawns, the plants will stop spawning around the map.
- specifically grows 6 normal Blood Roses and 6 Large Blood Roses upon being taken down.
- Picking up a Blood Rose permanently grants 1 stack of the
Bloody Petals buff to all team members, and picking up a Large Blood Rose grants 3.
- Bug Fix: Chemtech no longer sometimes spawn twice on top of each other despite the intended plant at that location not having been used.
- Blast Cone spawn timer increased to 9:00 - 9:30 from 5:00 - 5:30.
- Unknown patch
- Undocumented: Triggering the plant now causes you and allies hit to be considered
airborne while being knocked away.
- New Effect: Jungle plants can now become mutated by the , empowering them with additional effects.
-
- Undocumented: Triggering the plant no longer causes you and allies hit to be considered
airborne while being knocked away.
- Undocumented: Triggering the plant no longer causes you and allies hit to be considered
-
- Bug Fix: No longer applies Focus Fire to allies that are knocked back.
-
- New Effect: Bonus added to the entrances of the jungle.
- In front of each base's gates.
- In front of each tri-brush in the river.
- New Effect: Bonus added to the entrances of the jungle.
-
- New Effect: Bonus added to the entrances of the jungle and Alcoves.
- Near each tri-bush near Gromp.
- By the Wolf Camp.
- In front of each base's gates.
- In the alcoves.
- New Effect: Bonus added to the entrances of the jungle and Alcoves.
- Bug Fix: Plants' VFX no longer sometimes remain behind when killed.
-
- First outer cone spawn increased to (between 5:00 and 5:30) from (between 2:05 and 2:20).
-
- Undocumented: Indicator to show where champion will land made more fluid and color slightly changed.
- General
- no longer activates when used on plants.
-
- New Effect: Now "tags" wards for the revealed bonus.
-
- Initial spawn timer increased to between 6:00 and 6:30 from between 5:00 and 5:30.
- s now eat nearby Honeyfruit.
- General
- Once scouted, plants continue emitting idle VFX through fog of war.
- Attacking plants no longer puts in combat, preventing out-of-combat invisibility from activating upon entering brush.
-
- and can now be affected by allied Blast Cone triggers during their spell immunity effects.
-
- Pickup radius of fruits slightly reduced.
-
- Auto-pings on revealed champions have been toned down to be distinguishable from player-issued pings.
- New Effect: Revealed wards now trigger a small auto-ping.
- General
- Champion passives which proc on basic attack (, ) are no longer consumed when attacking a plant (similar to attacking turrets or wards).
- no longer bounces off plants. Instead, the duration is refreshed (similar to attacking turrets).
- now bounces back to her when attacking a plant (similar to killing a unit).
- General
- Plants are now immune to
critical strikes and lifesteal.
- Plants are now immune to
-
- Bug Fix: Fixed a bug where caused Blast Cones to launch him forward instead of backward.
- Bug Fix: Fixed a bug where enemies sometimes flickered out of vision when jumping with a Blast Cone.
-
- Bug Fix: Fixed a bug where consuming Honeyfruit flagged you as "in combat" for the purpose of various out of combat passives.
- Bug Fix: Fixed a bug where dashing or moving very quickly over Honeyfruit would sometimes fail to pick them up.
-
- Updated the indicator textures to be less noisy and misleading.
- V6.22 Added
-
Knocks away nearby units (including the attacker) when destroyed, even over walls.
-
- Trigger: Drops 5 fruits on the ground when killed. Each fruit heals for 3.5% maximum health or 14 – 116 (based on level) flat health, whichever is higher, but
slows you for 35% for 0.25 seconds.
- Trigger: Drops 5 fruits on the ground when killed. Each fruit heals for 3.5% maximum health or 14 – 116 (based on level) flat health, whichever is higher, but
-
- Trigger: When destroyed, releases vision-granting pollen in a large cone that flies in the direction the attacker was facing, revealing units and wards for 12 seconds (3 seconds on champions).


